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Races

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HUMAN

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Base Status

MaxHP    800
MaxMP    100
STR        0
DEF        0
MAG        0
MDEF       0
SPR        0
AGI        0
toCast     0
toHit      0
SKI        +1
Min/Max STR 2/5
Min/Max DEF 2/5
Min/Max MAG 2/5
Min/Max MDEF 2/5
Min/Max AGI 2/5
Min/Max SPR 2/5
Min/Max toHit 2/5
Min/Max toCast 2/5
Min/Max SKI 2/5
Classes: Knight,MysticKnight,DarkKnight,Monk,Chemist,WhiteWizard,Thief,Summoner,BlackWizard

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DWARF

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Base Status

MaxHP   1000
MaxMP     75
STR       +1
DEF       +1
MAG       -1
MDEF      -1
SPR        +1
AGI        0
toCast     0
toHit      +2
SKI        +1
Min/Max STR 4/6
Min/Max DEF 3/6
Min/Max MAG 2/4
Min/Max MDEF 2/3
Min/Max AGI 2/4
Min/Max SPR 3/6
Min/Max toHit 6/9
Min/Max toCast 2/4
Min/Max SKI 3/5
Classes: Knight,MysticKnight,DarkKnight,Monk

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ELF

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Base Status

MaxHP    600
MaxMP    150
STR       -1
DEF       -1
MAG       +1
MDEF      +1
SPR        0
AGI        +2
toCast     +1
toHit      +1
SKI        +2
Min/Max STR 2/4
Min/Max DEF 1/4
Min/Max MAG 4/6
Min/Max MDEF 4/6
Min/Max AGI 3/5
Min/Max SPR 4/7
Min/Max toHit 1/3
Min/Max toCast 1/6
Min/Max SKI 2/5
Classes: Chemist,WhiteWizard,Thief,SummonerSummoner,BlackWizard

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HALF-ELF

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Base Status

MaxHP    750
MaxMP    125
STR       0
DEF       0
MAG       +1
MDEF      +1
SPR        +1
AGI        +1
toCast     +1
toHit      +1
SKI        +1
Min/Max STR 3/6
Min/Max DEF 3/6
Min/Max MAG 3/6
Min/Max MDEF 3/6
Min/Max AGI 3/6
Min/Max SPR 3/6
Min/Max toHit 4/5
Min/Max toCast 3/5
Min/Max SKI 2/5
Classes: Knight,MysticKnight,Monk,Chemist,WhiteWizard,Thief,Summoner,BlackWizard

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ORC

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Base Status

MaxHP    1300
MaxMP      0
STR       +2
DEF       +2
MAG        0
MDEF       -1
SPR        0
AGI        -1
toCast     0
toHit      +1
SKI        -1
Min/Max STR 5/9
Min/Max DEF 5/9
Min/Max MAG 0/0
Min/Max MDEF 0/4
Min/Max AGI 1/3
Min/Max SPR 0/0
Min/Max toHit 4/8
Min/Max toCast 0/0
Min/Max SKI 1/3
Classes: Barbarian

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HIGH-ELF

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Base Status

MaxHP    700
MaxMP    300
STR        -1
DEF        -1
MAG       +2
MDEF      +2
SPR        +1
AGI        +1
toCast     +1
toHit      0
SKI        0
Min/Max STR 1/5
Min/Max DEF 2/6
Min/Max MAG 5/8
Min/Max MDEF 5/8
Min/Max AGI 2/5
Min/Max SPR 5/8
Min/Max toHit 2/5
Min/Max toCast 5/8
Min/Max SKI 3/6
Classes: Sorcerer

Classes

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BARBARIAN

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Strong Orc Warriors With Real
High Power Even In Level 1,
Can't Use Any Type Of Magic.


EXP To Level UP      1500
Weapons: Maces, Axes
Armor: Heavy
Ability: None

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BLACK WIZARD

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Privileged Magic Users That
Have Dedicated Most of Their
Lives to Studying Black Magic
Can Use Basic Magic Plus Status Changing
And Lv 2, 3 & 4 Elemental Magic.


EXP To Level UP      1000
Weapons: Rods, Daggers
Armor: Light
Ability: !Fire !Water !Bolt and !Earth Cost 0 MP

 

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CHEMIST

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This Guys Are In Fact Pretty
Weak, They Have Pretty Even Stats
But It's A bit Compensed With
The Low Requirements For Level-Up


EXP To Level UP      900
Weapons: Daggers, Rods
Armor: Light
Ability: !synth will create
a random item

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DARK-KNIGHT

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This guys are of the strongest
of the game's characters, 
renegate and resolved knights 
ready to sacrifice themselves
in exchange for victory


EXP To Level UP      1200
Weapons: Lances, Swords
Armor: Heavy, Light
Ability: !dwave <nick> <amount>
will take <amount> of damage from
<nick> but losing the
same amount of HP

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KNIGHT

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Strong Warriors, Probably after
The Orcs The Most Raw Strength Class, 
Knights However Can Learn Tactical Skills
Later And Can Use A Bit Of Magic.


EXP To Level UP      1250
Weapons: Swords, Maces
Armor: Heavy, Light
Ability: !attack will hit twice

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MYSTIC-KNIGHT

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Strong Warriors, This Is The Rival
Order For DarkKnights, They Can
Ask For Help To The Nature.


EXP To Level UP      1100
Weapons: Axes, Lances, Swords
Armor: Heavy, Light
Ability: !sword <nick> <element>
will attack <nick> using <element>
but hitting for physichal damage

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MONK

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This All Around Character Is
A Little Weak At Start But With
A Good Training Can Become The
Most Powerful Character Both
In Physichal And Magical Matters.

Later On The Game This Characters
Can Cure, Revive And A Lot More
Of Skills


EXP To Level UP      1100
Weapons: Martial
Armor: Light
Ability: !convert <stat> <amount>
will turn 150 MaxHP to 1 of <stat>
permanently
you cant be left with less than 1 HP

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SORCERER

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Complete Opposite To Barbarians
Have, Real Powerful Magicians,
And Can Learn Plenty Of
Skills Later In The Game
Has Mastered Combined Elements
Can Use Basic Black Magic(fire, water, earth, air)
EXP To Level UP      1500
Weapons: Rods, Daggers
Armor: Light
Ability: None

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SUMMONER

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Pretty Good Magicians Too,
But Not As Powrful As Sorcerers,
However They Can Summon The Gods And Ask For Help. 
Can Use Basic Black Magic(fire,  water, earth, air)  
EXP To Level UP      1000
Weapons: Daggers, Rods
Armor: Light
Ability: None

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THIEF

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This Character is The Most Even 
Character In The Game, Can Steal
Items And Later On Will Be Able
To Steal Money And Even Equipment
EXP To Level UP      950
Weapons: Daggers, Swords
Armor: Light
Ability: !steal <nick> will steal

a random item from <nick>

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WHITE-WIZARD

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Pretty Weak Characters In Fact,
but Have The Unique Ability Of
Performing Curative Magic, Later
In The Game, Can Learn Status Recovery
And Other Support Magic.
Can Use Basic Black Magic(fire, water, earth, air)
EXP To Level UP      1000
Weapons: Rods
Armor: Light
Ability: !cure <nick> Restores Some of <nicks>'s HP.

 

 


Elements

There Are 8 Elements in this game, 4 will be called "Basic" and four
are "Combined", Combined Elements Are Out of 2 Basic Ones.
In this game, affinities to each element will depend on the class
and race you choose, also each element is divided into Attack & Defense
the affinities for the Ccombined Elements will be determined by your affinities
to the respective parent elements

 

BASIC

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FIRE

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Fight Using The Power Of Flames




Status:Burns
Strong Against:Ice
Weak Against:Water

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WATER

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Fight Using The Power Of The Sea




Status:Cold
Strong Against:Fire
Weak Against:Bolt

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AIR

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Fight Using The Power Of The Winds




Status:Stun
Strong Against:Earth
Weak Against:Magma

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EARTH

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Fight Using The Power Of Earth


Status:Poison
Strong Against:Magma
Weak Against:Air

COMBINED

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MAGMA

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Fight Using The Power Of Magma


Strong Against:Air
Weak Against:Earth
Out Of:Fire & Earth

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ICE

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Fight Using The Power Of Ice


Strong Against:Crystal
Weak Against:Fire
Out Of:Water & Air

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BOLT

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Fight Using The Power Of Electricity



Strong Against:Water
Weak Against:Crystal
Out Of:Fire & Air

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CRYSTAL

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Fight Using The Power Of Crystal


Strong Against:Crystal
Weak Against:Ice
Out Of:Water & Earth


Creating a Character

to Create a Character You Must Type 
!create <race> <class> <soul> <fire(0-6)> <water(0-6)> <bolt(0-6)> <earth(0-6)> <password>

this obviously has to be done without the <> brackets
Password is case sensitive and can only contain Numbers And Letters
you must remember it for loading your character later
the points affect the damage your skills do
you have 6 points to assign in any combo you want, and only the number
must be specified in the corresponding slot without any other info
for example to create a character: !create Dwarf Knight Bolt 1 1 3 1 thisismypass
that would create a Dwarf Knight with soul Bolt and his points would be: F:1 W:1 B:3 E:1

 

Loading a Character

When Loading a Character your nick must be the character's name
you have to type: !load <password> in a private message of course to the Host
you can also !unload <pass> to unload a character in case you want to choose
another one you have


Status Aliments

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BURNS

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Your Defense And Magic Defense Will Go Down by 2
Cured By:Ointment, Esuna
or after 4 Turns

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BERSERK

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Your Strength will go up by 2 And Defense Will Go Down by 2
Your Character Automatically Attacks a Random Target
Cured By:Physichal Attacks, Esuna

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COLD

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Your Strength And Magic Will Go Down by 2
Cured By:Medicine, Esuna
or after 4 Turns

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STUN

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The Game Will Skip Your Turn
Cured By:Awaken, Esuna
or after 1 Turn

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POISON

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Every Turn You Will Recieve A Random Amount Of Damage.
Cured By:Antidote, Esuna or after 6 Turns

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DARKNESS

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Hit Rate Will Be Cut By Half
Cured By:Eye Drops, Esuna
or after 20 Turns

 

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SILENCE

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Can't Cast Magic, Summons, Abilities or Skills
Cured By:Megaphone, Esuna or after 20 Turns

 

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STONE

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The Game Will Skip Your Turn, Physichal Attacks Will Do 50% Damage to You
Cured By:Esuna, Magic-Pinor after 10 Turns Please Note That if You Are Attacked With a Hammer Type Weapon While Stoned You Will Instantly Die.

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DEATH SENTENCE

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After 3 Turns You Will Automatically Die
Cured By:Esuna, Uncurse

 

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SLEEP

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The Game Will Skip Your Turn
Cured By:Esuna, Physichal Attacks, Awaken or after 10 Turns
 
 
remember the weaker the attack the more chances of causing status change

Items

You have items that will help you, in your Battle,
This Items Are:


To Use An Item, You Must Type ! + <item name> <nick>
(in case of Phoenix Down you must type !p-down and for tabs, its !Tab STR or !Tab DEF, etc...)


Commands

 

!attack <nick> Attacks <nick>
!defend Attacks Will Do 1/3 Damage Until Your Next Turn.

everything else was already explained



Skills

Skills are learnt throughout the game by gaining JP, or Job Points, They will allow you to perform special abilities such as stealing armor

to use a skill type !skill and the name of the skill, also all of the required info such as target.
to learn a skill type !learn <skillname> in private
to see the list of available skills type !lskills in private.

Shops

You Can Buy, and Sell Any kind of items in this game, from relics, to equipment, to accesories or even items like potions
to Buy an Item: !buy <itemname> [quantity]* 
To Sell An Item: !sell <itemname> [quantity]*
To Equip An Item: !equip <itemname>
To Remove an Item: !unequip <itemname>

To Retrieve an Item List:
!shop LArmor(Light Armor),HArmor(Heavy Armor), SArmor(Special Armor), Axes, Daggers, Lances, Maces, Martial, Rods, Swords, Relics, Items or Shields

To Store Items Other Than Potions and Such you have, weapon slot, armor slot, accesory slot, and seven free slots
anything can be stored in those, and, when you are out of slots, you can exchange what you have in one slot 
with what you have equipped, or sell what you have equipped


*Quantity only applies to items such as potions(can be any number as long as you have money, if you dont specify it, its automatically 1).


Dealing Players

 This Feature Enables You To Trade/Sell/Buy Things From or To Other Players, to Use This,
you must message the host saying !deal <nickname> <nickname> will instantly be prompted with 
<you> Is Suggesting You a Deal, Accept?(=accept,=cancel)
either he accepts or declines you will be notified, if he accepts the deal you can type
!additem <itemname> <quantity>(only applies if you are adding an Item, not for equipment)
!addlud <money> To Add Money
!remlud <money> To Remove Money
=finishdeal To Close Your Part
=cancel at any time before =finishdeal to Cancel the Current Deal
once =finishdeal is entered you can't add or remove any more things from the deal
and a confirmation request will be sent to <nickname> asking to enter either =finishdeal or =cancel