The skill list in the main rulebook is only intended to be
representative of possible skills. Theorectically, you could create
any skill you saw fit to have in your game, but it is still useful to
have some examples. And there are many examples of new skills
throughout all the source books that are not explicitly mentioned in
the main rulebook. Especially the open ended skills like lore and
science. What I've done here is collect all the skills mentioned in
all the books, to provide you the fullest possible sampling of skills
in the Fading Suns universe. You should still not consider this to be
all there is, however! If you need a skill that isn't listed, make it
up!
Note that I have included a number of race specific skills, including
symbiot skills, that are NOT available to a player unless they are of
the correct race. I've noted the race next to the skill in these
cases.
- academia
- acrobatics
- alchemy
- archery
- architecture
- artisan: blacksmith, brewing, carpenter, cartographer, catering,
cooking, jeweler, leatherworker, locksmith, mason, potter,
tailor, weaver, writing
- arts: calligraphy, dance, drawing, embroidery, fashion, illumination,
music, music composition, painting, poetry, rhetoric, sculpting,
stained glass, woodcarving, vau music crystals, prognostication,
body alterations
- beast lore
- bureaucracy
- combat actions: fencing
- Basic Fencing:
parry, thrust, slash, counter parry, fancy footwork,
flat of blade, draw & strike, compound attack, disarm,
feint, stop thrust, off-hand, parry/riposte, wall of steel,
cloak, florentine, athletic strike, pierce, double strike
- Glankesh Fencing (Vorox Two Blade Fencing):
glaax, skaz, zkurz, glangarza
- Kraxi (ur-Ukar Knife Fencing):
parry, thrust, slash, disarm, off-hand, ukmor's grasp, pierce,
sukara's sweep, double strike, barha
- combat actions: martial arts
- Basic Martial Arts:
fist, kick, hold, head butt, disengage, throw, rooting,
claw fist, drop & kick, tornado kick, sure fist, leaping kick,
choke hold, bear hug, iron body, speed fist, trip kick,
throw group, block & strike, slide kick, power fist,
vital strike
- Anzu (Hironem Martial Arts):
hypnotic strike, barrier of spirit, stinging fist
- Bharata zho Veda (Eskatonic Martial Arts):
Pour the Water, Ignite the Fuse, Shutter the Light,
Open the Mind's Eye
- Graa (Vorox Martial Arts):
denga, phrox, banga, baja, tcheex, drox, krox, hunga, unga, shang,
chala, hungaba, throx, garza
- Jox Kai Von (ur-Ukar Martial Arts)
engage, sticky hands, gisdrom's lesson, kordo's law,
anikrunta's judgement, paint the face
- crossbow
- cryptography
- disguise
- drive: aircraft, beastcraft, landcraft, spacecraft, watercraft
- empathy
- etiquette
- firearm actions:
- Basic Firearms Actions:
snapshot, quick reload, quick draw, off-hand shot, recock,
leap & shoot, roll & shoot, two gun, instinct shot
- Vorox Firearms Actions:
zamla, hungbada, zogzogzu
- focus
- forgery
- gambling
- god lore (oro'ym)
- imprinting (symbiot)
- inquiry
- kanasu (hironem)
- knavery
- lockpicking
- lore: agora, annunaki, annunaki ruins, archeomythology, army, army life,
art, business, chivalry, church figures, criminal, commerce,
computers, conspiracies, court rivals (nobles), courtly love,
covens, doctrine (avestites), fief (nobles), finance,
flock (priests), folk, forbidden technology, gargoyles,
gems & jewels, general knowledge, gossip, guilds, herbalism,
heresy, house history, human cruelty, humanity (aliens),
jumproads, jump routes, known worlds, law, library books,
lives of the local people, local populace, metaphysics, mind,
noble circles, noble customs, noble rumors, nobility, object,
obun metaphysics, occult, omega gospels, parties,
people and places seen, pharmacology (vorox), pilgrims,
planet (choose one), poisons, politics, psychic power, psychics,
rackets, regional, relics, rival house (nobles), sagas,
second republic, security systems, slave owners, space, symbiots,
technological artifacts, terrain, theology, theurgy, trading,
traditions, underworld, ungavoroxian flora and fauna (vorox), ur,
vau, weapons, xeno (e.g. ukar, obun, vorox, etc.)
- metamorphosis (symbiot)
- naraam (hironem)
- occult science: cosmogony, astrology, geomancy, alchemy, somatology,
pneumatology, psychology, eschatology
- performance: musical instrument, dancing, singing, storytelling,
mimicry, comedy
- physick
- read: annunaki, arabic, bhakti, barbarian (e.g. kurgan, vuldrok),
etyri, greek, hebrew, hieroglyphics, latin, obunish, salsu
(hironem), ukarish, urthish, urthtech, vox igni, xeno
- remedy
- ride
- science: anthropology, archaeology, astronavigation, astronmy,
ballistics, biology, business, chemistry, cybernetics,
ecology, economics, engineering, genetics, geology,
historic foresight, mathematics, medicine, meteorology,
navigation, parapsychology, pharmacology, physics, politics,
psychology, sensors, terraforming, think machine, toxicology,
xeno-biology
- search
- shield actions:
parry, attack, attack & parry
- sirate (hironem)
- sitrillinn (ur-obun)
- sleight of hand
- social: acting, debate, leadership, oratory, teaching
- spacesuit
- speak: annunaki, ascorbite, barbarian (e.g. kurgan, vuldrok),
dialects (e.g. aylon, bannockburn, eridol, hira, icon,
leminkainen, los angeles, etc.), etyri, graceful tongue
(al-Malik only), kitlosh (ishkin), latin, mirazaran,
nizdharim, obunish, oro'ym, salsu (hironem), raech-ul,
scraver cant, swan's way, tok tok (gannok), ukarish, urthish,
uryari, vagabond patois, vau, vorox, windspeech (shantor),
xeno, xoglazi (symbiot), z'goish
- stoic body
- stoic mind
- streetwise
- survival
- tech redemption: comp, craft, golem, high-tech, mech, volt
- think machine
- throwing
- throw bolarang (vorox)
- torture
- tracking
- warfare: artillery, demolitions, gunnery, military tactics,
starfleet tactics
- xeno-empathy: ur-obun, ur-ukar, vorox, ascorbite, gannok, vau, etc.
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eglamkowski@angelfire.com