Last updated 9/4/08
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- Action: Movement imparted to the ball by the fingers as the ball is released.
- Anchor man: The last bowler in a team.
- Angle: Direction taken by the ball as it enters the 1-3 pocket.
- Arrows: Dart-like markers out on the lane 12 to 16 feet used by the bowler to help him keep his line to the pins.
- Baby strike: Pins left after the ball so that there is a pocket corresponding to the 1-3 pocket for the full setup.
- Back-up ball: Ball that moves to the right, the opposite of a hook.
- Blow: Fail to make spare; technically, an error.
- Break of the boards: Points approximately 16 feet out from the foul line just beyond the darts, or arrows.
- Brooklyn: Ball thrown into the 1-2 pockets.
- Channel: Gutter on each side of the lanes.
- Cherry: Pin left when a pin in front is knocked down, or chooped; a bowler who has so performed is said tp have picked a cherry.
- Chinaman: Third bowler in a team.
- Chop: To hit a front pin and leave one or more behind it.
- Crossover: Ball thrown into the 1-2 pocket; crossover line is aim of the bowler to hit this pocket.
- Dump: Dropping the ball at the foul line, usually as a result of rushing the line.
- Deflection: Movement of the ball from its true path caused by a pin or pins that are hit.
- Die: Ball losing action or velocity at the end of the roll.
- Fill: Number of pins dropped after a spare.
- Flatten: To turn the wrist away from the ball at the end of the ball release.
- Foul line: Line at the end of the approach marking the beginning of the lane; a sliding foot or any other part of the bowler's body touching the lane beyond the foul line results in loss of all pins made on the roll.
- Frame: One of the ten divisions of a game; the corresponding box on a score sheet.
- Get-away: Action of dropping the ball at the forl line; see also Dump.
- Hang a corner pin: Leave a corner pin standing.
- Headpin: The 1 pin.
- Heavy: BAll that hits the 1-pin head on; also on the nose.
- High: Head on to the headpin.
- Holding lane: Lane that resists the hook motion of the ball.
- Hook: Break of the ball into 1-3 pocket.
- Kickback: Side wall on each side of the pun deck.
- Lay a foundation: Strike in the ninth frame.
- Lead-off man: First bowler in a team.
- Leave: Pins standing after the first ball of the frame.
- Light hit: Ball that barely touches the 1 pin; also thin.
- Miss: Fail to make a spare; also blow; an erroe.
- Open frame: A pin or pins left standing after the second ball.
- Pick a cherry: See Cherry.
- Pie alley: Lane that allows high scores.
- Pin action: Motion of struck pins that turn knock over others.
- Pin deck: Area at the end of the lane on whih the pins are postioned
- Pit: The area at the end of the lane beyond the pin deck.
- Pocket: Space between the 1- and 3-pins; space between 1- and 2-pins for left-handers.
- Ringing-10 pin: 10-pin left standing a powerful strike; also ringing 4-pin.
- Running lane: Lane on which the ball hooks easily.
- Side walls: Kickbacks on each side of the pin deck.
- Sleeper: Pins hidden behind another in a spare.
- Solid: Strong hit.
- Spare: To knock down all ten pins with the first and second balls; also the score for doing so.
- Split: Leave of the two or more pins(not the 1-pin) with intervening space where pins have fallen.
- Stiff lane: Lane that resists a hook.
- Strike: To knock down ten pins with the first ball; also score for doing so.
- Strong: Ball that has a good deal of action; also working.
7-pin: 7-pin left standing as other pins swish by it; also swishing 10-pin.
- Tap: Hit that seems perfect but leaves one pin standing.
- Thin hit: See Light hit.
- Ticker: 6-pin that bounces off the right kickback and knocks down the 10-pin.
- Track: (1) the path on a bowling ball that it rolls on most often; (2) path on a bolwing lane over which many bowlers rol.
- Washoout: The 1-2-10 spare.
- Wall shot: Strike that is aided by pins coming off the left kickback to knock over other pins.
- Weak 7-pin: Pin left standing after an unforceful hit; also weak4-pin.
- Wire it: Throw three strikes in the tenth frame.
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