Well, if you've managed to crack the players, then the Staff should
be a doddle.
Again, what are we looking to change.
- Contracts - Again, you'll want
them for longer or shorter.
- Wages - Pay them less. (They
- Bonuses - Make them smaller.
- Skills - Change what they train.
- Level - Buy a Level 1, and make
him a level 6.
- Efficiency - Make him a super-coach
with an increase of 250% of his training skill.
- Player Age - Make him go a few
more years possibly.
- Morale, Fatigue and Fitness (M-F-F)
- You want them at the top of their game.
- Form - Still working on it.
- STAR LEVEL - Without a doubt.
Make it worthwhile keeping that youngster.
First things first. Hire the damn staff. You can't change them unless
you've hired them.
HANDY HINT - When you hire a member of staff, give them great wages,
but make their wage (and maybe their bonus) NOT a round number. Go for
84,500 (For a level 1 coach) for his wage packet. This should
make it easier to find him later. Do the same with the bonus
how are we going to find the staff. The good news is that they are normally
situated towards the END of the memory area, and I do mean 'normally'.
Also, whether you hire them in your first season or your seventh season,
they are going to be bunched together - isn't that nice.
for this you are going to need to go to your Staff Page. Choose your
staff member that you've just hired. Now, he will be costing you around
£2,321 per week. This is NOT the number we want. Go to his info
screen, and you will see that he actually costs you (as you followed
my advice) £84,500 per YEAR. It is this yearly value
we are after. Go to the search mode and search. You should find your
staff around the 0B100000 mark in the memory. If you can't be sure you've
got him, try offering your staff member an extra year on his contract,
he'll want a raise, and then all you do is seive with the new yearly
value, and I guarantee you will find him if you've done the steps correctly.
the editor and you should see something like this: (without the colours
and key on the side)
This is where the RED line is. If you opened the memory editor using
the wage value, it should ALWAYS look like this. This number is exactly
the amount as it appears yearly in the game.
Again, appears exactly as it is in the game
I do not advise changing this. If you change this, you will make your
assistant manager a Marketing Manager and then he'll be no use to
As with the players. Level 1 = 00, and Level 6 is 05. I have made
a level 7 coach by accident and it didn't crash the game, but I'll
be damned if I know whether it would make a difference. I'm tempted
to try it with my youth coach tho, and see if he talks to the players
This will be tricky. Some "Job Types" will use this figure,
and others won't. Also, the maximum you can set this value to is 255.
Sorry to anyone who wanted to have 2000%.
Type: What does your Assistant Manager actually do? This is where
you change him. If you want to know what values are equal to what,
then check out Job Types.
Sorry I forgot to highlight this one, but I found it later than the
others. So, let's see if you can find it. You should have learnt how
the date format works by now, so you should be able to find it. I'll
give you a clue: It is in the picture above somewhere, and will be
when you are editing your staff.
you really get lost - just ask on the forum.
that's your lot so far. I am now working on finding more data, to allow
me to create an editor. Any help is appreciated, and if there is anything
wrong just ask me: George
Back to The
Players - On to editing