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CHANGING CALLINGSHeroes can change callings, but only after major events. A calling can change only after being fulfilled or superseded by another calling. If your Narrator agrees, you may change it during play. The villainous callings (Greed, Demolisher, Vengeance, and World Domination) are particularly difficult to abandon for another. After completing an adventure that leads a hearo to question his or her villainous calling, the Narrator may allow the player to simply change to a more suitable calling or to attempt a Willpower action to see whether the hero can overcome the lure of darkness.For example, let's look at Namor, the Sub-Mariner. A very complex hero, Namor has had at least five callings in more than a half-centrury of heroism. At first, he was an angry Guardian over the sea, once trying to destroy New YOrk with a tidal wave. But in World War II, he put aside this anger to become a Protector in fighting the forces of fascism, and even saved Winston Churchill's life once. When he suffered amnesia and wandered the Bowery, he sought only Peace of Mind. When restored, he tried to take Vengeance against surface dwellers for the apparent destruction of Atlantis. But this revenge seemed hollow when Atlantis re-emerged as a power, and he settled into the Majesty of leadership.
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| Soldier: Your hero prizes following or giving orders unless it conflicts with his or her moral code. He or she may fight for money or duty, but ultimately fights for personal validation. Examples: Bishop, Cable, NIck Fury, Silver Sable. Thrill-Seeker: Your hero acts because of a hedonistick desire for danger and risk. Events that heighten his or her adrenaline are highly prized. Examples: Black Cat, Nova, Psylocke, Sersi. Uncontrolled Power: Your hero cannot control his or her powers without monitoring. This may overcome your hero's reason and force actions he or she would regret. Examples: Franklin Richards, Havok, Rogue, Scarlet Witch. Vengeance*: Your heor seeks revenge against someone for some real or imagined slight. Any sacrifice to gain tht vengeance is acceptable. Examples: The Green Goblin, Loki, Super-Skrull, Venom. Vestige of Humanity: Your hero isn't fully human, but envies the full emotions of others. The closer your hero can get to |
human, the happier he or she is. Examples: Adam Warlock, Warbird, Machine Man, Vision. World Domination*: Your hero wants dominion over as many people as possible. Resistance to his or her will can trigger violent responses. Examples: Annihilus, Doctor Doom, Leader, Magneto. Youthful Exuberance: Your hero recklessly persues the life of a superbeing with the wide-eyed joy of youth. Such an individual is bored easily, and not good at listening to instructions. Examples: Cannonball, Jubilee, Kymaera, Meltdown.
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