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Star Kingdoms is a war game. You can survive without
attacking others, but you will probably never do good at Sk
if you don't. Below are descriptions of the different military
units. Some of them can only be used for offense, some of
them only for defending your kingdom, and a few for both purposes.
Soldiers are drafted from your population (you can draft a
maximum of 10% of your civilians every day into soldiers),
and from the soldiers, you can train more advanced military
units - Troopers, Dragoons, Laser Troopers, Laser Dragoons
and Tanks. Tactical Fighters do not need any soldiers in order
to be trained.
For most planet types, some of the military units have to
be researched before they can be trained.
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* = This military
unit usually has to be researched before you can use it.
For every % of your land used for
training camps, to a maximum of 10% of your land, military
will be 3% cheaper, so a person with 10% training camps will
be able to train a tank for 1225 money.
A kingdom's defense land is calculated
with ((1x Soldiers + 4x Laser Troopers + 5x Laser Dragoons
+9x Tanks + 4x TF’s) / your amount of land) * bonuses.
The minimum defense for a kingdom is always 2x his amount
of land defense points, and you don't get any bonuses to land
defense, which means that a 500 land kingdom with 100 soldiers
for defense will have 500 * 2 = 1,000 defense points worth
of defense.
If the military defense is higher than the land defense (which
it is in most cases), you don't need to include the land defense
in your calculations.
• Tactical Fighters can only
be used as long as you have air support bays. Every air support
bay holds 35 Tactical Fighters, and that number is not increased
by any bonuses or researches. So a person with 1,000 air bays
can have a maximum of 35,000 Tactical Fighters sent out as
most, even if he has more than that which are unsupported.
If he gets attacked, it is only checked how many TF's which
are in and supported, not how many of the supported ones which
are already out.
•You have four different war
leaders (WL's) to use when attacking. For each one extra you
use, after the first one, you get a 3% bonus to offense. Your
army will also return much faster if you use many war leaders.
For example, if you send 10k tanks with one WL to attack someone
which is 16 hours away, your 10k tanks will all return after
16 hours. With two WL´s used, 6k tanks will return after
8hours, and the other 6k after 16 hours. With three WL´s,
the return times will be 5-10-16, and with four war leaders
4-8-12-16.
Attack times for the last three WL´s are always rounded
down to 25%, 50% and 75% of the closest number which is dividable
with 4 and less or equal to the first war leader’s attack
time, so if you attack someone 11 hours away with four WL´s,
the return times would be 2-4-6-11, and if you attack someone
10 hours away, it would be 2-4-6-10, since the closest lower
or equal number to 10 which can be divided by 4 is 8 (and
25% of 8 is 2, 50% is 4, and 75% is 8). Also see the Calculations
chapter at the end of the guide for more calculations on attack
time efficiency.
DPA Calculator
Do you think your kingdom has enough defense/land? Or do you
want to find out which one of several different targets which
you gain the most land for the least losses when attacking?
Enter the different stats in the calculator below, and you
will get a DPA value. This value can be compared to the DPA
value of friends, or other people which you've taken stats
of (for example targets). If you don't understand how to use
it, just click on "Help".
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