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Human
Jobs
Soldier - Covert
Karate - Archer
Barbarian - Thief
Light Mage - Dark Mage
Fire Mage - Water Mage
Earth Mage - Air Mage
Merchant - Chemist
Food - Smith
Miner - Scribe
Mechanic

Light Elf
Jobs
Soldier - Covert
Karate - Archer
Light Mage - Water Mage
Air Mage - Merchant
Chemist - Food
Smith - Miner
Scribe
Skills
Natural Empathy - Being attuned to nature and life, Light Elves are more vital than most other beings of Tantagel, and heal more quickly. Use twice the Stamina value when healing. (i.e. Stamina x4 instead of Stamina x2.)
Ancestral Gift - All Elves have in their genes a skill for archery. This is reflected with a Dexterity +150 bonus when using any bow. Increase Attack and Hit% as appropriate.

Dark Elf
Jobs
Soldier - Karate
Archer - Thief
Dark Mage - Fire Mage
Earth Mage - Food
Smith - Miner
Scribe - Mechanic
Skills
Necronomic Empathy - Dark Elves are bonded to death even from the minute they are born, and are found to be very difficult to kill by those who do not know how. A Dark Elf can only be slain in combat if the final blow is dealt by fire or a magically enchanted item. Otherwise, it will regenerate ¼ of its max HP and have a 100% chance to escape, which it must use. No Zenni is obtained for defeating a Dark Elf in this way.
Ancestral Gift - All Elves have in their genes a skill for archery. This is reflected with a Dexterity +150 bonus when using any bow. Increase Attack and Hit% as appropriate.

Dwarf
Jobs
Soldier - Karate
Barbarian - Earth Mage
Merchant - Food
Smith - Miner
Mechanic
Skills
Rough Heritage - Generations of Dwarves doing what Dwarves do has made them incredibly tough, increasing their natural defense. Vitality +50 when Lv. < 50, Vitality +100 when Lv. >= 50. Increase Defense as appropriate.

Giant
Soldier - Archer
Barbarian - Thief
Food - Smith
Miner
Skills
Hugeness - Giants are just plain big. (Hence the name). As such, they have greater natural strength than any of the other races. Strength +50 when Lv. < 50, Strength +100 when Lv. >= 50. Increase attack as appropriate.

Faerie
Jobs
Light Mage - Dark Mage
Fire Mage - Water Mage
Earth Mage - Air Mage
Merchant - Chemist
Food - Scribe
Skills
Micromancy - Faeries are, as you may know if you've read the description, small. So, it's naturally harder to hit the little buggers. =) Faeries get Agility +50 when Lv. < 50, and Agility +100 when Lv. >= 50. Increase Avoid % and Escape Value as appropriate.

Drakoon
Jobs
Soldier - Barbarian
Dark Mage - Fire Mage
Food - Smith
Miner
Skills
Touch of Death - The claws of a Drakoon can inflict the poison status on any other race with just a scratch. Add poison to the opponent whenever a Drakoon hits successfully bare-handed.
Tolerance - Drakoons cannot be affected by the poison status.