Marine Walkthrough: Bonus 2
Bonus II: Vaults
Xenobiological Storage Facility
Massive biocontainment failure.
Predator infiltration detected.
Base self-destruct sequence initiated.
COM: Sir, we have a problem. The predator that
infiltrated the base has triggered the base's
self-destruct. We have just had word that one of the
company heads is still in the base. You must destroy
the four liquid tanks in the basement to terminate
the sequence. You have less than a minute!
You better start moving quick! You won't find too many Aliens as you run, only a few. The hallways are very straightforward, so just keep running until you come to the trail of green Predator blood.
COM: You may want to find Russell's minigun to help
you with that predator. Russell's last com came from
the predator-holding room.
Turn to the right, into the room where the Predator blood came from. Grab the minigun from the pool of blood that is Russell and follow the trail of green blood. You will go past some doors. From that point on, ignore the blood trail and turn right. There is a set of stairs here, and you might spot the Predator, or he might be cloaked. Ignore him for now and run down the stairs. You need to shoot the big boxes; they are the liquid tanks. Two are at the bottom of the stairs, and the other two are in a room to the right.
COM: Congratulations, Sir; the destruction
sequence has been terminated, but you must kill
that predator.
Chances are the Predator followed you, but if he didn't, head back to the stairs, he should be somewhere around there. Annihilate him with the Minigun.
COM: Sir, we have another problem. We have learned
that the company head is in the upper
communications level alone and unarmed. There
appear to be some loose xenomorphs headed that
way. You must locate him before it is too late.
Again, you need to run through the hallways because if you don't, the company head will get munched on by Aliens. Again, the hallways are pretty straightforward. You'll find some Aliens and facehuggers, but it's best to just run from them. Eventually you'll reach a large door. There's a switch on the side of the door that you need to pull to continue on. There is also a sentry gun as the door opens, but it only targets the Aliens!
COM: OK, Sir. The level is sealed off. Now you must
clear the area of aliens and protect the head of the
company.
Don't use your Smartgun, as it will target the company head. He has a Pistol, which he will use if an Alien attacks him, but you're the one with the Pulse Rifle, so protect him! Search around for any remaining Aliens. There are usually only two or three you need to kill. Once all the Aliens here are dead, the level is complete.
COM: Well done, Sir. The area has been secured. The
company wishes to express its deepest gratitude.
You have an extra half day's leave.
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Alien | Predator | Marine
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