|
D66 Roll
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Description
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Effect
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|
11-13
|
As the Nob goes forward to get the collar
back on his squig pet after the battle, the Squig turns on him. Obviously
the squig has succumb to the madness induced by the Hive by feeding on
infected flesh. There is nothing the Nob can do but fight him off. |
you must fight out an immediate battle between
the Squig and its master. If the squig looses then he is slapped into shape
and may continue as normal within the Mob. If he wins however, he will
run away, and the Nob must wait a further 5 turns before he can get a new
squig!! |
|
22-25
|
The Squig and Nob return back to the base
after a viscious battle. All the while the squig is frothing at the mouth.
This is nothing new for a squig, but when your sitting there having a nice
fungus beer - the froth turns purple, then yellow, then green. The Squig
goes completely mad and attacks the nearest member of the mob. |
you must fight out an immediate battle between
the squig and a random member of the Ork Mob. If the squig wins, roll D66
again, on the roll of another double, then he will attack another random
member of the Mob. Repeat until no double is rolled. Once no double is
rolled, the squig reverts to its normal self and may continue as previously. |
|
33-43
|
The Squig appears to have eaten a bit of
sump monster without the owner realising it. It starts throwing up all
over the base, and being very docile. Remove 1 speed and 5 stamina from
the squig's profile. |
The Squig may not take part in the next round
of fighting. -1speed. -5 stamina. |
|
44/45
|
The Squigs Orkish innards get to work.After
such a ferrocious battle the squig gains power and strength from his part
in the fight. |
+2 strength |
|
55/56
|
The Squig gobbles up some leftovers
as you leave the battlefield. Unknowingly dining on the toxic remains of
a sump rat. Although deadly to any other living being, the toxicity of
the flesh reacts with the fungasoid metabolism of the squig, giving him
a hearty fluorescent glow. |
+5 stamina, +2 h-t-h, +1 speed |
|
65/66
|
The Squig goes on a blood fury, either
refusing to die, or simply refusing to admit that the opposition ae already
beaten. With great vigour and phsycotic skill, it dashes back into combat. |
Work out all lasting effects on the opposition,
add: +10 stamina, +1 h-t-h, +1 strength and +2 speed to the Squig,
then play out a battle between the lone squig and all the opposition. |