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AGILITY SKILLSThese skills use Agility as the action ability. Agility skills are related to movement, speed, digital manipulation, throwing, firing and reflexes. If the hero has two suitable skills for the same action (such as Aerial Combat and Acrobatics), only one applies.Acrobatics: Gymnastic movement, Your hero can tumble, swing from ropes, walk across thin beams, and leap throgh windows. The hero may reduce the difficulty rating when trying to lessen damage from falls and dodging attacks, if the hero has sufficient room to move acrobatically. Aerial Combat: Fighting in the sky. Your hero may use Agility instead of Strength to attack while flying. The hero can use Agility instead of Intellect for declaration order during aerial combat. Archery: Use of any sort of projectile weapon that fires arrows. Artillery: The handling of really big guns, Artillerists tend to work in groups, but use |
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the highest Agility of the team members to attempt the action. Boating: Piloting any waterbound vehicle, from a jetski to an ocean liner. Your hero can reduce the difficulty rating to avoid rapids, spot land, build rafts and other life -saving tasks while on water. Boomerangs: Small objects which are thrown to inflict damage and then somehow return to the thrower's hand. A hero with this skill can catch his or her boomerangs without fear of damage. Construction: Building things. When trying to construct a familiar object, the hero may reduce the difficulty rating to avoid making mistakes. Contingent Attack: Your hero can divide his or her Agility and Pre-cardplay modifiers between two Agility-based attacks each exchange, making one of them contingent. Cards can be played to each attack. Demolitions: Blowing things up with volatile explosives, generally smaller than a cruise missle. |
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