If you have what it takes we are still looking for 3D artist, level designers, sound affects, music makers/ developers, modelers and texture artist. Anybody with QERadiant, Lithtech, UnrealEd, Visual C++, Visual Basic, DromEd, Genesis 3D SDK, SDK tools , Photoshop or DEdit experience might be very useful. Check out the Crew page to see a open slot for you, I will be glad to hear from you! So visit The Crew page to see a open slot for you!
TheRequiem
If you have what it takes we are still looking for 3D artist, level designers, sound affects, music makers/ developers, modelers and texture artist. Anybody with QERadiant, Lithtech, UnrealEd, Visual C++, Visual Basic, DromEd, Genesis 3D SDK, SDK tools , Photoshop or DEdit experience might be very useful. Check out the Crew page to see a open slot for you, I will be glad to hear from you! So visit The Crew page to see a open slot for you!
TheRequiem
If you have what it takes we are still looking for 3D artist, level designers, sound affects, music makers/ developers, modelers and texture artist. Anybody with QERadiant, Lithtech, UnrealEd, Visual C++, Visual Basic, DromEd, Genesis 3D SDK, SDK tools , Photoshop or DEdit experience might be very useful. Check out the Crew page to see a open slot for you, I will be glad to hear from you! So visit The Crew page to see a open slot for you!
TheRequiem
If you have what it takes we are still looking for 3D artist, level designers, sound affects, music makers/ developers, modelers and texture artist. Anybody with QERadiant, Lithtech, UnrealEd, Visual C++, Visual Basic, DromEd, Genesis 3D SDK, SDK tools , Photoshop or DEdit experience might be very useful. Check out the Crew page to see a open slot for you, I will be glad to hear from you! So visit The Crew page to see a open slot for you!
TheRequiem
If you have what it takes we are still looking for 3D artist, level designers, sound affects, music makers/ developers, modelers and texture artist. Anybody with QERadiant, Lithtech, UnrealEd, Visual C++, DromEd, Genesis 3D SDK, SDK tools , Photoshop or DEdit experience might be very useful. Check out the Crew page to see a open slot for you, I will be glad to hear from you! So visit The Crew page to see a open slot for you!
TheRequiem
If you have what it takes we are still looking for 3D artist, level designers, sound affects, music makers/ developers, modelers and texture artist. Anybody with QERadiant, Lithtech, UnrealEd, Visual C++, DromEd, Genesis 3D SDK, SDK tools , Photoshop or DEdit experience might be very useful. Check out the Crew page to see a open slot for you, I will be glad to hear from you! So visit The Crew page to see a open slot for you!
The other "great" news is that I will be reopening my old clan that scored the rank of #49 in Half Life and # 23 in Tribes about a year to two awhile back. The name of it will be {GoW} "Gods of War" and will basically feature 20 of the best fraggers and skilled players out there. Heh, you have to be good if you want to join!
If you have what it takes we are still looking for 3D artist, level designers, modelers and texture artist. Anybody with Q3Radiant, Lithtech, UnrealEd, Visual C++, Photoshop or DEdit experience might be very useful. Check out the Crew page to see a open slot for you, I will be glad to hear from you! If you have what it takes we are still looking for 3D artist, level designers, modelers and texture artist. Anybody with Q3Radiant, Lithtech, UnrealEd, Visual C++, Photoshop or DEdit experience might be very useful. Check out the Crew page to see a open slot for you, I will be glad to hear from you! If you have what it takes we are still looking for 3D artist, level designers, modelers and texture artist. Anybody with Quake 1-3, Lithtech or Unreal experience might be very useful. Check out the Crew page to see a open slot for you, I will be glad to hear from you! The Story is being worked out thorougly and sketches and concept drawings are being developed at this very moment of some very interesting enemies. And the good part is that the sketches of some single player levels are enormous and beautiful. We are expecting the game will have curved surfaces so we have implemented them in our sketches. The enemies are going to be very cool, Example: the first sketch we have is a huge Demons torso eltronically floating over a tank like moving vehicle. Boy oh boy I cant wait till thats designed. I have contacted all the major Doom sites but I will not contact any major games news site until "official" production has begun. And if any of you have what it takes to compete with other mods and or TC's out there and have what it takes to be very well into what you do with, graphics, level design and modeling. Contact me or visit The Crew page to see what you do best.
I think we should use the Boom engine but -TheRequiem- wants that to be the graphics editor's job, which is fine with me. Anyway, I'm going over to his house this weekend to do some work on the first level and etc. I have seen -TheRequiems- work before and he does a great job. He just doesn't like to release it. I mean, he made 9 huge beautiful Unreal maps and only lets his friends play them. This is probably the first major work he is posting besides all his Starcraft stuff. heh, well I'm going to get to work so I'll post any updates on further construction of this wad. I need Level Designers, Graphics Designers and a html expert to do the artwork and web page design for this site. So I would be glad if you can e-mail me and I will sincerely appreciate any help.
TheRequiem
Well our website is coming along very nicely and will be up for sure within this month. Our Crew have developed a faction called "Oblivion HQ", thats the name of our new website by the way. Anyhow, I am still gathering people from around the USA and I will be making our group a national mod design "team" as of 9/24/00. The hoster of our website left us and we lost a triple server with 2 T3 lines. But we are making it, only it will be elsewhere.
TheRequiem
Just so that everyone knows, we are just getting a large crew and getting prepared so when the tools are released we dont waste time looking for a crew... Thats all. Then all we'll have to do is start on the TC. The only thing we are doing at this point is making sketches and a Story line that we will hopefully be able to implement into a TC. I also have a new sketch in the Screenshot section so be sure to check it out!
TheRequiem
Just so that you know we can't do much til the demo or the game is released and there are tools for it, but we are getting prepared and have to be patient until we can start on it.
TheRequiem
Since today I am sick with the flu, "err". I am working on my wad and this webpage. I havn't done much level designing but I have been in fact writing the story. The story is not complicated but it gets you involved and is just really kind of... cool. So as soon as I get some of the story done I will be working on the rest of map01 - The Escape. I still need some level designers and people to fool around with graphics. So just scroll down and click on my mail thingy to send me mail if you want to help!!
-TheRequiem-
I am out of school and it looks like -TheRequiem- Did some modifications to the website. I am sitting down at my comp getting ready to set up my midi instruments to start on some music, if any of you want to send in some of your own midi send it to -TheRequiem-.
-Death-
The Megawad has officially started, so expect to see more news and updates for this upcoming project!
-TheRequiem-,
Well my Doom page is up and more news on my project are coming. I have a Doom Megawad under production. More news on our two person team project coming.
-TheRequiem-