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Below is a complete listing of all the official teams that now play in fourth edition blood bowl.
Amazon
Dwarf
Lizardmen
Snotling
Bretonnian
Goblin
Minotaurs
Treeman
Chaos
Halfling
Norse
Undead
Chaos Dwarf
High Elf
Ogre
Vampire
Daemons
Human
Orc
Wood Elf
Dark Elf
Khemri
Skaven
 


AMAZONS
Re-Rolls - 40,000 gold crowns
Long ago, driven by a desrire for adventure the Valkyries of the Norse settlement of Skeggi in Lustria sailed away from their men-folk and founded a colony deep within the estuary of the river Amaxon.  Cut off from the outside worldthese fierce warrior women "went native" and when rediscovered later they had taken on the clothes and customs of the Lizardmen of the surrounding jungle.  Now these ferocious warriors have taken to the Blood Bowl pitch - and Nuffle save those who play against them.
 
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
0-12
Amazon Linemen
50K 6 3 3 7 Dodge General
0-2 Amazon Catcher 70K 6 3 3 7 Dodge, Catch General, Agility
0-2
Amazon Thrower
70K 6 3 3 7 Dodge, Pass General, Passing
0-2
Amazon Blitzer
90K 6 3 3 7 Dodge, Block General, Strength
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BRETONNIAN
Re-Rolls - 60,000 gold crowns
Bretonnian teams are a bit of a mixed bag really.  The team is a tentative mix of unglamorous peasants, catchers and throwers and incredible blitzers in the Knights.  The Knightly players have always expected their commoner team mates to take on the pressure of holding back the opposition whilst they wait for a suitable opening for a glamorous blitz for a touchdown to wow the crowds and if some peasants are beaten senseless in the meantime there are always more albeit reluctantly to fill their place.
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
0-12
Peasants
40K 6 3 3 7 None General
0-2 Squire Catcher 70K 8 2 3 7 Dodge, Catch General, Agility
0-2
Squire Thrower
70K 6 3 3 7 Pass, Sure Hands General, Passing
0-2
Knights of the Realm
100K 6 3 3 8 Block, Stand Firm General, Strength
0-2 Questing Knight 150K 7 4 3 9 Block, Stand Firm, Leader General, Strength
Special Rules

Fouling: Knights and Squires NEVER participate in fouling.  Therefore they can not foul nor can they lend assists to Peasants that foul.

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CHAOS
Re-Rolls - 70,000 gold crowns
Chaos teams are not noted for the subtely or originality of their game play.  A simple drive up the centre of the field, maiming and injuring as many opposing players as possible, is about the limit of their game plan.  They rarely, if ever, worry about such minor considerations like picking up the ball and scoring touchdowns - not while there are any players left alive in the opposing team, anyway.
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
 0-12
Chaos Beastmen 
60K 6 3 3 8 Horns General, Strength, Physical
 0-4
Chaos Warriors
100K 5 4 3 9 None General, Strength, Physical
Special Rules
Mutations: When a Chaos player rolls a double on the skill check, they are allowed to take a physical mutation instead of a skill.
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CHAOS DWARF
Re-Rolls - 50,000 gold crowns
Chaos Dwarves are the twisted descendants of Dwarf explorers who have been terribly affected by the forces of Chaos, turning them into evil, self centered creatures.  In one way, however, they haven't changed at all - they still love playing Blood Bowl.  Chaos Dwarves are not very numerous and make great use of sneaky Hobgoblin slaves to perform all kinds of tasks, including playing on their Blood Bowl teams.
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
0-12
Hobgoblins
40K 6 3 3 7 None General
0-6
Chaos Blocker
70K 4 3 2 9 Thick Skull, Tackle, Block General, Strength
0-2
Bull Centaur
130K 6 4 2 9 Sprint, Sure Feet, Thick Skull General, Strength
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DARK ELF
Re-Rolls - 50,000 gold crowns
One free starting Team ReRoll
Dark Elves are generally quite superb Blood Bowl players, combining agility and amazing athletic ability with low cunning and an evil temperament.  Although bets suited to the throwing game, sheer spite makes the Dark Elves enjoy the running game, especially when a side throws up a remarkable Blitzer like Jeremiah Kool.
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
0-12
Linemen
70K 6 3 4 8 None General, Agility
0-2
Throwers
90K 6 3 4 8 Pass General, Agility, Passing
0-2 Blitzers 100K 7 3 4 8 Block General, Agility
0-2
Witch Elves
110K 7 3 4 7 Frenzy, Jump Up, Dodge General, Agility
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DWARF
Re-Rolls - 40,000 gold crowns
One free starting Team ReRoll
Dwarves seem to be ideal for Blood Bowl players, being short, tough, well armoured, and having this stubborn knack of refusing to die!  Most successful Dwarf teams work on the principle that if they can take out all of the other team's potential scorers, and wear down the rest, then there won't be anybody left to stop them scoring the winning touchdowns!
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
0-12
Long Beards
70K 4 3 2 9 Block, Tackle, Thick Skull General, Strength
0-2
Runners
80K 6 3 3 8 Sure Hands, Thick Skull General, Passing
0-2 Blitzers 80K 5 3 3 9 Block, Thick Skull General, Strength
0-2
Troll Slayers
90K 5 3 2 8 Block, Dauntless, Frenzy, Thick Skull
General, Strength
0-1
Death Roller
160K
4
7
1
10
Mighty Blow, Stand Firm, Multiple Block, Death Roller (Penalty Roll 7+), No SPPs
None
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GOBLIN
Re-Roll - 60,000 gold crowns
A Goblin team's game plan owes much more to hope than potential.  Goblins can make quite good catchers because they are small and agile, but the art of throwing is sadly lost to them, while the chances of them blocking anything larger than a Halfling are remote to say the least.  Still, this never seems to bother Goblin players, and occasionally the use of a particularly devious secret weapon will even allow a Goblin team to win a match.
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
 0-16
Goblins 
40K 6 2 3 7 Right Stuff, Dodge, Stunty Agility
0-2
Troll
100K 4 5 1 9 Regenerate, Mighty Blow, Really Stupid, Always Hungry
General, Strength
0-1
Fanatci
60K
4
2
3
7
Ball & Chain (Penalty Roll 8+), No SPPs
None
Special Rules
Fragile: Goblins are quite fragile and as such suffer a +-1 penalty when rolling on the injury table.
Passing: The range of every pass made by a Goblin player is increased by one due to their small size.  Thus Long Bombs are never possible as a Long pass is increased to a Long Bomb.
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HALFLING
Re-Roll - 60,000 gold crowns
The technical deficiency of Halfling teams is legendary.  They're too short to throw or catch, they run at half pace, and the whole team can spend all afternoon trying to block an Ogre withou any chance of success.  Most Halfling Coaches try to make up for quality with quantity.  After all, if you can get half a dozen players in the opposing team's end zone adn, by some miracle, manage to end up with the ball, then there is a small chance that one or two  of them won't be jelly by the time you throw the thing...
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
 0-16
Halfling 
30K 5 2 3 6 Right Stuff, Dodge, Stunty Agility
Special Rules
Fragile: Halflings are quite fragile and as such suffer a -1+penalty when rolling on the injury table.
Passing: The range of every pass made by a Halfling player is increased by one due to their small size.  Thus Long Bombs are never possible as a Long pass is increased to a Long Bomb.
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HIGH ELF
Re-Rolls - 50,000 gold crowns
One free starting Team ReRoll
More than most teams, High Elves rely on the accuracy of their Phoenix Warriors and the icy calm of their Lion Warriors.  The unglamourous linemen simply hold off the other side's homicidal players until the pass is thrown - and they don't appreciate it if this takes too long...
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
0-12
Linemen
70KK 6 3 4 8 None General, Agility
0-2
Phoenix Warriors
80K 6 3 4 8 Pass General, Agility, Passing
0-2 Lion Warriors 90K 8 3 4 7 Catch General, Agility
0-2
Dragon Warriors
100K 7 3 4 8 Block General, Agility
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HUMAN
Re-Roll - 50,000 gold crowns
Although Human teams do not have the individual strengths or outstanding abilities available to other races, they do not suffer from any outstanding weaknesses either.  This makes Human teams extremely flexible, equally at home running the ball, passing the ball, or ignoring the ball and pounding the opposition into the turf instead!
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
0-12
Linemen
50K 6 3 3 8 None General
0-4
Catchers
70K 8 2 3 7 Catch, Dodge General, Agility
0-2
Throwers
70K 6 3 3 8 Pass, Sure Hands General, Passing
0-4 Blitzers 90K 7 3 3 8 Block General, Strength
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KHEMRI
Re-Roll - 70,000 gold crowns
From the Southlands comes the lost civilizations of the Tomb Kings.  They have summoned their minions into restless unlife to play Blood Bowl, and teach the living how it is done.
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
0-16
Skeletons
30K 5 3 2 7 Regenerate General
0-4
Mummies
100K 3 5 1 9 Regenerate, Mighty Blow General, Strength
0-4
Tomb Guardians
90K 5 3 3 7 Regenerate, Block, Guard General, Strength
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LIZARDMEN
Re-Roll - 60,000 gold crowns
Providing an odd blend of dexterity and strength, the Lustrian team can almost last the distance against a power team such as Chaos, while remaining able to pull off the running plays of the Skaven.
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
0-12
Skink
60K 8 2 3 7 Dodge, Stunty General, Agility
0-6
Saurus
80K 6 4 1 9 None General, Strength
0-2
Kroxigor
130K 6 5 1 9 Big Guy, Prehensile Tail, Thick Skull, Bonehead Strength
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MINOTAUR
Re-Roll - 100,000 gold crowns
Roster Limit 8-12 Players
Minotaur team description unavailable.  They are considered a Big Guy team.
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
 0-12
Minotaur 
110K 5 5 2 8 Horns, Mighty Blow, Thick Skull, Wild Animal, Always Hungry General, Strength
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NORSE
Re-Rolls - 60,000 gold crowns
Norse teams have a well deserved reputation for ferocity both on and off the playing field.  The average Norseman is a homicidal maniac at the best of times, largely brought about by a life of melancholic solitude for half of every year and vast quantities of stomach-stripping drink.  But the Norse that make up Blood Bowl is a truly unedifying specimen, interested only in beer, women, and song off the playing field, and beer, woman, and bloody carnage while on it!
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
0-12
Norse Linemen
50K 6 3 3 7 Block General
0-2 Norse Catcher 70K 6 3 3 7 Block, Catch General, Agility
0-2
Norse Thrower
70K 6 3 3 7 Block, Pass General, Passing
0-4
Norse Blitzer
90K 6 3 3 7 Block, Frenzy, Jump Up General, Strength
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OGRE
Re-Roll - 100,000 gold crowns
Roster Limit 8-12 Players
Ogre team description unavailable.  They are considered a Big Guy team.
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
 0-12
Ogre 
120K 5 5 2 9 Mighty Blow, Thick Skull, Bonehead General, Strength
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ORC
Re-Roll - 60,000 gold crowns
Orcs have been playing Blood Bowl since the game was invented, and Orc teams such as The Gouged Eye and The Severed Heads are amongst the best in the history of the game.  Orc teams are tough and hard-hitting, grinding down the opposition's line to create gaps for the excellent Orc Blitzers to exploit.
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
0-12
Lineman
50K 5 3 3 9 None General
0-2 Throwers 70K 5 3 3 8 Pass, Sure Hands General, Passing
04
Black Orcs Blockers
80K 4 4 2 9 None General, Strength
0-4
Blitzers
80K 6 3 3 9 Block General, Strength
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SKAVEN
Re-Roll - 60,000 gold crowns
They may not be all that strong, they certainly aren't that tough, but boy are Skaven fast!  Many an opponent has been left in the starting block as fast moving Skaven players scamper through a gap in the line and run in for a lightning fast touchdown.  See Lowdown Rats.
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
0-12
Linemen
50K 7 3 3 7 None General, Physical
0-2 Thrower 70K 7 3 3 7 Sure Hands, Pass General, Passing, Physical
0-4
Gutter Runner
80K 9 2 4 7 Dodge General, Agility, Physical
0-2
Strom Vermin
90K 7 3 3 8 Block General, Strength, Physical
0-2 Rat Ogre 130K 6 5 3 8 Mighty Blow, Prehensile Tail, Wild Animal General, Strength, Physical
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SNOTLING
Re-Rolls - 80,000 gold crowns
Having undeniably the worst players in the game is a problem no Snotling coach has yet overcome, although the availability of Trolls almost compensates for the team's total lack of ability.
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
 0-30
Snotlings 
20K 5 1 3 5 Right Stuff, Dodge, Side Step, Titchy Agility
 0-4
Trolls
100K 4 5 1 9 Big Guy, Mighty Blow, Always Hungry,Regenerate, Really Stupid Strength
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TREEMAN
Re-Roll - 100,000 gold crowns
Roster Limit 8-12 Players
Treeman team description unavailable.  They are considered a Big Guy team.
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
 0-12
Treeman 
110K 2 6 1 10 Mighty Blow, Stand Firm, Thick Skull, Take Root General, Strength
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UNDEAD
Re-Roll - 70,000 gold crowns
DIn the old world the dead do not rest easy.  Vampires lurk in haunted castles, Necromancers seek to escape death by searching for forbidden knowledge, the Liche-Lords rule over the legions of corpses, and on the Blood Bowl field players who died long ago return to the scenes of their former glory and play Blood Bowl once again...
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
0-12
Skeleton
30K 5 3 2 7 Regenerate General
0-8
Zombie
30K 4 3 2 8 Regenerate General
0-4 Ghoul 70K 7 3 3 7 Dodge General, Agility
 0-2
Wight
90K 6 3 3 8 Regenerate, Block General, 
0-2 Mummy 100K 3 5 1 9 Block, Mighty Blow General, Strength
Special Rules
Necromancer: Undead hire Necromancers instead of Wizards.  This Necromancer can cast the Raise Dead spell once per match.  This is cast if an opposing player is killed during the match.  It raises the player and places him on the Undead roster as a Zombie player.  Undead teams can not hire an Apothecary.
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VAMPIRE
Re-Rolls - 50,000 gold crowns
Whilst Vampire teams seem powerful, most are actually wildly inconsistant.  The  players are too easily distracted by the chance of fresh blood to concentrate on gettign the ball.  It was for this reason that Count Vlad Von Drakfang, player-coach of the Drakfang Thirsters introduced a mid-game drinks break.  During the first break in play 4 members of the opposition were subsequently killed, and the practice was outlawed.  The Thirsters themselves were disbanded after a night game against the Skavenblight Scramblers went into overtime (no doubt part of the Scramblers game plan!).  At dawn the entire team vanished in a puff of smoke.  A bat seen fleeing the stadium was believed to be the Count himself.
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
0-12
Vampires
110K 6 4 4 8 Hypnotic Gaze, Regenerate, Off for a Bite General, Strength, Agility
0-12
Human Thralls
50K 6 3 3 7 None General
0-1
Vampire Lord
180K 6 5 4 9 Big Guy, Block, Dodge, Hypnotic Gaze, Regenerate General, Strength, Agility
Special Rules
Unique: Only one Vampire Lord may ever be purchased.  If he is killed, a Vampire will be promoted (loss of Off for a Bite trait).
Not Allies: Vampire Lords may never be taken as allies, but Vampires and human Thralls may be taken as Undead allies.
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WOOD ELF
Re-Roll - 50,000 gold crowns
One free starting Team ReRoll
For Wood Elves the long pass is everything, even more so than their Elf cousins, and all of their effort goeds into being an expert at throwing or recieving.  No Wood Elf worth his salt is going to be weighed down by extra armour and be forced to lurk about and attempt to knock opposing players over.  Instead they rely on their natural athletic ability to keep them out of trouble, which is normally enough - it takes a very agile or lucky opponent to lay a hand on a Wood Elf.
 
Qty
Title
Cost MA ST AG AV Skills Skills Available
 0-12
Linemen 
70K 7 3 4 7 None General, Agility
 0-4
 Catchers
90K 9 2 4 7 Catch, Dodge General, Agility
0-2 Throwers 90K 7 3 4 7 Pass General, Agility, Passing
 0-2
 Wardancers
120K 8 3 4 7 Block, Dodge, Leap General, Agility
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