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Sentai Heroes / ST-Hero's (STH-EN)
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STH-EN001
ST-Hero Red Volcanger
4 Stars
Fire / Warrior
1200 / 800
Effect: Only 1 “ST-Hero Red Volcanger” can exist on your side of the field at a time. Increase the ATK of this card by 400 points for each card you control that includes "ST-Hero" in its name.
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STH-EN002
ST-Hero Blue Marinanger
3 Stars
Water / Warrior
1100 / 1100
Effect: Only 1 “ST-Hero Blue Marinanger” can exist on your side of the field at a time. While this card is face-up on your side of the field, you may negate the activation and effect of 1 Spell or Trap card per turn and destroy it for each card you control that includes "ST-Hero" in its name, except during your opponent's Battle Phase and End Phase. This effect counts as Spell Speed 2.
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STH-EN003
ST-Hero Green Terranger
4 Stars
Earth / Warrior
1300 / 1800
Effect: Only 1 “ST-Hero Green Terranger” can exist on your side of the field at a time. As long as this card remains face-up on the field, your opponent cannot select another monster on your side of the field that includes “ST-Hero” in its name as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 monster that includes “ST-Hero” in its name from your hand.
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STH-EN004
ST-Hero Yellow Stormanger
3 Stars
Wind / Warrior
1400 / 1200
Effect: Only 1 “ST-Hero Yellow Stormanger” can exist on your side of the field at a time. This card inflicts 400 points of damage to your opponent's Life Points for each card you control that includes "ST-Hero" in its name during the End Phase of your turn.
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STH-EN005
ST-Hero Pink Aerianger
3 Stars
Wind / Warrior
1000 / 1300
Effect: Only 1 “ST-Hero Pink Aerianger” can exist on your side of the field at a time. As long as there is another face-up monster on your side of the field that includes “ST-Hero” in its name, this card may attack your opponent's Life Points directly.
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STH-EN006
ST-Hero White Glacianger
4 Stars
Water / Warrior
1600 / 1500
Effect: Only 1 “ST-Hero White Glacianger” can exist on your side of the field at a time. As long as this card remains face-up on the field, you may flip 1 face-up monster on the field into face-down Defense Position once during your Main Phase. As long as there is another face-up monster on your side of the field that includes “ST-Hero” in its name, monsters on your opponent’s side of the field cannot change their battle position.
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STH-EN007
ST-Hero Gold Nebulanger
4 Stars
Light / Warrior
1700 / 1600
Effect: Only 1 "ST-Hero Gold Nebulanger" can exist on your side of the field at a time. This monster is not destroyed as a result of battle at any time. When this monster is Normal or Special Summoned successfully, choose a face-up monster you control that includes “ST-Hero” in its name. The chosen monster will not destroyed as a result of battle at any time as long as this card is face-up. Damage calculation is applied normally.
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STH-EN008
ST-Hero Silver Chronanger
4 Stars
Dark / Warrior
1800 / 1700
Effect: Only 1 "ST-Hero Silver Chronanger" can exist on your side of the field at a time. The controller of this card may choose what Spell Cards affect this card. As long as there is another face-up monster on your side of the field that includes “ST-Hero” in its name, negate the effects of Effect Monsters that battle with this card until after Damage Step.
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STH-EN009
Calling of the Chosen Few
Spell - Quick-Play
Effect: Send 1 monster from your hand or your side of the field to the Graveyard. Special Summon 1 monster from your hand that includes “ST-Hero” in its card name. The effect of "Calling of the Chosen Few" may only be activated once per turn. If the card "Power Base of Command" is on the field, you may choose to Special Summon 1 monster with "ST-Hero" in its card name from the Deck instead.
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STH-EN010
Power Base of Command
Spell - Field
Effect: Increase the ATK and DEF of all Monsters that have "ST-Hero" in their card names by 300 points. Whenever a monster that has "ST-Hero" in its card name is removed from play from the field, increase your Life Points by an amount equal to half the ATK of the removed monster.
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STH-EN011
Power Base Hangar Bay
Spell - Normal
Effect: This card can only be activated while "Power Base of Command" is on the field. You may remove this card from the game for the Summoning of a card with "ST-Hero Unit" in its card name instead of the required monsters. The required monsters must still be on the field.
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STH-EN012
Power Base Hidden Port
Trap - Normal
Effect: This card can only be activated while "Power Base of Command" is on the field. Pay 1000 Life Points. You may remove this card from the game for the Summoning of a card with "ST-Hero Master Unit" in its card name instead of the required monsters. The required monsters must still be on the field.
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STH-EN013
ST-Hero Assault Striker
Spell - Normal
Effect: This card can only be activated when there are 3 or more monsters with "ST-Hero" in their card names or if you have the card "Power Base of Command" on the field. If 3 or more monsters with "ST-Hero" in their card names are not on the field, pay 1500 Life Points for the effect of this card. Destroy and remove from play all monsters on your opponent's side of the field.
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STH-EN014
Heroes' Legendary Final Battle
Trap - Normal
Effect: This card may only be activated when your Life Points are 4000 or less. Pay half of your Life Points for the effect of this card. Special Summon monsters with "ST-Hero" in their cards names (excluding "ST-Hero Unit" and "ST-Hero Master Unit") that have been removed from play until your Monster Zone is full. During the End Phase, remove from play all monsters that were Special Summoned by this effect. During Battle Phase, this card does not trigger a Replay. All monsters on your side of the field are treated as having "ST-Hero" in their card names as well as their original names until the End Phase of this turn.
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STH-EN015
ST-Hero Unit Justice Alpha
6 Stars
Fire / Machine / Fusion
1700 / 1400
[ST-Hero Red Volcanger] + [ST-Hero White Glacianger]
Effect: This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use “Polymerization” to Special Summon this monster from your Fusion deck. Increase the ATK of this card by 300 points for each monster on the field. As long as this card remains face-up on the field, you may flip 1 face-up monster on the field into face-down Defense Position once during your Main Phase. When this card attacks with an ATK that is higher then the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points.
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STH-EN016
ST-Hero Unit Guardian Beta
6 Stars
Water / Machine / Fusion
1400 / 2100
[ST-Hero Blue Marinanger] + [ST-Hero Green Terranger]
Effect: This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use “Polymerization” to Special Summon this monster from your Fusion deck. As long as this card remains face-up on the field, your opponent cannot attack any other monsters other than "ST-Hero Unit Guardian Beta." During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field. Pay half of your Life Points when your opponent activates either a Spell or Trap Card to negate the action and destroy the cards involved.
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STH-EN017
ST-Hero Unit Striker Gamma
6 Stars
Wind / Machine / Fusion
1500 / 1000
[ST-Hero Yellow Stormanger] + [ST-Hero Pink Aerianger]
Effect: This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use “Polymerization” to Special Summon this monster from your Fusion deck. This card may attack your opponent's Life Points directly. When this card completes a Direct Attack (even if the Damage was reduced to 0), this card inflicts 300 points of damage to your opponent's Life Points for each monster on the field. If this card does not attack this turn, you may reduce the ATK of one monster on the field by 300 points for each monster on your side of the field.
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STH-EN018
ST-Hero Unit Victory Delta
6 Stars
Light / Machine / Fusion
2200 / 1800
[ST-Hero Gold Nebulanger] + [ST-Hero Silver Chronanger]
Effect: This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use “Polymerization” to Special Summon this monster from your Fusion deck. This monster is not destroyed as a result of battle at any time. Damage calculation is applied normally. Negate the effects of Effect Monsters that battle with this card until after Damage Step. Send 2 cards from your hand to the Graveyard to remove 1 card from play, then you must choose one of your cards that has been removed from play and return it to your hand. You may only use this effect once per turn and may not use it on consecutive turns.
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STH-EN019
ST-Hero Master Unit Eternity
8 Stars
Light / Machine / Fusion
2400 / 2200
[2 Monsters that include "ST-Hero Unit" in their names]
Effect: This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use “Polymerization” to Special Summon this monster from your Fusion deck. You may remove from play 2 cards from your hand and 2 monsters with "ST-Hero" in their card names to remove all cards on the field from play except this one. Increase the ATK of this card by the combined original ATK of both removed "ST-Hero" monsters. At the End Phase of the turn this monster was Special Summoned, this card is removed from play and you may return the Fusion Material monsters used for the Fusion Summon of this card to the field.
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STH-EN020
ST-Hero Master Unit Infinity
8 Stars
Dark / Machine / Fusion
2000 / 2000
[2 Monsters that include "ST-Hero Unit" in their names]
Effect: This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use “Polymerization” to Special Summon this monster from your Fusion deck. When this card is Special Summoned successfully, you may remove 2 or more cards with "ST-Hero" in their card names from your hand or field from play. Increase the ATK and DEF of this card by 400 points for each card removed by this card's effect. During Battle Phase, this card may attack a number of times equal to the number of cards removed for this card's effect. At the End Phase of the turn this monster was Special Summoned, this card is removed from play and you may return the Fusion Material monsters used for the Fusion Summon of this card to the field.
Shadow Dark Heroes / SD-Hero's:
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STH-EN021
SD-Hero Crimson Shadow Force
4 Stars
Fire / Spellcaster
1100 / 900
Effect: This Monster gains the additional Sub-Type of [Warrior]. Only 1 “SD-Hero Crimson Shadow Force” may exist face-up on your side of the Field.
- You may only pay 1000 Life Points during your Main Phase to double this card's ATK points until your next Standby Phase.
- After activating the first effect, you may also make additional payments of 500 Life Points each for up to the number of other monsters you control that include "SD-Hero" in their card names. Increase this card's ATK by 500 for each 500 Life Points paid for this effect until your End Phase.
This card's effect(s) can only be used once per turn and cannot be activated again until after the end phase of your next turn.
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STH-EN022
SD-Hero Cobalt Shadow
3 Stars
Water / Spellcaster
1400 / 1200
Effect: This Monster gains the additional Sub-Type of [Warrior]. Only 1 “SD-Hero Cobalt Shadow” may exist face-up on your side of the Field. When this card attacks a monster, it cannot be destroyed in battle until the monster it battles with has been destroyed or left the field for as long as this card remains face-up. Also when this card attacks, Battle Damage to this card and this card's controller that they take from a battle involving this card becomes 0. Until this card's effect resolves, neither monster may be used for a Tribute under any conditions, both may only battle with each other and the affected monster cannot change its battle position.
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STH-EN023
SD-Hero Jade Shadow
4 Stars
Earth / Spellcaster
1700 / 800
Effect: This Monster gains the additional Sub-Type of [Warrior]. Only 1 “SD-Hero Jade Shadow” may exist face-up on your side of the Field. This card must attack all monsters on your opponent's side of the field and must attack when possible. This card cannot attack your opponent directly if it attacked any monster first. If you control another monster with "SD-Hero" in its card name, when this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.. If this card is in face-up Defense Position on the field, it will remain in that Position and can't be changed back to attack Position by any other effects.
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STH-EN024
SD-Hero Amethyst Shadow
4 Stars
Wind / Spellcaster
1600 / 1600
Effect: This Monster gains the additional Sub-Type of [Warrior]. Only 1 “SD-Hero Amethyst Shadow” may exist face-up on your side of the Field. Once per turn during your Main Phase, you may pay 1000 Life Points to Special Summon a Monster with the name of [SD-Hero] from Deck or Graveyard to the Field in face-up Position. Monsters Special Summoned by this Effect cannot attack your opponent directly, and may not be used for a Tribute. At the End Phase of the turn this Effect is activated, return all Monsters Special Summoned in this manner to the source of summons (if they were Special Summoned from the Graveyard, they are returned to the Graveyard, otherwise return to Deck).
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STH-EN025
SD-Hero Obsidian Shadow
4 Stars
Dark / Spellcaster
1800 / 1900
Effect: This Monster has the additional Sub-Type of [Warrior]. Only 1 "SD-Hero Obsidian Shadow" may exist face-up on your side of the Field. When an opponent's Monster Effect is activated, you must offer this card as a Tribute to Negate that Effect and destroy the monster. If this card is sent to the Graveyard by this Effect, during your next Standby Phase, you may pay 500 Life Points to return this card from your Graveyard to your Hand or pay 1000 Life Points to Special Summon it to the Field in face-up Attack Position.
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STH-EN026
SD-Hero Mercury Shadow
4 Stars
Light / Spellcaster
1400 / 1400
Effect: This Monster has the additional Sub-Type of [Warrior]. Only 1 "SD-Hero Mercury Shadow" may exist face-up on your side of the Field. During Battle, increase the ATK of this card by half of the total ATK of the opponent's monster it battles. If this card was sent from the Field to the Graveyard, you may pay 1000 Life Points at one of your Standby Phases to Special Summon 1 "Mercury Shade Token" to your Field (only 1 “Mercury Shade Token” may exist on your Field). “Mercury Shade Token” has the ATK, DEF, Level, Main-Type, and Sub-Type as "SD-Hero Mercury Shadow" and may not attack or be used as Tribute. Any Battle Damage inflicted to the controller of this Token is instead inflicted to the opponent.
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STH-EN027
Challenge of the Shadow Heroes
Trap - Continuous
Effect: Only 1 "Challenge of the Shadow Heroes" card may exist on the field at any time. Pay half your Life Points during your Standby Phase to maintain this card or destroy this card. Whenever your opponent Normal Summons or Special Summons a monster, Special Summon 1 "SD-Hero Mirror Token" to your Field and that Token has the same Level, Main-Type, original ATK and DEF as the Summoned monster, but is always a [Spellcaster-Type]. The monster Summoned must battle with the “SD-Hero Mirror Token” that copied it. Battle Damage from battle with a [SD-Hero Mirror Token] is received by your opponent instead. Destroy any “SD-Hero Mirror Token's” at the end of the turn they was Special Summoned.
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STH-EN028
Altered Alignment
Spell - Continuous
Effect: While this card is active, you may Tribute a monster you control with “SD-Hero” in its card name to gain control of a monster your opponent controls with “ST-Hero” in its card name OR you may instead Tribute a monster you control with “SD-Hero” or “ST-Hero” in its card name and send 1 card from your Hand to the Graveyard to gain control any monster on your opponent’s side of the field. You may only control 1 monster with the effect of this card and that monster may not be a Tribute for any other effects besides this card. You must send one card from your hand to the Graveyard during your Standby Phase to maintain the effect of this card or destroy this card.
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STH-EN029
Trial of Heart, Mind, and Soul
Trap - Continuous
Effect: You can activate this card's effect when your opponent attacks a monster you control with “SD-Hero“ in its card name. Your opponent may either randomly selects 1 card in your hand and calls the type of the card (Monster, Magic, or Trap) or pay an amount of Life Points equal to 500 times the number of monsters you control with “SD-Hero“ in their card names. If your opponent chooses to guess and calls it wrong, your opponent’s Life Points are reduced equal to 500 times the number of monsters you control with “SD-Hero“ in their card names and the attacking monster is returned to its owner's hand.
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STH-EN030
Corruption / Redemption
Spell - Normal
Effect: The turn you activate this card, you cannot Normal Summon or Set a monster. Tribute 1 of your opponent’s monsters to Special Summon 1 monster that includes "SD-Hero“ in its card name from your Deck to your opponent‘s side of the field. The monster Special Summoned by this card’s effect cannot be used as a Tribute. During your opponent’s 3rd End Phase after this card’s activation, the monster that was Special Summoned from this effect switches control back to its owner and its original ATK points are doubled.
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