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SQUIGZ
Squigz are a common site in all Ork armies - being very ferrocious and the lowest form of Orkoid, they are perfectly suited as pets and status symbols for the most powerful of Orks in a Community as well as very effective guardians. However, in the underhive, not many of these ferrocios creatures remain alive and as such they are VERY rare, and it is even rarer for them to be seen in combat with other Orks.
Not many Squigs survived the Slaughter of the Orks at the hands of the Emperor's eagles Space Marines 14 years ago. Orks being Orks they were more worried about saving themselves, leaving the crazed beasts to fend for them selves (whih most did quite admirabley before being used as galactic footballs!).
Most of the squigs which did survive went completely mad (well - I suppose that should be EVEN more mad!). They now roam the underhive feared greatly by both Ork, human, and sump monster alike. It is only the greatest of Orks who can now posses them as pets, for it is only the greatest of Orks who have the followers loyal (stoopid) enough to go to such great lengths to impress their leaders.
As such, a squig can only be bought into a gang when an Ork has managed to sustain leadership for 10 or more rounds of play. Once this target has been met, and the Nob decides he would like a pet, then you may go about finding one. This is done in the campaign phase of a game with the role of a single D6. On a 5 or 6 there is a squig near which can be captured for 30teef (credits). The Nob may not take his squig into battle with him when he makes a one on one challenge, as it is seen as a panzyish thing to do - taking your pet to battle - by Gork no! However, whenever either the Mob or the Nob is challenged, or there is a multi charector fight, then the squig is automatically played - thus fulfilling the role of the Guard Squig to his master.
It costs 20 teef per round to own a squig - new squig herding equipment are costly things for a Squig owner!
If at any point in time the mob cannot spare 20 teef, then the Squig simply chews through its chain once again, and gets away. The Orks then have to go about getting a new squig for their master!(but do not have t wait 10 rounds, just roll 5+)
If a Nob with a Squig losses his leadership, he may decide to let the squig loose on the New Nob, and the new Nob has to face the challenge or hand the leadership straight back to his predecessor. If a squig is set loose on a new Nob and does not succeed, then the previous Nob Looses the squig, and a maximum of 250teef, as decided by the new Mob leader. (knocking out of both the squigs and the owners teef as retribution on part of the New leader.)
Squigs can never make any money or gain any weapons or armour, however they can be trained in the usual way.
When a Squig weilding Ork takes part in a battle, there is a possibility that the rather dumb squig will in one way or another succumb to the effects of the underhive(normally through chewing on something toxic!). Roll a D66. Consult the table below. If there is nothing there for the value you've rolled, then the squig acts as normal (it has not ingested anything "Sump"tuous!)
 
 
 
D66 Roll
Description
Effect
11-13
As the Nob goes forward to get the collar back on his squig pet after the battle, the Squig turns on him. Obviously the squig has succumb to the madness induced by the Hive by feeding on infected flesh. There is nothing the Nob can do but fight him off.  you must fight out an immediate battle between the Squig and its master. If the squig looses then he is slapped into shape and may continue as normal within the Mob. If he wins however, he will run away, and the Nob must wait a further 5 turns before he can get a new squig!!
22-25
The Squig and Nob return back to the base after a viscious battle. All the while the squig is frothing at the mouth. This is nothing new for a squig, but when your sitting there having a nice fungus beer - the froth turns purple, then yellow, then green. The Squig goes completely mad and attacks the nearest member of the mob. you must fight out an immediate battle between the squig and a random member of the Ork Mob. If the squig wins, roll D66 again, on the roll of another double, then he will attack another random member of the Mob. Repeat until no double is rolled. Once no double is rolled, the squig reverts to its normal self and may continue as previously. 
33-43
The Squig appears to have eaten a bit of sump monster without the owner realising it. It starts throwing up all over the base, and being very docile. Remove 1 speed and 5 stamina from the squig's profile.  The Squig may not take part in the next round of fighting. -1speed. -5 stamina.
44/45
The Squigs Orkish innards get to work.After such a ferrocious battle the squig gains power and strength from his part in the fight.   +2 strength 
55/56
 The Squig gobbles up some leftovers as you leave the battlefield. Unknowingly dining on the toxic remains of a sump rat. Although deadly to any other living being, the toxicity of the flesh reacts with the fungasoid metabolism of the squig, giving him a hearty fluorescent glow.  +5 stamina, +2 h-t-h, +1 speed
65/66
 The Squig goes on a blood fury, either refusing to die, or simply refusing to admit that the opposition ae already beaten. With great vigour and phsycotic skill, it dashes back into combat.  Work out all lasting effects on the opposition, add: +10 stamina,  +1 h-t-h, +1 strength and +2 speed to the Squig, then play out a battle between the lone squig and all the opposition. 
 
The aim of Squigz in the game of Hive Warrior is just to add a little unpredictable fun. For the toughest of Orks they can turn out to be great warriors and Unbeatable battle companions. But if you try to take one on too soon in yur career - you may end up eaten by your own pet!!  Get them as Status Symbols with bite, but never RELY on them to win you a battle - cause even if they do they could go mad!
Hope you enjoy the rules, and if you have any questions or queries about them please do contact me either through the Weird World Wargaming Guestbok, The Hive Warrior Forum (on the HW home page), Or by simple e-mail.

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