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Cleric Domains

In addition to the domains described in the Player's Handbook, various dieties in Faerun permit clerics to choose from the additional domains presented here.  These new domains follow all the rules presented for domians in the description of the clerics class in the Player's Handbook.  A cleric chooses any two of the domains listed for his diety.

Air Domain
As described in the Player's Handbook.

Animal Domain
As described in the Player's Handbook.

Cavern Domain

Granted Power
You gain the dwarven ability of stonecutting.  If you already have this ability, your racial bonus increases from +2 to +4 for checks to notice unusual stonework.
Cavern Domain Spells
1
Detect secret doors
6
Find the path
2
Darkness
7
Maw of stone
3
Meld into stone
8
Earthquake
4
Leomund's secure shelter
9
Imprisonment
5
Passwall    

Chaos Domain
As described in the Player's Handbook.

Charm Domain

Granted Power
You can boost your Charisma by 4 points once per day.  Activating this is a free action.  The Charisma increase lasts 1 minute.
Charm Domain Spells
1
Charm person
6
Geas/quest
2
Calm emotions
7
Insanity
3
Suggestion
8
Demand
4
Emotion
9
Dominate monster
5
Charm monster    

Craft Domain

Granted Power
You cast creation spells at +1 caster level and gain skill focus (a +2 bonus)in the Craft skill of your choice.
Craft Domain Spells
1
Animate rope
6
Fantastic machine*
2
Wood shape
7
Major creation
3
Stone shape
8
Forcecage
4
Minor creation
9
Greater fantastic machine*
5
Wall of stone    

Darkness Domain

Granted Power
 Free Blind-Fight feat.
Darkness Domain Spells
1
Obscuring mist
6
Prying eyes 
2
Blindness / deafness
7
Nightmare
3
Blacklight*
8
Power word, blindness
4
Armor of darkness*
9
Power word, kill
5
Darkbolt*    

Death Domain
As described in the Player's Handbook.

Destruction Domain
As described in the Player's Handbook.

Drow Domain

Granted Power
 Free Lightning Reflexes feat.
Drow Domain Spells
1
Cloak of dark power*
6
Greater dispelling 
2
Clairaudience/Clairvoyance
7
Word of chaos
3
Suggestion
8
Greater planar ally
4
Discern lies
9
Gate
5
Spiderform*    

Dwarf Domain

Granted Power
 Free Great Fortitude feat.
Dwarf Domain Spells
1
Magic weapon
6
Stone tell 
2
Endurance
7
Dictum
3
Glyph of warding
8
Protection from spells
4
Greater magic weapon
9
Elemental swarm
5
Fabricate  
 (earth spell only)

Earth Domain
As described in the Player's Handbook.

Elf Domain

Granted Power
 Free Point Blank Shot feat.
Elf Domain Spells
1
True strike
6
Find the path 
2
Cat's grace
7
Liveoak
3
Snare
8
Sunburst
4
Tree stride
9
Antipathy
5
Commune with nature    

Evil Domain
As described in the Player's Handbook.

Family Domain

Granted Power
 As a free action, you can protect a number of creatures equal to your Charisma modifer with a +4 dodge bonus to AC.  This supernatural ability lasts 1 round per level.  An affected creature loses this protection if it moves more than 10 feet from you.  You may affect yourself with this ability.
Family Domain Spells
1
Bless
6
Heroes' feast
2
Shield other
7
Refuge
3
Helping hand
8
Protection from spells
4
Imbue with spell ability
9
Prismatic sphere
5
Rary's telepathic bond    

Fate Domain

Granted Power
 You gain the uncanny dodge ability of a 3rd level rogue.  If you have another class that grants that ability, treat your level as three higher for determining your uncanny dodge ability.
Fate Domain Spells
1
True strike
6
Geas / quest 
2
Augury
7
Vision
3
Bestow curse
8
Mind blank
4
Status
9
Foresight
5
Mark of justice    

Fire Domain
As described in the Player's Handbook.

Gnome Domain

Granted Power
 You cast all illusion spells at +1 caster level.
Gnome Domain Spells
1
Silent image
6
Fantastic machine* 
2
Gembomb*
7
Scren
3
Minor image
8
Otto's irresistible dance
4
Minor creation
9
Summon nature's ally
5
Hallucinary terrain  
 (earth elements or animals only)

Good Domain
As described in the Player's Handbook.

Halfling Domain

Granted Power
 You gain the ability to add your Charisma modifier to your Climb, jump, Move Silently and Hide checks.  This extraordinary ability lasts 10 minutes.  It can be used once per day.
Halfling Domain Spells
1
Magic stone
6
Move earth
2
Cat's grace
7
Shadow walk
3
Magic vestment
8
Word of recall
4
Freedom of movement
9
Foresight
5
Mordenkainen's faithful hound    

Hatred Domain

Granted Power
 Once per day, as a free action, choose one opponent.  Against that opponent you gain a +2 profane bonus on attack rolls, saving throws, and Armor Class.  This supernatural ability lasts 1 minute.
Hatred Domain Spells
1
Doom
6
Forbiddance
2
Scare
7
Blashphemy
3
Bestow curse
8
Antipathy
4
Emotion (hate effect only)
9
Wail of the banshee
5
Righteous might    

Healing Domain
As described in the Player's Handbook.

Illusion Domain

Granted Power
 You cast all illusion spells at +1 caster level.
Illusion Domain Spells
1
Silent image
6
Mislead 
2
Minor image
7
Project image
3
Displacement
8
Screen
4
Phantasmal killer
9
Weird
5
Persistant image    

Knowledge Domain
As described in the Player's Handbook.

Law Domain
As described in the Player's Handbook.

Luck Domain
As described in the Player's Handbook.

Magic Domain
As described in the Player's Handbook.

Mentalism Domain

Granted Power
 You can generate a mental ward, a spell-like ability to grant someone you touch a resistance bonus on her next Will saving throw equal to your level +2.  Activating this power is a standard action.  The mental ward is an abjuration effect with a duration of 1 hour that is usable once per day.
Mentalism Domain Spells
1
Random action 
6
Rary's telepathic bond 
2
Detect thoughts
7
Antipathy 
3
Clairaudience/clairvoyance
8
Mind blank
4
Modify memory
9
Astral projection
5
Mind fog    

Mental Domain

Granted Power
Free Martial or Exotic Weapon Proficiency and Weapon Focus with your choice of hammer. 
Mental Domain Spells
1
Magic weapon 
6
Blade barrier 
2
Heat metal 
7
Transmute metal to mud 
3
Keen edge 
8
Iron body 
4
Rusting grasp 
9
Repel metal or stone 
5
Wall of iron     

Moon Domain

Granted Power
Turn or destroy lycanthropes as a good cleric turns or destoys undead.  You can use this ability a total number of times per day equal to three + your Charisma modifier. 
Moon Domain Spells
1
Faerie Fire 
6
Permanent insanity 
2
Moonbeam* 
7
Insanity 
3
Moon blade* 
8
Animal shapes 
4
Emotion 
9
Moonfire* 
5
Moon path*     

Nobility Domain

Granted Power
You have the spell-like ability to inspire alies, giving them a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.  Allis must be able to hear you speak for 1 round.  Using this ability is a standard action.  It lasts a number of rounds equal to your Charisma bonus and can be used once per day. 
Nobility Domain Spells
1
Divine favor 
6
Geas/quest 
2
Enthrall 
7
Repulsion 
3
Magic vestment 
8
Demand 
4
Discern lies 
9
Storm of vengeance 
5
Greater command     

Ocean Domain

Granted Power
You have the supernatural ability to breath water as if under the effect of a water breathing spell, for up to 10 rounds per level.  This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). 
Ocean Domain Spells
1
Endure elements 
6
Otiluke's freezing sphere 
2
Sound burst 
7
Waterspout* 
3
Water breathing 
8
Maelstrom* 
4
Freedom of movement 
9
Elemenatl swarm 
5
Wall of ice   
(cast as a water spell only) 

Orc Domain

Granted Power
You gain the smite power, the supernatural ability to make a single melee attack with a damage bonus equal to your cleric level.  You must declare the smite before making ther attack.  It is usable once per day.  If used against a dwarf or an elf, you get a +4 bonus on the smite attack roll. 
Orc Domain Spells
1
Cause fear 
6
Eyebite 
2
Produce flame 
7
Blasphemy 
3
Prayer 
8
Cloak of chaos 
4
Divine power 
9
Power word, kill 
5
Prying eyes     

Planning Domain

Granted Power
 Free Extend Spell feat.
Planning Domain Spells
1
Deathwatch 
6
Heroe's feast 
2
Augury 
7
Greater scrying 
3
Clairaudience/clairvoyance 
8
Discern location 
4
Status 
9
Time stop 
5
Detect scrying     

Plant Domain
As described in the Player's Handbook.

Portal Domain

Granted Power
 You can detect an active or inactive portal as if it were a normal secret door (DC 20).
Portal Domain Spells
1
Summon monster I 
6
Banishment 
2
Analyze portal* 
7
Etherealness 
3
Dimension anchor 
8
Maze 
4
Dimension door 
9
Gate 
5
Teleport     

Protection Domain
As described in the Player's Handbook.

Renewal Domain

Granted Power
 If you fall below 0 hit points, you regain a number of hit points equal to 1d8 + you Charisma modifier.  This supernatural ability functions once per day.  If an attack brings you to below -10 hit points or less, you die before this power takes effect.
Renewal Domain Spells
1
Charm person 
6
Heroe's feast 
2
Lesser restoration 
7
Greater restoration 
3
Remove disease 
8
Polymorph any object 
4
Reincarnate 
9
Freedom 
5
Atonement     

Retribution Domain

Granted Power
 If you have been harmed by someone in combat, you may make a strike of vengence with a melee or rnaged weapon against that individual on your next action.  If this attack hits, you deal maximum damage.  You may use this supernatural ability once per day.
Retribution Domain Spells
1
Shield of faith 
6
Banishment 
2
Endurance 
7
Spell turning 
3
Speak with the dead 
8
Discern location 
4
Fire shield 
9
Storm of vengence 
5
Mark of justice     

Rune Domain

Granted Power
Free Scribe Scroll feat. 
Rune Domain Spells
1
Erase 
6
Greater glyph of warding 
2
Secret page 
7
Drawmij's instant summons 
3
Glyph of warding 
8
Symbol 
4
Explosive runes 
9
Teleportation circle
5
Lesser planar binding     

Scalykind Domain

Granted Power
 Rebuke or command animals(reptilian creatures and snakes only) as an evil cleric rebukes or commands undead.  Use this ability a total number of times per day equal to three + your Charisma modifer.
Scalykind Domain Spells
1
Magic fang 
6
Eyebite 
2
Animal trance#
7
Creeping doom (composed of snakes only)
3
Greater magic fang 
8
 Animal shapes#
4
Poison 
9
 Shapechange
5
Animal growth#  
 # - Affexts ophidian and reptilian creatures only.

Slime Domain

Granted Power
 Rebuke or command oozes as an evil cleric rebukes or commands undead.  Use this ability a total number of tiems per day equal to three + you Charisma modifier.
Slime Domain Spells
1
Grease 
6
Transmute rock to mud 
2
 Melf's acid arrow
7
Destruction 
3
Poison 
8
Power word, blind 
4
Rusting grasp 
9
Implosion 
5
Evard's black tentacles     

Spell Domain

Granted Power
 You get a +2 bonus on Concentration and Spellcraft checks.
Spell Domain Spells
1
Mage armor 
6
Greater anyspell* 
2
Silence 
7
Limited wish 
3
Anyspell* 
8
Antimagic field 
4
Rary's mnemonic enhancer 
9
Mordenkainen's disjunction 
5
Break enchantment     

Spider Domain

Granted Power
 Rebuke or command spiders as an evil cleric rebukes or commands undead.  Use this ability a total number of tiems per day equal to three + you Charisma modifier.
Spider Domain Spells
1
Spider climb
6
Spider curse* 
2
Summon swarm 
7
Stone spiders* 
3
Phantom steed (has a vermin shape) 
8
Creeping doom 
4
Giant vermin 
9
Spider shapes* 
5
Insect plague     

Storm Domain

Granted Power
 You gain electricity resistance 5.
Storm Domain Spells
1
Entropic shield
6
Summon monster VI (air spell only) 
2
Gust of wind 
7
Control weather 
3
Call lightning 
8
Whirlwind 
4
Sleet storm 
9
Storm of vengence 
5
Ice storm     

Strength Domain
As described in the Player's Handbook.

Suffering Domain

Granted Power
You may use a pain touch once per day.  Make a melee touch attack against a living creature, which bestows on that creature a -2 enchantment penalty to Strength and Dextarity for 1 minute on a successful attack.  This spell-liek ability does not affect creatures immune to critical hits. 
Suffering Domain Spells
1
Bane 
6
Harm 
2
Endurance
7
Eyebite (sicken effect only) 
3
Bestow Curse 
8
Symbol (pain effect only) 
4
Enervation 
9
Horrid wilting 
5
Feeblemind    

Sun Domain
As described in the Player's Handbook.

Time Domain

Granted Power
 Free Improved Initiative feat.
Time Domain Spells
1
True strike 
6
Contingency 
2
Gentle repose 
7
Mass haste 
3
haste 
8
Foresight 
4
Freedom of movement 
9
Time stop 
5
Permanency     

Trade Domain

Granted Power
You may use detect thoughts once per day as a spell-like ability, affecting one target and lasting a number of minutes equal to your Charisma bonus.  Activating this power is a free action. 
Trade Domain Spells
1
Message 
6
True seeing 
2
Gembomb* 
7
Mordenkainen's magnificent mansion 
3
Eagle's splendor* 
8
Mind blank 
4
Sending 
9
Discern location 
5
Fabricate     

Travel Domain
As described in the Player's Handbook.

Trickery Domain
As described in the Player's Handbook.

Tyranny Domain

Granted Power
 Add +2 to the saving throw DC of any compulsion spell you cast.
Tyranny Domain Spells
1
Command 
6
Geas/quest 
2
Enthrall 
7
Bigby's grasping hand 
3
Discern lies 
8
Mass charm 
4
Fear 
9
Dominate monster 
5
Greater command     

Undeath Domain

Granted Power
 Free Extra Turning feat.
Undeath Domain Spells
1
Detect undead 
6
Create undead 
2
Desecrate 
7
Control undead 
3
Animate dead 
8
Create greater undead 
4
Death ward 
9
Energy drain 
5
Circle of doom     

War Domain
As described in the Player's Handbook.

Water Domain
As described in the Player's Handbook.

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