| The only limitations to making games are the developers' imaginations ... and the system limitations. For instance, the most colors a Super NES game can have on-screen at once is 256. There cannot be more than 256 colors on the screen at once. That is a system limitation. If you've ever been curious as to what the system specifications are for the Nintendo systems, look no further than this KNP special feature. |
| Home Systems | ||||
| --- | NES | Super NES | Nintendo 64 | Nintendo Dolphin |
| CPU | 8-BIT | 16-BIT | 64-BIT | 128-BIT |
| System Memory | [UNKNOWN] | [UNKNOWN] | 36-megabit DRAM (speed -- 4,500 bits per second) | High-speed DRAM technology |
| Clock Speed | [UNKNOWN] | 1.79 or 2.68 or 3.58 MHz (adjustable) | 93.75 MHz | 200 MHz |
| Max Colors Possible | 64 | 32,768 | Millions of Colors | [UNKNOWN] |
| Max Colors On-Screen | 16 | 256 | Thousands of Colors | [UNKNOWN] |
| Software Format | Cartridge | Cartridge | Cartridge (with 64DD -- Disk) | DVD |
| Maximum Capacity (of Software) | 6 megabits (3/4 MB) | 48 megabits (6 MB) | at least 512 megabits (at least 64 MB) | 4.7 GB |
| Portable Systems | |||
| --- | Game Boy (and GB Pocket) | Game Boy Color | Virtual Boy |
| CPU | 8-BIT | 8-BIT | 32-BIT |
| Clock Speed | 1.05 MHz | 2.1 MHz | 20 MHz |
| Max Colors Possible | 4 | 32,768 | 4 |
| Max Colors On-Screen | 4 | 56 | 4 |
| Software Format | Cartridge | Cartridge | Cartridge |
| Maximum Capacity (of Software) | 8 megabits (1 MB) | 64 megabits (8 MB) | 16 megabits (2 MB) |
| NOTE: As you may have seen in the charts above, there are many "unknowns". If anyone knows these specs, please send them to me. Thanks. |
|
|