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  1. The Boss
    The General Manager; Gero makes and enforces the rules to balance the system. There are abosolutly no Non-Player Character's (NPCs) in the Division. It is 100% player based.

  2. Complaints
    You may complain about wins and loses, just stay in character. It happens all the time, Brock lesner swears he didn't tap out, other refuse to acknowledge losses. Everything happens for a greater purpose, the matches are tweaked to make everyone look great. Losses and run-ins are used to build heat and interest in feuds and angles. Everyone gets their spot to shine.. just not all at the same time. If you personally have a problem with your losses, e-mail your General Manager.

  3. Push
    Push is the fuel that your wrestlers use to win matches over everything else. The higher it is the better you fight and can sustain over damage. It can also be used to improve on your wrestler by increasing thier attributes (POWER, SPEED, TOUGH, & HEART), adding a new move to your list, or by raising your existing move damage.

    To increase an Attribute: ATTRIBUTES MUST BE BOUGHT IN PAIRS NOW, NO EXCEPTIONS. You must pay the cost in Push to the next point of the stat you are raising. (IE if you have a 12 Power and you want to raise it to 14 you must pay 27 Push [13+14].)

    To buy New Moves: Simply look up the move on the MASTER MOVES LIST or the individual lists and check its catagory, then add its damage to the cost!
    (IE an ARMDRAG (w/o adv 2) costs 7 push to buy.)
    Pinning (5 Push)
    Without Advantage (5 Push)
    With Advantage (10 Push)
    Submission (15 Push)
    KO Finisher (25 Push)

    To increase an Move Damage: You must pay the cost of the Plus the cost of the damage increase. (IE if you have the ARMDRAG (w/o adv 2) and wish to rasie it to 3 damage. You must pay the 5 push for the move plus the 3 push for the new damage rating, for a total of 8 Push!

    Buying a Style Template: You may add a full template of moves to your fighter for a small fee of 60 Push!

    Style Specialization: You may specailize in a style template you know and max the moves ability to full RANK 10 for a small sum of 100 push.

  4. Gaining Push
    You gain 5 push per win in 1-on-1 or tag team matches. Having a title boosts this push slightly:

    Titles and Push: When you gain a title of defend it, you garner a bonus Push each time!
    All Titles give +5 Push when defended.

  5. Title Shots: You can get a title shot by 1 of four ways. The champion chooses whom they defend thier title to on Tuesday nights, you can win a title shot on Tuesday nights in the eliminations fights, you can have a 'Win Right', or a certin number of wins.

    The Win-Rights are gained if you have had a title and defended it at least once, you have earned a rematch.

    Womans: 1 wins
    Internet 3 wins
    Vigilance: 3 wins
    Tag Team: 3 wins
    Hardline: 5 wins World Heavy Weight: 7 wins

  6. Injury Rules are coming soon!

  7. Rules can be added and changed at any point in time.