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Wol / Genisis
Utopia Temple

Ok people, now we've decided that Orc and Elf will be our races for next age. I've come up with certain guidelines which you guys could follow. For the Elf's that we're going to have, I've come up with T/M strats for you'll for Elf/Mystic.

Firstly: Our Kingdom Goal
So far, we have never aimed for anything in particular so I think its about time that we started to! I feel that rather than going for honor of networth, we should go for War Wins!

Secondly: Races & Personalities

*^Orcs^*:
Now, the advantage of being Orc, is the population bonus. You could keep a sizeable amount of defence and still have a good offence (elites for offence) cause Orc elites are really good for attacking. Plus, Orc's have BloodLust! Use BloodLust together with fanatism and you'll increase your offence tremendously! The low thievery and magic effectiveness of Orc's wouldn't matter much, cause T/M's would be virtually scared of beating you for the fear that you might whack them. Plus, with a kingdom with a lot of Orc's there would be just too many of us to take out! :P For the personality, I'd say Shepard. Reason being, shepards have low honor losses. This would further put away the urge for T/M's to OP us cause they wouldn't gain much honor! Plus, shepards have a low decay rate of sciences, food and runes! This could really help cause we could keep a low amount of farms (7%), and it would still be enough!

**Province Strats for Orc**
To start off our early war wins, it is important that we war OOP. For this, I say, we Orc's should all explore to 400 acres and stop! Start off by accelerate building 20 hospitals. Then accelerate construct 25% banks. Keep a high no. of armouries:at least 25% (29% max) Train your specs only 24hrs before OOP (when all your armouries should be built). You should be able to have about 1.5k* defence specs by OOP (actually, around 1.6k). Then, train 90* thieves. These could be used for some defence and for stealing. Next, train offence specs. By OOP you should have 2k* (actually, 2.1k) offence specs as well as the 1k defence specs in training. You have to log in at least 3 times a day for this to happen! More times would be better. I think that barracks in the beginning of the age is not that necessary. Therefore for our first war I don't think that we should keep barracks. Instead, keep armouries! This would also facilitate an elite pump after our first war.
For the draft, keep it at 63%. No attacker should keep his draft below 60%!!! Because Orc's have -1 Happiness level, it is important that we don't drop their happiness further. Therefore no draft above 65%! Keep your watchtowers at 5% and guilds at 10% for some T/M defence.
*(these are all real figures. I've tried this on Utopia Prophet and actually achieved more!)

*^Elfs^*
Elfs are probably the best race to be when one is a T/M. They have magic effectiveness and if you're a rogue, you could be a killer T/M. Plus, Elf's are able to cast self spells on fellow kingdom mates. This could really help us as most of us are going to be Orcs and will not be able to cast spells easily. In order to be a good Elf T/M, it is important that you have the right start to the age. If you're not a mystic, then you have to keep a constant high number of guilds to keep your WPA up. Elf's have the best offensive spell of all: Meteor Showers. This spell must be used on every enemy attacker during hostile and war. For the personality, I'd say: Rogue. Simply because you can be both a good thief as well as a good mage if you're a rogue. If you choose mystic, you could be a great mage, but you wouldn't have the best thievery OP's as a rogue has. But many of you guys want to be Elf/Mystic, so I've prepared an OOP strat for you'll.

**Province Strats for Elf**
Well, since we're warring OOP, you guys should explore to 500 acres and stop! Start off by accelerate building 25 hospitals. Then accelerate 25% banks (then build another 5% banks at normal cost). Keep a high no. of armouries: at least 25% (29% max). Train only defence specs and only 24 hrs before OOP when all your armouries should be built. You should be able to have 3.5k* defence specs by OOP with another 600 in training. Then train 490 thieves. These are vital for use in our OOP war. Cast 'Inspire Army' and 'Patriotism' whenever you can so that you'll enter OOP more powerful. Once OOP, you'll have a sizeable amount of defence so explore as much as you can during the hostile period. You have to log in at least 3 times a day in order to achieve these figures! More would be better. We will be going into a short elite pump after our first war. Probably through a fake war, so keep your armouries so that you can pump elites then. Don't raze them yet. The ideal draft rate you should keep for the beginning part of the age is 63%. This won't affect your happiness as your peasants will still remain 'Happy". You may want to raze a few banks and convert them to watchtowers for the first war.
*(these are all real figures. I've tried this on Utopia Prophet and actually achieved more!)

Thirdly: Elite Pump
As we will be keeping our armouries high for our first war, we should start pumping elites as soon as our first war is over! By then, we should be about 800 acres. We shall wait for 4 days after the start of our elite pump before we war again. For an elite pump, drop your draft rate to 60%, raise your banks to 25% at least, and try to get the logout bonus. For Undeads, cast tree of gold with all the runes you have...It really helps. If all goes well, you should be able to train more than 1.1k elites every 24 hrs. Stop pumping at 4-5k elites. This is when we shall have our second war. (5 days after the first war) Remember, convert all your offence specs into Elites before you touch your defence specs. At the second war, (when hostility is declared) raze 15% of your armouries and convert them to barracks. They should be ready be the war.

 

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