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NOD BUILDINGS

All the nod buildings that are known so far are found below.


Construction yard

The construction yard is the key to the game, without it you cant do much. It starts in its drivable form, you move it to a suitable location and click it to open it. Once opened you use it to build all your buildings. Without it your cannot build any buildings so protect it well!

Vehicle factory

This is the NOD vehicle factory, it is used to build all your vehicles. To win in a game you will need tanks and other armoured vehicles, without this building you cant build them. That makes this a vital structure.

Tiberium refinery
Tiberium refineries are what give you the money you need to build stuff, the more you build, the more money you will have coming in. The harvestors enter the refinery and drop off all the tiberium they harvested, the tiberium is then turned into money.
Temple of NOD
As in the original C&C the temple of nod will be an expensive building, but a valuable one. It will have the capability to launch nuke missiles again and is heavily armoured.
Power plant
Power plants are vital in the game, seeing as they are needed for buildings to be built fastly and for existing buildings to be able to function to the best of their ability.
Radar
Radar is used to have a strategic view of the whole map, this helpd you decide on you enemy's and your own weak spots.
Hand of NOD
The hand of nod is where all infantry are trained. As in the original C&C you will need to build certain buildings before some infantry are made available.
Obelisk
The obelisk makes a return in TS and will still boast its amazing stopping power. The oblisk acts basically as a huge laser that can take out any units in a matter of seconds.
Stealth generator
The stealth generator is used to hide buildings, when the generator is up your opponent wont be able to see your base much. However it isnt completely invisible and the generator has poor armour.
Silo
Tiberium is stored in thses silo's. Each silo can store up to 1500 credits. In TS in may be possible to take an enemy silo and also the credits within.
Repair bay
As before in previous c&c games the repair bay is used to repair vehicles back full armour
Watch tower
Thw watchtower uses a spotlight to search the dark on night missions. When it finds an enemy unit, it follows the units so it is visable.
Gate
The gate is used to keep all enemy units out of your base. When your units approach it it opens to allow them through.
Laser fence
These fences are like the usual concrete walls, but with an added flavour. They damage any units that come into contact with them which is very useful. However they require power and if they dont have they are down and useless.
Construction hut
The construction hut is used to repair broken bridges. All you need to do is send an engineer into it and he will do the rest.