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POWER
TERMINOLOGY

The next seciton provides complete descriptions of the general powers available to heroes created for the MARVEL SUPER HEROES Adventure Game.

Name: The base power is identified by a name, listed alphabetically for ease of location. For both established Marvel heroes and player-created heroes, the power name can be unique to identify that hero's particular power and it's variations. In a roster listing, a power also may h ave a name unique to the hro, and this is in quotes. Cannonball's poer is called his "Blast Field", although his power in game terms is Kinetic Control with a few stunts like Flight and Repulse Field.

Trump Suit: Each poer has a suit for determining trump. Strength powers have to do with physical attacks and resistances; Agility powers involve manipulation of the hero's body and movement; Intellect powers focus on controling energies and objects; and Willpower powers have to do with mind control and sensation.

    Exemplars: Some heroes in the Marvel Universe who possess the power appear under this heading. It is important to note that not all heroes who have a certain power are listed; those mentioned are simply representatives. Also, heroes in the comics may use their powers somewhat differently or more creatively than the listed description due to their experience. These differences are usually noted on their roster sheets.

Related Powers: This category indicates powers that are often linked together, or that a creative hero might combine for unusual effects.

Description: The power descriptions detail the effects of each poer. In general, powers require an easy action to use, with the power itself serving as the action ability. Stunts (including those that refer to other powers) require average actions to use. Most heroes can ignore these actions unless the power is opposed, in which case the action is mdified by the opposer's cardplay and relevant ability score or intensity. If a hero is the target of a character's use of a power or stunt, he or she usually must make an easy action using the relevant action ability (Agility for dodging, say).

Stunts and Limits: Some limits and power stunts are detailed in this section. They give both the Narrator and player ideas for using the power in new and unique ways, but aren't meant to be limiting. If a hero wants to attempt a stunt he or she hasn't yet, developed, the difficulty goes up by at least one level.

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