Site hosted by Angelfire.com: Build your free website today!
Proud to be an official Marvel Fan Site as of October 3rd, 2001.

POWER DESCRIPTIONS

Control (Strength) attack on each individual in the area, andif successful against a victim, that victim loses an action. One action score is made for the attack, though individual Strengths will vary the difficulty.
Stunt- Pressure Control:
Your hero can influence existing weather phenomena. At most, he or she can push a developing storm in some desired direciton, or blow a bank of fog out of an area, both by succeeding at an average Air Control action, opposed by the intensity of the weather condition. Your hero cannot create thse weather conditions, however.
Stunt- Resistance to Pressure:
Your hero gains Resistance to Pressure. This protects against vertigo and other such froms of disorientation.
Stunt- Tornado:
Your hero can generate a tornado that inflicts damage equal to the power's intnesity upon anyon within firing distance. The hero must make an average Air Control action to control the tornado each exchange; if the control is ever lost, the tornado acts randomly for one exchange and then dissipates. If your hero is trying to control an existing tornado, he or she can make an average air control action, opposed by the intesity of the storm.

Alchemy

Trump Suit:Intellect
Exemplars: Diablo, Alchemy
Related Power: Transformation

Your hero can change any singel elementinto another pure element, assuming a maximum material strength equal to the power's intensity. The power requires an easy Alchemy action to work, which is usually only an issue when opposed by the Agility of someone trying to move the element, (or perhaps someone who is a moving element, such as the 107 members of the Elements of Doom). This power offers a veritable periodic table of power stunts, a few of which are listed below.

   
Limit- One Element Only:
Your hero can only make one elemental change, such as affecting only metals or only being able to change lead into gold.
Limit- Temporary Transmutation:
The changes last for an aura duration only
Stunt-Animation:
Your hero gains Animation over objects composed of mostly one element.
Stunt-Choking:
Your hero can blanket an area with choking gas, or change all the oxygen in an enclosed room to nitrogen. This inflicts the power's intensity in damage each exchange after the first to anyone in the area, or to one individual.
Stunt- Disguise:
By manipulating elements, you hero can transform his or her appearance as if he or she had Plasticity. This provides none of the other characteristics of Plasticity.
Stunt- Dustcloud:
Your hero can kick up dust to reduce visibility to striking distance. This cloud affects everyone within firing distance.
Stunt- Elemental Animation:
Your hero gains the stunts of Air Elementals, Earth Creatures, Fire Elementals, and Water Elementals, listed under their respective Control poewrs. It requires a full exchange to create each elemental. While your hero is creating an elemental, none of the hero's other elementals can do anything. A maximum of one being may be created per point of intesnity. The hero must concentrate to control these beings; if the hero falls unconscious, the beings dissipate at the end of that exhcange. These creatures have Strength and Agility scores equal to thepower's intensity, and last as long as the hero concentrates on them. Once the hero ceases concentration or falls unconscious, the elementals collapse at the end of the exchange.
Stunt- Explosion:
By changing an element into plutonium or somesuch, your hero causes an explosion which inflicts the poewrs intensity indamage to everyone within firing distance.


All Marvel characters and the distinctive likeness(es) thereof are Trademarks & Copyright (c) 1941-2001 Marvel Characters, Inc. and used with permission. ALL RIGHTS RESERVED.

Visit the official Marvel Site by following the link on the logo at the top of the page or go to: http://www.marvel.com.

129

Index
Previous | Next