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Disguise: Making yourself look like someone or something else. Driving: Piloting any landbound vehicle, from motorcycle to an eighteen-wheeler. Equestrian: Riding horses and other four-legged beasts, with or without wings. Your hero can use his or her Agility to control the mount and perform tricks (see Animal Handling). Escape Artistry: Getting out of dangerous places. Your hero can reduce the difficulty rating to squeeze through ultra-narrow corridors, squirm out of ropes, and undo handcuffs from behind. Fast Exit: Your hero can attack physically and move to firing distance before any foe can complete an actointhat affects the hero. But make sure you've properly analyzed the situation, because if even one of the opponenets has an Intellect higher than your hero's Agility, any of the opponents can redirect actions toward your hero, and he or she can't dodge any of them. Flinging: Throwing any easily hefted object (though "easily" varires from hero to hero). This skill can turn playing cards and feathers into lethal projectiles and is good for tossing grenades. Gadgetry: Disassembling something mechanical in order to make something else. This skill reduces the difficulty of the creation of any item if a suitable item is available for dismantling. Marksmanship: Modern personal firearms of all types - handguns, rifles, shotguns, submachine guns, including laser, stun and concussion varieties. Martial Arts: Your hero may use Agility instead of Stregth to attack. This changes the attaacks trump suit to Agility as well. The hero also can reduce the difficulty rating to reduce damage from falling. If the hero doesn't attack, he or she can reduce the difficulty rating to |
catch any thrown object that can be lifted by the hero, negating impact damage. Piloting: Working knowledge of most 20th century aircraft. Even in a small spaceship, you hero has an intuitive understanding of which flashing light is the accelerator and which is the brake. Repair: Repair and modifications of items, but not the building of new items. Ricochet: The bouncing of a weapon off one target and into another. A hero using a ricochet can target two individuals with a single throw, halving the action score for each. The second taarget is hit asa contingent action. If the hero desires, he or she also may ricochet the weapon back into his or her hand. A second use of this skill is to launch a surprise attack by bouncing a weapon off something behind the target; this makes the attack contingent but reduces its difficulty. This skill can be used with some powers, such as Energy Blast and WEb-Slinging. Skating: Twirling and dashing with wheels or blades on or under your feet. This also covers the use of skateboards. Skiing: Launching yourself down snowy mountains or across water at high speeds. Sleight of Hand: Stage magic. Your hero can make small items appear and disappear by a combination of misdirection and swift, fluid gestures. The hero can also use this skill to pick someone's pocket by making an average Agility (Intellect) action. Slings: Anything spun to inflict damage, from a staff sling to a bullroarer. Surfing: Hanging ten. Generally, this is done on water, but you never know. Thievery: Picking pockets, moving stealthily, and opening locks of all sorts. Your hero can also reduce the difficulty rating in securing locks and making locks and keys. |
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