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Total Control Manager 2003 Editing
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The Basics you need to know

Ok. Here we go.

Certain ways you will want to search for:

  • the Exact Value - e.g. for your cash value
  • Sequence of Values - for a player's morale, then fatigue, then fitness
  • Range of Values - if you don't know the exact number you want
  • Unknown Value - if you don't know your number at all
  • Coded Value - if you don't know your number at all

Now, let's say you have chosen which search method you want. You will then do the search. If you have a large number of choices returned, then you will need to seive the results. This will involve playing a few more game days and then coming back to artmoney. You should have different numbers or maybe the exact same ones. Seive using these numbers, and you should reduce the number of choices available. Repeat this seiving process until you are happy and are down to the one possible value OR you can choose from the final few selections to find the one you want.

You should be able to choose the one you want, and can re-name it as shown when you have it on the right hand side.

The Editor function with Artmoney will be invaluable. This will allow you to see the different data positions, as most of these are going to match other patterns. These pages will show you examples of the patterns which you should be able to copy.

The Date
This is a really tricky side of the data. It's not in a format you would be able to count in your head.
It is based on three of the hex values to create one long number. And it is calculated in days.
The date 00.00.0000 would actually translate to: 1721024 (or C0 42 1A)
The date 13.03.1978 would actually translate to: 2443581 (or 3D 49 25) The '25' will be synonymous in most date values.
The date 30.06.2010 would actually translate to: 2455378 (or 52 77 25)

The reason '25' will be synonymous is because if you change that by 1 or 2 (24,26) then you add or take 100 years from the number.

On to editing You as the Manager