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Criminal Football League 2000 Scoring Rules

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Quarterback

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Number of Passing TDs: Every 1 TDs = 6 Pts

 

Length of Passing TD: Yds= Pts

60 = 6

 

Number of Rushing TDs: Every 1 TDs = 6 Pts

 

Length of Rushing TD: Yds= Pts

60 = 6

 

Number of Receiving TDs: Every 1 TDs = 6 Pts

 

Length of Receiving TD: Yds= Pts

60 = 6

 

2 Pt Conversion (Pass): Every 1 Qty = 2 Pts

 

2 Pt Conversion (Rush): Every 1 Qty = 2 Pts

 

2 Pt Conversion (Receive): Every 1 Qty = 2 Pts

 

Running Back

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Number of Passing TDs: TDs Pts

 

Length of Passing TD: Yds= Pts

60 = 6

 

Number of Rushing TDs: Every 1 TDs = 6 Pts

 

Length of Rushing TD: Yds= Pts

60 = 6

 

Number of Receiving TDs: Every 1 TDs = 6 Pts

 

Length of Receiving TD: Yds= Pts

60 = 6

 

2 Pt Conversion (Pass): Every 1 Qty = 2 Pts

 

2 Pt Conversion (Rush): Every 1 Qty = 2 Pts

 

2 Pt Conversion (Receive): Every 1 Qty = 2 Pts

 

Rushing Yardage: Yds= Pts

100 = 5

175 = 2

 

Wide Receiver

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Number of Passing TDs: Every 1 TDs = 6 Pts

 

Length of Passing TD: Yds= Pts

60 = 6

 

Number of Rushing TDs: Every 1 TDs = 6 Pts

 

Length of Rushing TD: Yds= Pts

60 = 6

 

Number of Receiving TDs: Every 1 TDs = 6 Pts

 

Length of Receiving TD: Yds= Pts

60 = 6

 

2 Pt Conversion (Pass): Every 1 Qty = 2 Pts

 

2 Pt Conversion (Rush): Every 1 Qty = 2 Pts

 

2 Pt Conversion (Receive): Every 1 Qty = 2 Pts

 

Kicker

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Number of Passing TDs: Every 1 TDs = 6 Pts

 

Length of Passing TD: Yds =Pts

60 = 6

 

Number of Rushing TDs: Every 1 TDs = 6 Pts

 

Length of Rushing TD: Yds= Pts

60 = 6

 

Number of Receiving TDs: Every 1 TDs = 6 Pts

 

Length of Receiving TD: Yds= Pts

60 = 6

 

2 Pt Conversion (Pass): Every 1 Qty = 2 Pts

 

2 Pt Conversion (Rush): Every 1 Qty = 2 Pts

 

2 Pt Conversion (Receive): Every 1 Qty = 2 Pts

 

Number of Field Goals Made: Every 1 Qty = 3 Pts

 

Make an Extra Point: Every 1 Qty = 1 Pts

 

Field Goal Distance: Yds= Pts

55 = 2

 

Special Teams

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Number of Punt Return TDs: Every 1 TDs = 12 Pts

 

Number of Kickoff Return TDs: Every 1 TDs = 12 Pts

 

Number of Blocked FGs: Every 1 Qty = 1 Pts

 

Number of Blocked FG TDs: Every 1 TDs = 12 Pts

 

Number of Blocked Punts: Every 1 Qty = 1 Pts

 

Number of Blocked Punt TDs: Every 1 TDs = 12 Pts

 

Team Defense

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Fumble Recovery: Every 1 Qty = 1 Pts

 

Interception (Return): Every 1 Qty = 1 Pts

 

Sack (by Defense): Every 1.00 Qty = 1 Pts

 

Number of Blocked FG TDs: Every 1 TDs = 12 Pts

 

Safety: Every 1 Qty = 10 Pts

 

Number of Fumble Recovery TDs:Every 1 TDs = 12 Pts

 

Number of Intercept Return TDsEvery 1 TDs = 12 Pts

 

Number of Blocked Punt TDs: Every 1 TDs = 12 Pts

 

NOTE:  This is a head to head league with total points being used as a tie breaker if needed.

Criminal and Disciplinary Points:


Any player accused (arrested by law enforcement) or charged with a criminal traffic or misdemeanor offense shall be awarded 20 points (per count or offense).

Any player accused (arrested by law enforcement) or charged with a felony offense shall be awarded 50 points (per count or offense).

Any player suspended or removed from an NFL team roster for "disciplinary reasons" shall be awarded 20 points and a team owner will receive one free player transaction. Once a disciplined player is reactivated by his NFL team, he automatically returns to the franchise roster unless the owner informs the commissioner that he has given the disciplined player an unconditional release.

Any claims for points which arise out of a civil action against a player will not be allowed regardless of the despicable nature of the behavior of the player.


TEAM OWNERS ARE RESPONSIBLE FOR CLAIMING CRIMINAL OR DISCIPLINARY POINTS, AND REPORTING THEM TO THE COMMISSIONER WITH DOCUMENTATION OF THE PLAYER'S ACTIONS WHICH RESULTED IN AN ARREST, FILING OF CHARGES, OR TEAM SUSPENSION. NO CRIMINAL POINTS WILL BE ALLOWED FOR CLAIMS WHICH ORIGINATE FROM A PLAYER'S VIOLATION OF CONDITIONS OF PROBATION UNLESS NEW CHARGES ARE FILED. POINTS MUST BE CLAIMED AND REPORTED EITHER PRIOR TO, OR AT THE TIME OF SUBMITTING ACTIVE ROSTERS FOR THE GAME IN WHICH THE POINTS ARE BEING CLAIMED. THE ACT/ACTS RESULTING IN ARREST, CHARGES, OR SUSPENSION FOR WHICH POINTS ARE BEING CLAIMED MUST BE *CURRENT OR THE POINTS WILL NOT BE ALLOWED!

* "CURRENT" IS DEFINED AS: HAVING OCCURRED OR HAVING BEEN ANNOUNCED BY AUTHORITIES DURING THE PERIOD BETWEEN THE DEADLINE FOR SUBMISSION OF ACTIVE ROSTERS IN THE PREVIOUS WEEK, AND THE DEADLINE FOR SUBMISSION OF ACTIVE ROSTERS FOR THE GAME IN WHICH THE POINTS ARE BEING CLAIMED.

 

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