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he or she makes an easy Intellect action to do so every day, opposed by the intensity of the desease.
Your hero can cure the diseases he or she causes, just by touching the victim.
- Limit-Toxic:
- Your hero gives off disease at all times and connot cure them. This can either cause damage equal to the power's intensity to all within striking distance, or cause disease as above. If your hero is in a contaiment suit, this limit is controlled.
- Stunt=Aging:
- Your hero can accelerate the aging process. This diseas can advance the victim forward a number of years equal to the power's intensity, or multiply the subject's aging rate by the intensity (i.e., the subject ages the intensity in years per actual year). The hero cannot kill the subject with this poewr, but can make the subject old and feeble.
- Stunt- Aging Reversal:
- Your hero can decelerate a target's aging process. This disease can subtract a number of years equal to the power's intensity, or divide the subject's aging rate by the intensity (i.e., the subject ages on year only after the passage of a number of years equal to the intensity). The hero cannot kill the subject with this power, but candrop him or her back to the moment of birth.
- Stunt- Alien Implant:
- Your hero can implant an alien egg. The hero makes an average Affliction (Agility) action, and if any damange gets through defense, the egg is implanted. On the exchange after the implantation, the egg hatches as a contingent action; this will inflict its intensity in damage or take over the victim's mind. Anyone with Regenerateion can fight off these implants by making and average Regeneration (Affliction) action.
- Stunt- Diseas Remission:
- Your hero can arrest any disease by making an average Affliction action, opposed by the disease's intensity.
- Stunt- Mind Rot:
- your hero can choose to infect a victim with a mind-rotting
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- disease. Instead of caausing damage upon onset, it reduces the victim's Intellect and Willpower by the intensity.
Air Control
Trump Suit:Intellect
Exemplars: Storm, Crystal
Related Power: Weather Control
Your hero may manipulate air and winds. The hero mayalso use air as a distance weapon, inflicting up to the power's intensity in damage with hurricanelike winds. Any form of Force Field repels this attack. The hero may also generate winds of intensity strength.
- Stunt- Air Elementals:
- Your hero can create beings of pure air, with Strength and Agility scores equal to the power's intensity. It requires a fullexchange to create each elemental. While your hero is creating an elemental, none ofthe hero's other elementals can do anything. A maximum of one being may be created per point of intensity. The hero must concentrate to control these beings; if the hero falls uncounscious, they dissipate at the end of that exchange. These creatures suffer double intensity damage from earth attacks
- Stunt- Air Shield:
- Your hero may create shields of wind of up to the power's intensity in force that serve as an equal defense against physical attacks. This can entirely block any wind attack.
- Stunt- Downdraft:
- Your hero can flatten targets with a blast of air. The hero perfomrs an average Air Control (Strength) attack on each individual below, and if successful, the target loses an action. One action score is generated for the attack, though individual Strengths will vary the difficulty.
- Stunt- Flight:
- Your hero gains Flight.
- Stunt- Hyper-Breath:
- Your hero can blow air so hard that it knocks people over. The hero must make an average Air
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