| Spell series name | Use(s) | Levels | Animations made* |
| Fire | Fire elemental attack on target | 36 | All available!** and *** |
| Ice | Ice elemental attack on target | 36 | Ice 1-9 available |
| Thunder | Thunder elemental attack on target | 36 | Need to be redone |
| Quake | Earth elemental attack on target | 36 | Need to be redone |
| Poison | Poison elemental attack on target | 36 | No |
| Windstorm | Weak wind elemental attack on target | 9 | No special spell effects |
| Tornado | Strong wind elemental attack on target | 9 | No |
| Water | Water elemental attack on target | 6 | Need to be redone |
| Holy | Holy elemental attack on target | 6 | All that's needed |
| Gravitate | Gravity elemental attack on target | 6 | No spell effects |
| Dark | Dark elemental attack on target | 6 | No |
| Ultima | Annihilating the target by antimatter collisions† | 6 | ultima 1-6 |
| Cure | Restoring hit points to target | 1 | Needs to be slightly redone |
| Heal | Removing weak bad status effects level 192 to 1 | 1 | No |
| Normalize(2) | Removes all bad status effects/Removes all status effects, good and bad. | 2 | Normalize needs to be redone for more accuracy as it's quite inaccurate |
| Delete | Remove non-living things and convert them to the medium that surrounds them | 1 | Needs to be redone |
| Create | Create something of the caster's choice | 1 | Effects vary |
| Edit | Edits the existing target to something else [does not include stats] | 1 | Effects vary |
| Move | Target moves however the caster wishes | 1 | Effects vary |
| Haste | Doubles the target's speed of motion by making the target's time go by half as fast | 1 | No |
| Life | Raising the dead | 1 | Needs to be redone |
| Life-cure | Raising the dead and getting them in good condition | 1 | No |
| Slow | Cuts the target's speed in half by making their time go by twice as fast | 1 | No |
| Stop | Stops the target's actions for 1 hour | 1 | No |
| Mute | Makes a sound-proof barrier around the target so no sounds emit from it | 1 | No spell effects |
| Scan(2, 3) | scans target's current and max hit points, current and max spell power, and elemental defenses/same as scan, but gets the entire primary status as well/same as scan2 but gets all stats except 5th, 7th, and 9th status bars.‡ | 3 | No spell effects |