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Zealot

Armor: Light
Shield: 80
Hit Points: 80
Ground Attack: 16
Air Attack: 0
Attack Range: 1
Gas Required: 0
Minerals Required: 100

Like the Marine and the Zergling for the Terrans and the Terrans and the Zergs, the Zealot is the Protoss ground force's base unit. The Zealot, however, is in a different league from its opposing counterparts when it comes to attack ability. The Zealot has almost three times the attack power of the Marin and literally four times the Zergling's. However, nothing in life is free, and the Zealot is the most expensive base unit by 100 percent. You pay for what you get.

The Zealot is the basic ground unit of your dreams: It packs an attack of 16 and is tough enough to stand up to almost any group attack. The downside? Zealots get pummeled from the skies.

The Zealot's weapon is the Psionic Blade. He has two (one on each arm). Thus, the Zealot has no ranged attack and must be very close to the enemy to do damage-and he can't attack air units. For this reason, it's always a good idea to take along Dragoons, Scouts, or the Templars (with Psionic Storm) to defend against air attacks whenever your Zealots are on the move. A large group of Zealots can destroy an enemy base quickly if nothing attacks from the sky.



BackGround

Role: Assault Warrior
Armament: Psionic Blades

Templar warriors who have yet to reach the upper levels of the Khala are know as Zealots. These fearless warriors attune themselves to the Khala's disciplines and can invoke a near-berserker rage while in battle. Enhanced with cybernetic grafts and outfitted with their coveted power suits, the Zealots exemplify the unbridled ferocity of the Protoss at war. Their forearm units are capable of channeling psionic energy, manifesting it as deadly blades that are used as their primary melee weapon.


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