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IN fact, it's impossible to have a trivial hindrance. You can't choos Physically Disabled and then say you've got a bunion on your toes. You can't choos Obsessive and say you're nuts about Elvis. Andif you're Fatally Vunerable to Cyanide--well, geez, we all are. It's got to Mean something to you.
But it can't overwhelm your heroes or they won't be interesting. Xavier is fascinating because he struggles for peace from his wheelchair, not because he complains about it. Make the hindrance a key element of your hero, but not the only element.
Actions to resist the effects of hindrance are always desperate Willpower actions. Succeeding in this action allows a contingent action that is temporarily free of the effets of the hindrance.
Characters with hindrances never succeed in resisting a hindrance unless there is a good story reason.
If you create a new hindrance, it should be as debilitating as any on this list.
Addicted: Your hero suffers a paralyzing addiction to some harmful substanceor souce. Lack of the substance for a day drops willpower to 0 until the substance is administered. If a chance to get the substance arises, the hero must make a desperate Willpower action or seize the opportunity at once. There are also crippling long-term effects to addiction, but they're beyound the province of a game. Examples: Cloak (life energy), Iron Man (alcohol), Morbius(blood).
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