The Predators are the ultimate big - game hunters, and their sole-purpose of hunting is to have new trophies on their wall. The Predator is durable, fast (Not as fast as the Alien), and possesses potent weaponas (Not much as the Marine). The Predator has no glaring weakness, but the Predator depends on field charge so it can use his weapons. The Predator has multi - vision to spot the enemy.
Weapons: Type of weapon Power: The Power of the weapon Speed: The reload, or charge of the weapon Secondary: The Secondary power of the weapon Description: Description of the weapon
Weapons: Wristblades Power: Good to Very Good Speed: Slow Secondary: Charges up blades for a more powerful attack Description: Wristblades are razor - sharp blades attached to the Predator's forearm. Your target must be extremely close, and your aim precise. This weapon doen not use field charge, and does not drop your cloak. This weapon is good when you sneak up a Marine, but against an Alien, it is worthless because their claws will kill you first before you can even charge up your wristblades.
Weapon: Speargun Power: Instant Kill (Aliens, Marines) Very Good (Predaliens, Pretorian, Xenoborg) Speed: Very Good Secondary: None Description: The speargun is a true sniper's weapon, and works best when you zoom in. Use the speargun on distant Marines, so they won't sense your presence. The speargun is useless against Aliens since they are very fast, but if you are a good shooter, then you might do good. The speargun doesn't use field charge, but it only has 30 spears. They can not be replaced during the level.
Weapons: Pistol Power: Instant kill (Aliens, Marines) Good (Predaliens, Pretorian, Xenoborg) Speed: Good Secondary: None Description: The pistol is very useful on close - combat, especially against Aliens. The pistol is short distant, but when they hit, it creates a small radius. It is possible to kill two - three Aliens, if they are close together. You can fire about 17 shots on a full energy charge.
Weapon: Plasmacaster (Shoulder Cannon) Power: Good to Instant kill Speed: Good to Very Good Secondary: Charges up plasmacaster to full power Description: The plasmacaster is the most powerful weapon that the Predator has. A quick shot deals good damage and comsume a relatively small amount of energy, but won't kill most enemies. If you charge it up to full power, it will kill anything that walks. If you are in the correct vision mode, the plasmacaster will autoaim your target. The plasmacaster can fire 25 quick shots, or 5 to 6 fully charged high - power shots on full energy charge. Using the plasmacaster won't drop your cloak; so it is also a great stealth weapon. (Use it on Marines, and Predaliens. Not Aliens, or Pretorians because they are fast.)
Weapon: Disc Power: Instant Kill Speed: Very Good Secondary: None Description: The disc is an extremely powerful, and it is capable of killing just about anything in one shot. The disc is also an unique weapon: The Predator gets only one, and if it is lost, thats it you won't get another one. The disc can also autoaim if you are in the correct vision mode. The disc tracks it target, and will kill it. The disc will bounce and ricohet as it seeds its prey. After it kills, it will come to you, but sometimes it will get stuck in a wall, and you must retrieve it, or call it back. The disc is useful against any enemy, especially the Xenoborg. You can call back your disc, but it cost half of your field charge.
Human Mode: In this vision, you can see the humans heat signatures. Their heat signatures will be in a rainbow color. It is easy to spot a human far away with this mode.
Alien Mode: In this vision, you can see Aliens, and they are in a white signature.
Predator Mode: In this vision, you can see Predator's signature. This mode can also help find your disc, and field charge.
Equipment: Medicop Power: None Speed: Slow Secondary: Estinguish fire Description: The medicop restores your health to maximum, but it wastes about 1/4 of your field charge. Use this only when you are low in health. The medicop can also estinguish fire, and it doesn't cost field charge.
Equipment: Stealth camoflauge Power: None Speed: None Secondary: None Description: The stealth camoflauge can make you invicible, and makes it hard for Marines to spot you (They can spot you if you are moving a lot). Stealth camoflauge is useless against Aliens, since they can see your aura. You can only use your wristblades, and the plasmacaster while you are in stealth camoflauge. If you use any other weapon, it will drop you camoflauge. Stealth camoflauge cost very field charge, but if you use it a lot, then you will waste a lot of energy. If you are in stealth camoflauge, and you get field charge, your field charge will not decrease, or increase while you are in stealth camoflauge.
Equipment: Grappling Hook Power: None Speed: None Secondary: None Description: The grappling hook can be obtain in some bonus episodes. The grappling hook helps you get to higher places. When it attaches to something, you can still use your weapons.