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Gods

Introduction to The Pagan Gods Of Arcanum

Apon reflection, it can be said that the development of Arcanum and its peoples can be mapped through the rise and fall of it religions. Throughout the ages, it has been the fervent belief in higher powers that have propelled us into the most torrid, as well as the most enlightening, events in our history. And why shouldn't this be the case? Is it not our intellect and our passions that set us apart from our bestial counterparts? The value we place in our deities, whatever form they take, is merely a reflection of our greater desire to give form and pattern to our existence, to see beyond what is in the here and now, to give it meaning to the haphazard events that happen around us everyday.

In my book, The Pagan Gods of Arcanum, I have attempted to describe, in detail, the diverse religions practiced by the various races in Arcanum prior to the era often known as the Age of Legends. With the rise of the Panarii religion and its widespread acceptance among almost all of the civilized races, the importance of the ancient pagan religions has been largely overshadowed. By describing these gods and the people who worshipped them, I hope to shed light not only what has come before, but on who we are now and what we might one day become. Whether creatures of magick, or children of technology, we must never forget that some lessons are best learned by looking behind us.

I am often asked whether or not I have my own religious beliefs. I will say only this; I've studied the old gods extensively, visited their temples, even made offerings at certain altars where they are still intact. From what I've seen, I can with all verity say that these ancient beliefs are not to be trifled with. Tread lightly among them.


Aldous T. Buxington
Professor of Religion
Tarant University

The Lesser Gods

I have classified the pagan gods into two categories: The Lesser Gods and the Greater Gods. I shall begin with a discussion of the Lesser Gods, as they are more specific to the various races of Arcanum, and serve to aid in the understanding of the Greater Gods, which shall be described afterwards. There is a Lesser God for each of the known sentient races, and they invariably embody those virtues within us that make our peoples unique.

The Lesser gods are further classified into three distinct groups: Nobel, Neutral And Darker. The nomenclature is my own, and is based on the general characteristics of the god described.

The Nobel Lesser Gods

Ter'el, the elven god of Wisdom

Before the advent of existentialism, the elven people were mostly mystics who worshipped natural deities. The most powerful of those deities was Ter'el, god of the Trees, who later came to embody wisdom. Ter'el was both blind and mute, and could only speak through the wind in the leaves of autumn, who cried tears in the showers of spring, and who passed thunderous judgment in the storms of winter. Early offerings to Ter'el included the best fruit of the harvest, but in time became the small wooden statues known as Li'tani, or Houses-of-the-Soul. Such idols were carved once a year by elven shamans, and were said to hold the true essence of the owner.

Once a year the Li'tani were thrown into the fiery altars of Ter'el and burned to ash. By doing so, the elven people thought that Ter'el had purged them of all impurities and pettiness. A new Li'tani was obtained from the elven shaman, and a new cycle could begin again.

Geshtianna, human goddess of Love

Gehstianna has been a central figure in human Paganism for as long as their history has been recorded. Human mythology claims that Geshtianna was once a mortal woman who was so beautiful that she was made into a god by the moon and the sun, who could no longer bear to be outshone by something so far below them, and so raised her up to the heavens. Humans believed that Geshtianna would smile down upon them at twilight, when the sun was setting and the moon was rising, and that her love and beauty were manifested in the springtime, between winter and the long, hot days of summer. The festivals to the goddess were a time of great celebration, wrought with music and drink, as well as various rites of physicality and fertility.

Offerings at the altars of Geshtianna were usually Passion Root, which came to be thought of as an aphrodisiac and was often used during the festivals.

The Neutral Lesser Gods

Alberich, Stone God of the Dwarves

Very little is known of dwarvish religions, although there is great speculation that the dwarves have a long tradition of philosophy. The dwarvish Clan Wars of 600 years ago quite possibly were started because of a conflict of philosophical beliefs. Regardless, the ancient dwarven god Alberich has always weighed heavily in dwarvish lore. According to the oldest dwarvish myths, it is upon the spine of Alberich that Arcanum rests, and the dwarves are his first children who are privileged to live within him. Alberich is the most ancient of things, and loves those who are slow to anger, deep of thought and hardworking. He sings to his children in the shiftings of mountains, in the roar of volcanoes, and whispers to them in the still air of long forgotten caverns, deep underground.

To the altars of Alberich, dwarves bring chunks of lava rock. To them it represents his anger, which can be terrible, but which is cool and light when all is well with his children.

Makaal, the Bedokaan God of the Hunt

Little is known of the Bedokaan. Lizard-like creatures that travel in nomadic tribes, the Bedokaan have lived within the swamps of the Dark Fens for millennia. Sir Warren Purrington, the famous 16th century gnomish explorer, left perhaps the only true account of them or their ways. The following is an excerpt from "Fauna and Specie of the Darke Fens."

"I've discovered a most unusual tribe of creatures, covered in scale and slime, who call themselves the Bedokaan. Apparently, they've never seen any of what I'd call the 'civilized races', whether gnomish or otherwise. They have language, and the most elementary beginnings of culture, but besides that seem altogether wild and ferocious. Their simple religion revolves around deities they call the Snake-fathers, one of whom is a being named Makaal, the god of the Hunt. Before their daily outings to find food, Bedokaan warriors kneel before the altar of Makaal, and offer small pieces of something they call Heartstone, which looks to be some form of rough diamond or crystal. Where they get them, I've yet to ascertain.

Bedokaan warriors believe that the offerings to Makaal give them speed when hunting their prey. Truly, these are a primitive people."

One-armed Bolo, the Halfling God of Thieves

Halfings have always been fond of trickery, so it is no surprise that one of their most important ancient deities was Bolo, the one-armed god of Thieves. Bolo was known for his cunning ways, and his love of all things precious and beautiful. Legend tells that Bolo was so skilled at thievery, that he once stole the shadow of Progo, who was Bolo's stepfather and god of the Storm. Unfortunately, Bolo was careless, and was noticed by Progo. As punishment, Progo cut off one of Bolo's arms; in retaliation Bolo stole his stepfather's soul, tore it in half and Progo dropped dead. Lightning, it is said, represents the skillful cut of Progo, and thunder his death roar.

Halfings used to offer rings at the altars of Bolo. Rings, they said, reminded them of the price that Bolo paid for his carelessness, as well as the skill he still possessed in his remaining hand.

Kerlin, the Golden God of the Gnomes

Gnomish history is well guarded, as are their most ancient beliefs and traditions. But a visit to any gnomish household will reveal at least one of their religious traditions...one will invariably find a golden statuette, or likeness thereof, of Kerlin, the Golden God. Kerlin was the oldest of the gnomish pantheon, and all other gods were sprung directly from the palms of his hand. He sung the world into existence, and the sound solidified into great veins of gold and silver.

Kerlin wanted only those things made of his words, and so gnomish offerings were always of money, usually of the small, ancient gnomish coins known as Mnura.

The Darker Lesser Gods

Shakar, the Orcish God of War

Shakar was an ancient god, worshipped by almost all orcish tribes before the Age of Legends. Shakar was a frightening creature, with the head of a ram, four arms, and the tail of a scorpion. For many years orcs sacrificed their first born to Shakar, who demanded the first and best of everything. Orcish lore says that Shakar changed his mind about the sacrifices when he saw that the orcs were truly warlike and then demanded only the finest weapons as offerings. Traditionally, these were bone-handled knives and swords...bone to represent Shakar's great horns, and tempered steel to represent his will.

Often an itinerant adventurer will discover the ruins of an ancient orcish tribe, and invariably they will find such bone-handled weapons among them. The Orcs were very serious about their god, and they carried such weapons to remind them of his ferocity.

Torg, God of the Ogre Heart

The ogre god Torg is still worshipped by the more primitive ogre tribes, and was earliest of the ogre deities to survive the Age of Legends. Ogre lore tells that Torg was the father of many children, and that long ago there were many gods to rule over the ogrish people. As time passed, Torg saw that his children had forgotten what it meant to be ogrish, and slew them all. From the bodies of his children he pulled their still beating hearts and ate them, bringing into himself all the best parts of them, and threw the rest into the sea.

Torg is known as the God of the Ogre Heart, and every year the ogre tribes who still worship him eat the hearts of hunted stags in deference to him. The bodies of the stags are thrown to the western sea, where the ogres lament Torg's lost children, and praise his strength and wisdom.

The Greater Gods

The Greater Gods are very interesting in that they seem to be common to all of the known races of Arcanum. Names and spellings might differ slightly depending upon specie and region, but the general belief in these more powerful beings is practically unchanged between them.

There are only four Greater Gods, as they seem to embody larger philosophical and religious concepts.

Halcyon, the god of Truth

All of the pagan religions had a notion of ultimate good, and the god Halcyon represented that good in all of them. He is best known as the god of truth, and is the child of Helion, god of light, and the sun. Halcyon was said to shed light on all that was unknown, all that was petty or evil. Halcyon is the god of the sky, and astrologers and clairvoyants pray to him, seeking his wisdom in reading the signs and the stars.

Offerings made to Halcyon were always the branch of the olive tree, which are most difficult to find in light of the destruction of the Morbihan Forest.

Moorindal, the God of Shadow

Evil is an integral part in any religion. Moorindal, the God of Shadow, is represented in one way or another in all of Arcanum's pagan religions. Moorindal is the bastard son of the moon and Helion, the God of Light. Patricide is always associated with Moorindal, as legend tells that once Helion ruled over both the day and the night, but that Moorindal killed him so that the night could be his and his mother's. So the night became the kingdom of Moorindal, as did the winter months.

There were many secret cults and religions that worshipped Moorindal, but we know little about their practices and perhaps that is for the best. We do know that they used the black diamonds from the Bangellian Deeps as offerings to their dark god. It represented loss of innocence, the triumph of the shadow.

Kai'tan, the goddess of Balance

Kai'tan is the daughter of the moon and the sun, and so is the half-sister to both Halcyon and Moorindal. Kai'tan is a trickster, a cunning goddess who is forever using her skills upon her two more emotional half-brothers, setting them against one another, and laughing when they blame the other for their problems.

Her worshippers have most assuredly included thieves and actors, but Kai'tan was also the goddess of judges who prayed to her for guidance and discernment in all decisions, seeking her cunning knowledge when dealing with enemies and miscreants. It was said that Kai'tan knew all things, as well as their value and she was always depicted smiling, because most things are worth nothing at all.

Worshipers of Kai'tan have always offered to her the geode, which represented both the beautiful and the evil in the world

Velorien, the All-Father

Of all the pagan gods, the least is know about Velorien, or the All-Father. References to him are few and far between, but all of the religions speak of a deity who watches over all, and from whom all was created. There are only two known passages that refer to the All-Father by name, and both are from "The Book of the Twelve Powers", written by Mazzerin, the Elven Mystic, almost 3000 years ago. The second will be discussed later. The first says:

"...and the City of Wonders made great offerings to the All-Father, and he blessed them, and gave them power, and they made things never seen before by the eyes of man..."

If there were offerings made to Velorien, it is unknown what they were, or what was expected of him if the offering was made.