MaxHP 800 MaxMP 100 STR 0 DEF 0 MAG 0 MDEF 0 SPR 0 AGI 0 toCast 0 toHit 0 SKI +1 Min/Max STR 2/5 Min/Max DEF 2/5 Min/Max MAG 2/5 Min/Max MDEF 2/5 Min/Max AGI 2/5 Min/Max SPR 2/5 Min/Max toHit 2/5 Min/Max toCast 2/5 Min/Max SKI 2/5 Classes: Knight,MysticKnight,DarkKnight,Monk,Chemist,WhiteWizard,Thief,Summoner,BlackWizard
MaxHP 1000 MaxMP 75 STR +1 DEF +1 MAG -1 MDEF -1 SPR +1 AGI 0 toCast 0 toHit +2 SKI +1 Min/Max STR 4/6 Min/Max DEF 3/6 Min/Max MAG 2/4 Min/Max MDEF 2/3 Min/Max AGI 2/4 Min/Max SPR 3/6 Min/Max toHit 6/9 Min/Max toCast 2/4 Min/Max SKI 3/5 Classes: Knight,MysticKnight,DarkKnight,Monk
MaxHP 600 MaxMP 150 STR -1 DEF -1 MAG +1 MDEF +1 SPR 0 AGI +2 toCast +1 toHit +1 SKI +2 Min/Max STR 2/4 Min/Max DEF 1/4 Min/Max MAG 4/6 Min/Max MDEF 4/6 Min/Max AGI 3/5 Min/Max SPR 4/7 Min/Max toHit 1/3 Min/Max toCast 1/6 Min/Max SKI 2/5 Classes: Chemist,WhiteWizard,Thief,SummonerSummoner,BlackWizard
MaxHP 750 MaxMP 125 STR 0 DEF 0 MAG +1 MDEF +1 SPR +1 AGI +1 toCast +1 toHit +1 SKI +1 Min/Max STR 3/6 Min/Max DEF 3/6 Min/Max MAG 3/6 Min/Max MDEF 3/6 Min/Max AGI 3/6 Min/Max SPR 3/6 Min/Max toHit 4/5 Min/Max toCast 3/5 Min/Max SKI 2/5 Classes: Knight,MysticKnight,Monk,Chemist,WhiteWizard,Thief,Summoner,BlackWizard
MaxHP 1300 MaxMP 0 STR +2 DEF +2 MAG 0 MDEF -1 SPR 0 AGI -1 toCast 0 toHit +1 SKI -1 Min/Max STR 5/9 Min/Max DEF 5/9 Min/Max MAG 0/0 Min/Max MDEF 0/4 Min/Max AGI 1/3 Min/Max SPR 0/0 Min/Max toHit 4/8 Min/Max toCast 0/0 Min/Max SKI 1/3 Classes: Barbarian
MaxHP 700 MaxMP 300 STR -1 DEF -1 MAG +2 MDEF +2 SPR +1 AGI +1 toCast +1 toHit 0 SKI 0 Min/Max STR 1/5 Min/Max DEF 2/6 Min/Max MAG 5/8 Min/Max MDEF 5/8 Min/Max AGI 2/5 Min/Max SPR 5/8 Min/Max toHit 2/5 Min/Max toCast 5/8 Min/Max SKI 3/6 Classes: Sorcerer
Classes
Strong Orc Warriors With Real High Power Even In Level 1, Can't Use Any Type Of Magic. EXP To Level UP 1500 Weapons: Maces, Axes Armor: Heavy Ability: None
Privileged Magic Users That Have Dedicated Most of Their Lives to Studying Black Magic Can Use Basic Magic Plus Status Changing And Lv 2, 3 & 4 Elemental Magic. EXP To Level UP 1000 Weapons: Rods, Daggers Armor: Light Ability: !Fire !Water !Bolt and !Earth Cost 0 MP
This Guys Are In Fact Pretty Weak, They Have Pretty Even Stats But It's A bit Compensed With The Low Requirements For Level-Up EXP To Level UP 900 Weapons: Daggers, Rods Armor: Light Ability: !synth will create a random item
This guys are of the strongest of the game's characters, renegate and resolved knights ready to sacrifice themselves in exchange for victory EXP To Level UP 1200 Weapons: Lances, Swords Armor: Heavy, Light Ability: !dwave <nick> <amount> will take <amount> of damage from <nick> but losing the same amount of HP
Strong Warriors, Probably after The Orcs The Most Raw Strength Class, Knights However Can Learn Tactical Skills Later And Can Use A Bit Of Magic. EXP To Level UP 1250 Weapons: Swords, Maces Armor: Heavy, Light Ability: !attack will hit twice
Strong Warriors, This Is The Rival Order For DarkKnights, They Can Ask For Help To The Nature. EXP To Level UP 1100 Weapons: Axes, Lances, Swords Armor: Heavy, Light Ability: !sword <nick> <element> will attack <nick> using <element> but hitting for physichal damage
This All Around Character Is A Little Weak At Start But With A Good Training Can Become The Most Powerful Character Both In Physichal And Magical Matters. Later On The Game This Characters Can Cure, Revive And A Lot More Of Skills EXP To Level UP 1100 Weapons: Martial Armor: Light Ability: !convert <stat> <amount> will turn 150 MaxHP to 1 of <stat> permanently you cant be left with less than 1 HP
Complete Opposite To Barbarians Have, Real Powerful Magicians, And Can Learn Plenty Of Skills Later In The Game Has Mastered Combined Elements Can Use Basic Black Magic(fire, water, earth, air)
EXP To Level UP 1500 Weapons: Rods, Daggers Armor: Light Ability: None
Pretty Good Magicians Too, But Not As Powrful As Sorcerers, However They Can Summon The Gods And Ask For Help. Can Use Basic Black Magic(fire, water, earth, air)
EXP To Level UP 1000 Weapons: Daggers, Rods Armor: Light Ability: None
This Character is The Most Even Character In The Game, Can Steal Items And Later On Will Be Able To Steal Money And Even Equipment
EXP To Level UP 950 Weapons: Daggers, Swords Armor: Light Ability: !steal <nick> will steal a random item from <nick>
Pretty Weak Characters In Fact, but Have The Unique Ability Of Performing Curative Magic, Later In The Game, Can Learn Status Recovery And Other Support Magic. Can Use Basic Black Magic(fire, water, earth, air)
EXP To Level UP 1000 Weapons: Rods Armor: Light Ability: !cure <nick> Restores Some of <nicks>'s HP.
Elements
There Are 8 Elements in this game, 4 will be called "Basic" and four are "Combined", Combined Elements Are Out of 2 Basic Ones. In this game, affinities to each element will depend on the class and race you choose, also each element is divided into Attack & Defense the affinities for the Ccombined Elements will be determined by your affinities to the respective parent elements
Fight Using The Power Of Flames Status:Burns Strong Against:Ice Weak Against:Water
Fight Using The Power Of The Sea Status:Cold Strong Against:Fire Weak Against:Bolt
Fight Using The Power Of The Winds Status:Stun Strong Against:Earth Weak Against:Magma
Fight Using The Power Of Earth Status:Poison Strong Against:Magma Weak Against:Air
Fight Using The Power Of Magma Strong Against:Air Weak Against:Earth Out Of:Fire & Earth
Fight Using The Power Of Ice Strong Against:Crystal Weak Against:Fire Out Of:Water & Air
Fight Using The Power Of Electricity Strong Against:Water Weak Against:Crystal Out Of:Fire & Air
Fight Using The Power Of Crystal Strong Against:Crystal Weak Against:Ice Out Of:Water & Earth
to Create a Character You Must Type !create <race> <class> <soul> <fire(0-6)> <water(0-6)> <bolt(0-6)> <earth(0-6)> <password> this obviously has to be done without the <> brackets Password is case sensitive and can only contain Numbers And Letters you must remember it for loading your character later the points affect the damage your skills do you have 6 points to assign in any combo you want, and only the number must be specified in the corresponding slot without any other info for example to create a character: !create Dwarf Knight Bolt 1 1 3 1 thisismypass that would create a Dwarf Knight with soul Bolt and his points would be: F:1 W:1 B:3 E:1
Loading a Character
When Loading a Character your nick must be the character's name you have to type: !load <password> in a private message of course to the Host you can also !unload <pass> to unload a character in case you want to choose another one you have
Status Aliments
Your Defense And Magic Defense Will Go Down by 2
Cured By:Ointment, Esuna or after 4 Turns
Your Strength will go up by 2 And Defense Will Go Down by 2 Your Character Automatically Attacks a Random Target
Cured By:Physichal Attacks, Esuna
Your Strength And Magic Will Go Down by 2
Cured By:Medicine, Esuna or after 4 Turns
The Game Will Skip Your Turn
Cured By:Awaken, Esuna or after 1 Turn
Every Turn You Will Recieve A Random Amount Of Damage.
Cured By:Antidote, Esuna or after 6 Turns
Hit Rate Will Be Cut By Half
Cured By:Eye Drops, Esuna or after 20 Turns
Can't Cast Magic, Summons, Abilities or Skills
Cured By:Megaphone, Esuna or after 20 Turns
The Game Will Skip Your Turn, Physichal Attacks Will Do 50% Damage to You
Cured By:Esuna, Magic-Pinor after 10 Turns Please Note That if You Are Attacked With a Hammer Type Weapon While Stoned You Will Instantly Die.
After 3 Turns You Will Automatically Die
Cured By:Esuna, Uncurse
The Game Will Skip Your Turn
Cured By:Esuna, Physichal Attacks, Awaken or after 10 Turns
remember the weaker the attack the more chances of causing status change
Items
You have items that will help you, in your Battle, This Items Are:
Commands
!attack <nick> Attacks <nick> !defend Attacks Will Do 1/3 Damage Until Your Next Turn. everything else was already explained
Skills
Skills are learnt throughout the game by gaining JP, or Job Points, They will allow you to perform special abilities such as stealing armor
to use a skill type !skill and the name of the skill, also all of the required info such as target. to learn a skill type !learn <skillname> in private to see the list of available skills type !lskills in private.
Shops
You Can Buy, and Sell Any kind of items in this game, from relics, to equipment, to accesories or even items like potions to Buy an Item: !buy <itemname> [quantity]* To Sell An Item: !sell <itemname> [quantity]* To Equip An Item: !equip <itemname> To Remove an Item: !unequip <itemname> To Retrieve an Item List: !shop LArmor(Light Armor),HArmor(Heavy Armor), SArmor(Special Armor), Axes, Daggers, Lances, Maces, Martial, Rods, Swords, Relics, Items or Shields To Store Items Other Than Potions and Such you have, weapon slot, armor slot, accesory slot, and seven free slots anything can be stored in those, and, when you are out of slots, you can exchange what you have in one slot with what you have equipped, or sell what you have equipped *Quantity only applies to items such as potions(can be any number as long as you have money, if you dont specify it, its automatically 1).
Dealing Players
This Feature Enables You To Trade/Sell/Buy Things From or To Other Players, to Use This, you must message the host saying !deal <nickname> <nickname> will instantly be prompted with <you> Is Suggesting You a Deal, Accept?(=accept,=cancel) either he accepts or declines you will be notified, if he accepts the deal you can type !additem <itemname> <quantity>(only applies if you are adding an Item, not for equipment) !addlud <money> To Add Money !remlud <money> To Remove Money =finishdeal To Close Your Part =cancel at any time before =finishdeal to Cancel the Current Deal once =finishdeal is entered you can't add or remove any more things from the deal and a confirmation request will be sent to <nickname> asking to enter either =finishdeal or =cancel