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Weapons |
Human Weapons
M6D Pistol
This pistol is a recoil-operated, magazine-fed handgun. It is issued
with a smart-link scope capable of 2x magnification. It fires 12.7mm semi-armor-piercing,
high explosive rounds. It can shoot either semi-automatic or automatic
fire.
MA5B Assault Rifle
This rifle is gas-operated and magazine-fed. It fires 7.62mm armor-piercing
rounds. Rate of fire is limited by a soldier's ability to aim, fire and
change magazines. Short, controlled bursts are more accurate than fully
automatic fire.
The MA5B's integrated computer displays rounds left in the magazine
and the relative direction of the gas giant, Threshold, for point of reference.
This feature is particularly useful for orienting you in areas where it's
easy to get turned around and lose your sense of direction.
M90 Shotgun
The shotgun is a pump-action magazine-fed (dual tubular non-detachable
type) weapon. It fires 8 gague magnum (3.5") rounds. This weapon is very
effective against targets at close range and may be used to engage several
targets simultaneously at medium and long range.
S2 AM Sniper Rifle
This rifle is a gas-operated magazine-fed weapon. It is issued with
a smart-linked scope with two levels of magnification. Low-light amplification
can be activated on the scope as well in badly-lit areas. It fires 14.5mm
armor-piercing fin-stabilized discarding-sabot rounds. The 14.5mm round
is an anti-materiel round and can easily over-penetrate several armored
soldiers.
M19 SSM Rocket Launcher
The M19 SSM is a man-portable and shoulder-fired rocket launcher. It
has two major components, the launcher and the magazine. The magazine (the
expendable part of the system) contains two 102mm shaped-charge, high-explosive
rockets. It is designed for fast, easy detachment from the launcher. The
launcher contains the sighting and fire control systems.
M41 LAAG
The Warthog's M41 light anti-aircraft gun is a three-barreled, electric-powered,
linkless, drum-fed weapon. It fires 450 to 550 12.7x99mm armor penetrating
rounds per minute. Turret traverse rate is 100 degrees per second and weapon
elevation rate is 60 degrees per second. Recoil from sustained fire is
prodigious and negatively impacts accuracy at long range.
M9 HE-DP Grenade
The M9 high-explosive, dual-purpose grenade is a thrown fragmentation
device. Use it to suppress or disable vehicles, except tanks. It can be
thrown, rolled, bounced or ricocheted into places direct fire weapons can't
reach. Increase the angle of the throw to toss it farther, or to get it
over obstacles. Be careful not to throw it too close to your own location.
Covenant Weapons
Plasma Rifle
This is a directed energy weapon. It s capable of either semiautomatic
or automatic fire. Continuous rapid fire overheats the weapon - this in
turn depletes the weapon's power core. We currently do not understand how
to replace or recharge a power core.
Plasma Pistol
This weapon is a semi-automatic directed energy weapon. The weapon
has a secondary fire mode which consists of an over-charged bolt. After
the over-charged bolt is launched the weapon temporairly stops functioning
as it dumps waste heat. Use of the over-charge capability rapidly depletes
the weapon's power core. We currently do not understand how to replace
or recharge a power core.
Needler
Very little is known about this weapon other than that it is a magazine
fed weapon capable of automatic fire. Its projectiles penetrate soft targets
no matter what the angle of impact. They ricochet off of hard surfaces
at oblique angles, however, and are always deflected by energy fields,
the only exceptions to this being the shields generated by the MJOLNIR
battle suit and the Elite's combat armor. The composition and energy signature
of its projectile is unknown. The manner in which the projectiles home
in on their target is also unknown.
Stationary Gun (Shade)
Although the Shade appears to be a light anti-vehicle weapon, the Covenant
uses it almost exclusively in an anti-infantry role. The operator sits
directly behind the gun and an armored control suite, but relies entirely
on infantry support for protection to the sides and rear.
Plasma Grenade
This weapon is similar to the human hand grenade in that it is a thrown
anti-infantry and anti-vehicle weapon. It has some kind of internal mechanism
that allows it to distinguish between targets and background. For example,
it will stick to a soldier or vehicle, but not a tree or wall. it has a
three-second fuse that is activated after it sticks to a target or otherwise
comes to a rest. |
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