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'ello and welcome to my MotU price guide! This is designed to help
He-Fans figure out how much their action figures are worth. But remember, this
is only a guide, and prices can vary for a variety of reasons.
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To view pictures of virtually every MotU action figure, vehicle, etc.,
check out The Ultimate MotU Collecting Site.
Now, here's some stuff that'll help you out. Let's just call it a "guide
to the guide," shall we?
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FYI:
"Mint" is a word used by collectors that means "perfect." "Card" is what
the packaging is called. It's usually the older toys that are worth above guide.
In Box
Okay. If you've got your figures still in the box that's a big plus. That means the figure's in mint condition, with
all the accessories. But the condition of the box counts as well. If your box
is in perfect condition, your figure'll be worth about 125%-150% of guide. A box
with minor flaws, like small tears, creases or stains, is considered "near mint." That
means that it's about 100% of guide value. A larger rip, crease or stain, or multiple
smaller defects, gives you a box in "very fine" condition. This'll usually make
the figure worth about 75%-80% of the guide. A box in "fine" or "very good" condition
has multiple, very noticeable defects, like excessive tears, stains, markings and might
even be open. These go for around 25%-50% of guide, sometimes even less if the
box is totally shredded.
Loose
Now, a figure without packaging is called "loose." This'll probably
pertain to a lot more of you (it does for me!). A figure with all of his/her
accessories (gadgets a toy comes with, like swords, capes, guns, etc.) and
action features (things like light-up eyes, punching mechanisms and stuff)
intact is worth about 125%-150% of guide. If a figure is intact with all it's
goodies, but has a minor scratch or smudge, it's worth about 100% of guide. A
figure missing it's accessory or with an action feature that no longer works is
worth about 75%-80% of guide, sometimes even less. Now, if a figure has heavy
damage like scratching, markings or wobbly-loose joints it's "fine" to "very good,"
depending on the severity of the damage. These'll fetch anywhere between 15%-50%
of guide, depending on how messed up they are. A toy with heave damage like
missing body parts, is next to worthless. You'd be lucky to get 5%-10% of the
guide's value.
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Well, there you go. Course there's more to grading toys, but I've just
shown you the basics. Remember, lots of other factors contribute to how much
a toy's worth. Now, on to the guide! Just click on He-Man, who'll be your "Guide"
to "the guide."
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