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Official Title: The Legend of Zelda: The Ocarina of Time
Relese Date: Japan: November 1998 USA: November 23, 1998
System: Nintendo 64
Remake: Ocarina of Time Master Quest [GC]

Synopsis: Perhaps one of the most hearalded Zelda games ever, The Ocarina of Time can truly be summed up in one word: Groundbreaking. It was the first Legend of Zelda on the Nintendo 64, and it was a game that Nintendo fans were anxious to get their hands on. While this is probably Miyamoto's greatest work to date, it has a bit of a dark side as well. In late 1998, Ocarina had been in production for over 2 years, and had been rumored about for even longer. Fan's were beginning to get impatient, as was Nintendo, or the business side anyway.

They pushed the game developers to try and have Zelda released by the holiday season. Somehow, the developers pulled it off, and everyone got what they wanted; Nintendo got the holiday shopers, and the shopers got a truly awesome game. In the months following the games release however, more and more strange glitches were beginning to pop up. It was later concluded that because of the holiday rush, the programers were forced to "finnish" the game without completely debugging it. Lo and behold, Ocarina of Time is one of the glitchiest games ever made for the 64 (Not to say that this is a bad thing though).

The story line of Ocarina is the true driving point of this game however. Gannondorf Dragmire has tricked Link into opening the door to the Triforce for him, and now Link must manipulate time to save his land from the evil one. Plot twists and character development is aboud when Link begins to meet the 7 sages, the mysterious Sheik, and many of the other interesting inhabitants of Hyrule. With a total of 10 dungeons, and one killer boss castle, along with countless side-quests and sub-plots, there is always something to do in the Legend of Zelda: Ocarina of Time.