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Marine Walkthrough: Bonus 3



Bonus III: Ferarco
Weyland-Yutani General Purpose Freighter 'Ferarco'.

Suspected Xenomorph infestation of vessel.
USCM specialist dispatched for recon.
Special equipment - Jetpack.


COM: This ship is dead and infested - your mission is
to power up the Mother Module.


An Alien will attack you as soon as the level starts, so kill it quickly. The lights will then go out.

COM: Uh oh - looks like power is off again - you will
have to trigger local Generators so keep your eyes
peeled.


You will encounter only a few Aliens in the beginning of this game. Head down the tunnel and to the elevator on your left. It doesn't work, so use your Jetpack to get to the top. In this room, the door to the right won't open, so head to the vent on the left. There's an Alien in here, so take care of it. At the end of the vent, shoot the grate away and crouch to enter the next room. There's a Medikit, a Pistol, and a Flamethrower in this room. On the right side there is a cylinder wedged in the door. Shoot the cylinder and it will blow up, letting you go past the stuck door. Continue until you reach a large room, where a few Aliens will attack you. Use your Jetpack to fly to the very top of the room and enter the vent. Shoot the grate to enter a hallway.

At the end of the hallway, enter the vent opposite the one with the grate covering it. Head down the vent and turn right. This tunnel drops down into a cryogenic freezing room. Crouch to go through the half-opened door and head down the hall. Go left, then left again and shoot the glass away to enter a circular room. To your left is a switch. Shoot the glass away to activate the switch. From this point on, you will encounter a lot more Aliens. Head down the hall and go right at the fork. In this large room, go up to Deck 3. Here, there are two switches, so shoot the glass away to activate them. Then head back down to Deck 2 and enter through the newly opened door.

This circular hallway can be a little confusing. You want to start by going right. You will notice the door in this room opens if you near it, so remember this place, because it leads to Mother. Right now though, you need a security pass. Keep going down the halls. You should pass three rooms before you find another opening door that leads to a room with a table. The security pass is on the table.

COM: Security Pass picked up.

Now head back to the other door that opened for you. Head to the right and you'll find yourself in the control room. The small door on the right leads to Mother.

COM: The Mother Module requires a Security Pass -
get searching Marine.


Well, it's a good thing you already found it! Go into the room that houses the Mother Module to complete the level.

COM: Mother Module is powering up - mission accomplished.



<--- Bonus 2 | Bonus 4 --->




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