Site hosted by Angelfire.com: Build your free website today!
No Link Lines!

Clans

These files were created for those who wish to be "vampire" at the Black Forest Inn. You can look through here and decide which kind of vampire you would like to be. Also, if you would like to enter our play as mortal, and be "turned", then you would "change" from mortal to Ventrue, as that is the clan I am. Here, too, as a mortal, you can look through here and see the clans and their characteristics, so that you might interact well with those participating. Enjoy your reading. ~DarkAngel Heylo
There are Thirteen Clans within the Kindred. Some Clans are older and more wise...have more powers and knowledge, as a result of their age. We have already seen the Ventrue Clan, on the preceding page. Listed below are the other Clans of the Kindred.

Just as mortal society has political powers, maneuverings, plotting and scheming, so, too, does kindred society. Over the centuries, two main powers have developed...the Camarilla and the Sabbat. Within each of these sects, there are numerous clans each plotting and scheming. Click the buttons to see their looks and attributes, as you look through the sects.

THE CAMARILLA

The Camarilla is a great sect of vampires that formed in the late medieval period. A vampire “United Nations” of sorts, it was formed to protect vampires from the purges of the Inquisition, to uphold the Traditions of Caine, and to enforce the great Masquerade. Many Camarilla vampires, remember the nights of fire when vampires were uprooted and destroyed, uphold the Masquerade fanatically. Camarilla vampires reject the idea of vampires as monstrous predators, instead preferring to live clandestinely among mortals and feed cautiously. Ruled as it is by a fractious sort of parliamentarianism, the Camarilla is slow to act and often indecisive in the face of threats; when it brings its combined might to bear, however, the Camarilla is virtually unstoppable. The Camarilla is the most populous sect, and (in theory) the most powerful. But it comprises seven clans of vampires, each with its own culture and agenda.


THE SABBAT

The Camarilla’s bitter rival is the dread sect called the Sabbat. Originally the remnants of the shattered anarch packs, the Sabbat has evolved, or devolved, into some-thing much deadlier. The Sabbat would “liberate” all vampires from the chains of the Camarilla and their sires. The ultimate Social Darwinists, the Sabbat espouses the tenet of vampiric supremacy the doctrine that, because vampires are highest on the food chain, they should not hide from mortals, but instead dominate them outright. This attitude toward humans often manifests itself in actions that appear horrific and cruel by mortal standards; accordingly, the Sabbat is often branded a sect of violent evildoers by outraged Camarilla vampires. Two clans lead the Sabbat. The Lasombra clan is the most prestigious clan and is dreaded for its members’ control over the stuff of shadow. Its ally and occasional rival is the Tzimisce, a clan of twisted scholars and sorcerers infamous for cruelty. Tzimisce are said to have the power to warp and mold their own and others’ flesh and bone.

INDEPENDANTS

Four clans choose to remain neutral in the great Jyhad, bartering their services to (and jockeying for power with) Camarilla and Sabbat indifferently. These are: the Assamites, a deadly clan of vampire assassins based in the Middle East; the Followers of Set, a dark cult of vampires devoted to the worship of the snake-god Set; the Giovanni, an insular family of incestuous necromancers and financiers; and the Ravnos, a nomadic line of Gypsy charlatans and thieves.

ANARCHS

Some younger vampires strive to remain free of both Camarilla and Sabbat control. These vampires style themselves “anarchs”, in homage to the warriors who led the great revolt of the 15th century. For the most part these modern anarchs are ragtag bands of Brujah and Caitiff predators, though all clans are represented in their ranks. The Camarilla treats them as it would termites, individually insignificant, but potentially crippling if allowed to breed and fester.


A Note from:

| Welcome | Profiles | Chapters | Clans | Mail | Guestbook | Banners |