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Top 
 
Storyline 
 
Hints/Tips/Secrets 
 
Character Info 
 
Walkthrough 
 
Weapons 
 
Limit Breaks 
 
Guardian Forces 
 
Magic 
 
Items 
 
Bestiary 
 
Triple Triad 
 
SeeD Test Answers 
 
Side Quests 
 
Strategy 
 
Pictures 
 
Music 
 
ANY QUESTIONS ABOUT FF8??? 
ASK EEL1009@aol.com 
 
 
E-Mail me at joncom612@aol.com
 
 
 
 
WELCOME TO THE LAND OF FF8!!!
LEE WROTE MOST OF THIS PAGE, SO THANKS!!!
 
-STORYLINE-
There was a time when domination ruled the planet. But there were no victims, no conquerers, no dictators, and no martyrs. SeeD, an organization founded around the world, removed military domination and created peace. SeeD members were special and possessed magical powers. In order to join SeeD, one must train hard at the Balamb Garden and pass the graduation exam. One such teenager dreamed of the chance to join SeeD. Now the fate of the world lies in his hands. A powerful witch, who existance was thought only to be a myth, has awaken and now threatens the peace which once inhabited the world. Her malevolence and strong magic power were feared, but her presence has received worship and praise. When Squall is inducted into SeeD, the elite mercenary force of Garden, he attends a dinner party for the new recruits, during which he meets Rinoa. Although they do not reveal their identies at the party, Squall encounters Rinoa later, and discovers she is the leader of the Forest Owls, a rebel organization fighting against the nation of Galbaldia. The Forest Owls are not very effective in their battles against Galbaldia, despite being assissted by SeeD. All the members of Forest Owls appear to have little concern about the consequences of their actions. After meeting Rinoa, Squall has a very strange dream, in which he is Laguna Loire, a Galbaldia soldier who would rather be a journalist. In the dream, Laguna is on a mission with Ward and Kiros. Meanwhile, the nation of Galbaldia has annexed neighboring Timber, and has declared war on the rest of the world. The president of Galbaldia was assisted by the witch Edea. Because it is suspected that Edea is behind the recent Galbaldian actions, Squall is sent on a mission to assassinate her. Complicating matters is the appearance of Seifer, Squall's long time rival, at Edea's side. 
 
-HINTS/TIPS/SECRETS-
EXP and AP Havens 
  
For some EXP, go to the Island Closest to Hell, or the 
Island Closest to Heaven in Disc Three or Four. Gaining AP can be 
done easily on Cactuar Island, which is in the Centra area, 
east of Kashkabald Desert. Also, the Heaven and Hell islands also hold 
several (hidden) draw points on them. Just run around on them hitting x and be sure you have enc-none junctioned. 
 
If you want to build up your party, but haven't received the 
Ragnarok yet, try Balamb Garden's Training Center for EXP, Kashkabald 
Desert in the Centra area for AP. 
  
Secret G.F. 
  
After reciving Ragnarok go to the bottom left of the screen. There should be a base there and if you defeat the boss (Bahamut) you will get him and he will come on your side. After Bahamut, go father into the base and you will fight Ultima Weapon - draw "Eden" from him. 
 
Easy Limit Breaks 
  
Wait until one of your characters get below 100 HP, when that character's turn is up press O untill their limit break appears. In the demo it only works with Zell and Squall. You can also do this at full health, but it takes longer. Be careful not to press O too many times - you might miss the limit break! The lower the HP, the better chance of getting a limit break on your turn. It's also good to do this during a GF spell. It takes practice. 
 
Strengthening your Guardian Forces 
 
When confronted by an enemy who has magics that you haven't seen before, draw them 100 times, especially the stronger ones, and stock them. This may sound tedious, but it can vastly increase your Guardian Force's strength. This will help you get abilities such as Power Junction and Magic Power Junction and assign them magic. 
 
Draw early, Draw often 

The only way your characters will increase in power is through drawing more powerful magic. If you don't take the time to draw from your enemies, you'll find yourself hopelessly outclassed. The number of "uses" per Draw is determined by both the strength and rarity of the spell, as well as the Drawing character's magic power. If you have to, find a weak enemy and Draw repeatedly from him - he won't run out. It's no cheesier than fighting Ogres and Creeps for hours on end to buy silver armor, now is it? 
 
Getting Gaurdian Forces From bosses 
  
In alot of the bosses in ff8 you can draw a Gaurdian force from them here is a list of the one you can draw in order 
1. Siren 
You can draw him from the flying boss on the top of the Satellite Tower 
2. Carbuncle 
You can draw him from the 2 lizards you fight in the parade 
3. Leviathan 
You can draw him from Norgue you fight when you are leaving the Missle Base 
4. Pandemonium 
You can draw him from Fujjin when you fight her in Balamb 
5. Alexander 
You can draw him from Edea after you fight Cerebrus 
6. Eden 
You can draw him from Ultima Weapon 
 
UFO and getting a Rare Item  
 
When you are moving around world map, later in the game you can see a UFO (Unidentified Flying Object). Even if you have set the ablity "Encounter Nothing", you can meet it. There are four places where you can see them: 
1. In the desert in the south of Esthar. 
2. In an island to the east of Trabia Hiades peninsula. 
3. In the seashore near Timber. 
4. Near Winhill. 
When you have seen all of them, you can have a battle against a UFO in a highland to the north of Esthar, and when you have defeated it you can meet Pupu in the plain near the place where Balamb Garden was. He asks for five elixers, and if you give them him, he'll give you a card. If you then beat him, you have a nice rare item! 
 
Magic Junction 
  
Without upgradable armor, and with barely upgradable weapons, this is the only real way to improve your statistics. And boy, do they improve. The more powerful the spell - and the more uses a character has Drawn - the greater the added effect. Two examples: A character with 891 total HP had her HP statistic junctioned to 100 uses of Cure 2. Her HP jumped to more than 5,000; more dramatically, her status immediately became critical! When another character had his Agility statistic junctioned to 100 uses of Haste, he could take three turns to another party member's one! Dramatic shifts in power are caused by Junctioning Magic. Do not overlook the importance of this ability! 
 
Special abilities give you the edge  
 
In Final Fantasy VIII, enemies are always at the same level you are. It's impossible to find "weak" enemies to beat up on for easy level gains. As in Final Fantasy V and Tactics, the winning edge comes not from sheer statistical superiority, but from more strategic ability matching. "Strength+40 percent" will drive your point home with a vengeance. "Auto Reflect" gets your party preemptively prepared for those tough magic opponents. "Reduce Encounter Rate" is a Godsend for weakened parties deep within a dungeon. Our current favorite ability is "Double Magic, Single Cost." The only thing more painful than Ultima would have to be Ultima - squared. 
 
Always Junction every GF all the time 
 
One-, two-, or three-person party - it doesn't matter. Always keep every GF Junctioned to a character. Otherwise, they're just sitting in your inventory, dooting around, probably playing the Card Battle game with each other, wondering why they're not earning experience. If you got it, baby, flaunt it! Make sure GFs are always out on the battle field, increasing their levels and abilities. 
 
Don't let your GFs fight alone 

Most attack GFs have a "Support" ability (called "Ouen" in Japanese). It costs only ten AP to learn. LEARN IT IMMEDIATELY. Now, when you summon your GF in battle, press "Select" as the casting begins. See that meter in the bottom right-hand corner? It starts at 75; press the "Square" key rapidly to increase the number. When the red X appears, stop! Pressing it now returns the counter to 75. When the red X disappears, resume pressing "Square" like there's no tomorrow. The higher the number, the more powerful the attack. My personal record is pumping an attack up to 216 (from 75). There is a difference. In close battles, a "normal" vs. a "pumped up" attack can mean the difference between life and death. 
 
Card Battle 
 
Sure, it may seem like a cheesy minigame, but it's fun ...too fun. You'll soon find that what begins as an innocuous pastime soon swells into something more important than the story itself; yeah yeah fate of the world blah blah blah you've got to get those Character Cards! And later in the game, when you discover that rare and powerful Cards are required to be "morphed" into items necessary to upgrade your weapons to a reasonably high level ... well, you'll feel really stupid if you haven't been keeping up with the Joneses. Everyone in Final Fantasy VIII's world loves the game. So should you.