|
Special
|
|
Name
|
Explanation
|
MP
|
| Steal |
Steals an item from target enemy |
-
|
| Use |
You can use different items to attack enemies |
-
|
| Flee |
With this command you escape from battle |
-
|
| Pray |
Recovers HP of all party members |
-
|
| Encourage |
Raises attack power and physical defense of all
allies |
-
|
| Aim |
Hit% of all party members is increased |
-
|
| Concentration |
Magical power and magical defense of all party
members is increased |
-
|
| Abandon |
Raises evade rate to all party members |
-
|
| Good Fortune |
Raises party members' luck. Hit%, evade rate and
critical hit% is increased. |
-
|
| Misfortune |
Decreases party members' luck. Hit%, evade rate
and critical hit% goes down. |
-
|
| Dragon Sword |
Player absorbs HP and MP of target enemy. In the
case of Kimahri, he can learn the abilities of the enemy with this
command. |
-
|
| Protect |
Protects an ally from physical attack of the
enemy |
-
|
| Iron Wall |
While defending, you cover an ally from the
attack of the enemy. |
-
|
| Throw Gil |
Damages the enemy depending the amount of gil you
throw |
-
|
| Threaten |
Stops the enemy for a certain amount of time |
12
|
| Taunt |
You call the enemy to attack only the ally that
uses this command |
4
|
| Entrust |
The overdrive gauge of an ally can be given to
another character |
8
|
| Mimic |
An imitation of the previous action is done by
the player (except summon spells and overdrives). |
28
|
| Magic Combo |
It allows the player to do twice a magic spell. |
-
|
| Bribe |
The enemy goes if you give it certain amount of
gil. |
-
|