Attack |
Type |
Quick Description |
Earthquake |
GRD |
Normal Attack |
Egg Bomb |
NRM |
Normal Attack |
Ember |
FIR |
Burns opponent |
Encore |
NRM |
Forces opponent to use the attack it used most recently 2-6 times |
Explosion |
NRM |
After using it, you will faint |
Extremespeed |
NRM |
Always strikes first |
Faint Attack |
DRK |
Attack will always hit |
False Swipe |
NRM |
Always leaves opponent with 1 HP |
Fire Blast |
FIR |
10% chance of burning opponent |
Fire Punch |
FIR |
10% chance of burning opponent |
Fire Spin |
FIR |
Prevents escape, attack continuously for 2-5 turns |
Fissure |
GRD |
Opponents faint in one shot if hit |
Flail |
NRM |
The lower your remaining HP, the more damage caused to opponent |
Flame Wheel |
FIR |
10% chance of burning opponent, ice is melted if opponent is frozen |
Flamethrower |
FIR |
10% chance of burning opponent |
Flash |
NRM |
Lowers an opponent's accuracy one level/Lights up dark places |
Fly |
FLY |
Fly up on first turn, attack on second/fly back to places you already visited |
Focus Energy |
NRM |
Attack used following this will have a good chance for a Critical Hit |
Foresight |
NRM |
Returns evasion rate to normal, Normal- and Fighting-types hit Ghost-types |
Frustration |
NRM |
Power of attack increases based on attachment of Pokémon to its Trainer |
Fury Attack |
NRM |
Attack 2-5 times in a row in one turn |
Fury Cutter |
BUG |
Power of attack doubles every time you it's used until you miss |
Fury Swipes |
NRM |
Attack 2-5 times in a row in one turn |
Future Sight |
PSY |
Attacks opponent after 2 turns |
Giga Drain |
GRS |
Restores your HP equal to half of the damage caused to opponent |
Glare |
NRM |
Paralyzes opponent |
Growl |
NRM |
Lowers opponent's attack power by one level |
Growth |
GRS |
Raises your special attack by one level |
Guillotine |
NRM |
If attack hits, opponent will be defeated by one hit |
Gust |
FLY |
Normal Attack |
Harden |
NRM |
Raises your defensive power by one level |
Haze |
ICE |
Recovers your and opponent's abilities to normal |
Headbutt |
NRM |
30% chance of making an opponent back off/Shakes Trees |
Heal Bell |
NRM |
Cures all your Pokémon of bad conditions |
Hi Jump Kick |
FTG |
If attack misses, recieve 1/8 of damage it would have caused |
Hidden Power |
NRM |
Power and attack type vary depending on the Pokémon that uses it |
Horn Attack |
NRM |
Normal Attack |
Horn Drill |
NRM |
One hit will make opponent faint |
Hydro Pump |
WTR |
Normal Attack |
Hyper Beam |
NRM |
Pokémon can't attack on next turn |
Hyper Fang |
NRM |
10% chance of making an opponent back off |
Hypnosis |
PSY |
Makes opponent fall asleep |
Ice Beam |
ICE |
10% chance of freezing opponent |
Ice Punch |
ICE |
10% chance of freezing opponent |
Icy Wind |
ICE |
If attack hits it lowers opponent's speed by one level |
Iron Tail |
STL |
30% chance of lowering opponent's defense one level |