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EQUIPMENT POWERS

These special powers round out equipment (and are italicized in roster entries):
Alarm: Alerts the user when tampered with.
Anti-Theft: Causes its intensity in damage points when tampered with.
Automatic Return: Will return on its own to a pwerson or place.
Backup Power: Auxilliary power souces when main power fails.
Coded: Can be used only by those with the code.
CommLink: Can communicate by radio waves or other method.
CPU: Has a computer's central processing unit for direction.
ECM: Has electronic countermeasures from detection and targeting.
EMP Protection: Has full protection from electromagnetic pulses.
Firefighting: Quenches fires that occur in or outside of the item.
Fireing Weapon: Fires a bullet, arrow, missile, or other projectile.
Homing System: Can locate objects by tracers or tracer beams.
Lights: Can project lights. See "Light Control" for guidelines on light intensities.
Passenger Compartments: Can hold more than the user.
Randomizer: Fires randomly at many targets, negating Danger Sense.
Sensor: Can track beyond its field of vision.
Sentience: Can think for itself with an Intellect score equal to its intensity.
Striking Weapon: Has a club, knife, shocker, or any other strike attack.
Tractor Beam: CAn drag items of its size or less.
Unbreakable: Can't be damaged, but damage can still pass through it.
Unremovable: Can't be taken away--not even by the hero who uses it.
Voice Moduator: Can speak on its own.
Worthiness: Requires a test before anyone can use it.

Of course equipment also can have any power listed in this appendix. Most pieces of equipment use a single intensity for all their powers; for example, Iron Man's powered armor has the sam intesity for its powers of Sonic Control and Protected Senses (listed later in the Powers appendix), as well as EMP Protection (listed above). Hoever, some pieces of equipment possess varying intensities, when one poer is clearly stronger than another.

EQUIPMENT TRUMP SUITS

For simplicity's sake, an easy trump suit mnemonic applies to equipment: Use the trump suit of the ability needed to make it. High-tech gizmos need brains, magical items need a dominant will, hammers need physical power, and bows need manual dexterity. See the chart below for the right trump suit for your hero's item.

Trump Suit   Items Using that suit for Trump
Intellect   High-tech items (powered armor, hyper-goggles, submarines)
Willpower   Magic Items (spellbooks, crystal balls, magical wands)
Strength   Striking equipment (unpowered armor, swords, metal claws)
Agility   Fired and thrown weapons (guns, bows, javelins)

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