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SimsPegasus Beds Tutorial-2  - Page 3       Tutorials home

Goal: How to insert more than one animation to your Heartbed template and make them be shown in a menu pie
What you are going to need: 

1-IffPencil 2

2-Animation Alchemist

3-Amorphis Xmas animations , (or some animations you have , but you must know each animation name and action in this case.)
Previous Tutorial
Beds with adult animations are one of the most wanted objects so we decided to help you attach more than
one animation to them and make the object show the animation options in a menu pie in the game.
We made this tutorial with only one mail goal in mind: To help all sims players to make their own love beds.
 
B) Using Animation Alchemist to insert our animations- continues from page 2
     
5-Once you have both "112" and "guy-deep" selected, press the set button and you're done.

Now let's do the female1, select 113 and then look for doll-deep in your right column, once selected ,press set again and it's done!! ,  now we have a new animation added to a new animation resource!.

Would you like to use Maxis #75 and #85 inputs for animations? , why don't you use guy-rideoverbridge for #75 and doll-rideoverbridge for #85? this way you're going to have a bed with 2 animations, I suggest you do it right now!

Done? Very well then :
Please don't forget to save your work

Fun hasn't started yet, wait and see!

C- Using Iffpencil 2 to make room for our animations
     
1-We need to run IffPencil 2 again, well just do it.

In order to change bhav in iffpencil matching the resources added for animations
go to the BHAV  resource tab.

Each animation must have these elements:

  • Interaction Pixelate
  • Pixelate person initing
  • Vibrate Interaction
  • Interaction Vibrate
  • Pixelate person B.

This part is very important, if we don't do it nothing will happen in our bed lol.

A very important thing to know is we also need another INTERACTION JOIN TEST (#4187)

So right click on #4187 Interaction Join TEST  select duplicate and name your new duplicatet #4215 Interaction Join2 TEST and accept it.

     
2-Right click on #4133 Interaction Pixelate and duplicate , name this duplicate  #4216Interaction Pixelate (don't pay attention at our 4214 shown here in the image, it was just shot to show.)
     
3-Right click now on  #4181 pixelate person initing  , duplicate it and name it #4218 pixelate person initing1
     
Right click on #4135  vibrate interaction , duplicate it and name it #4219 vibrate interaction1

Right click on #4131 Interaction Vibrate , duplicate it and name it #4220 Interaction Vibrate1
Right click on #4181 pixelate person B , duplicate and name it #4221 pixelate person B1
     
Done? wow what a mess! , it gets worse, just wait and see. Each one of these duplicates we've made 's got
an inner call to a program function line, and we need to change the call in order to give way to our animation, ready to do it? , wanna have some water ? maybe some coffee break now?, ok, come back when you're feeling less dizzy.
Back and renewed? ok, let's break this code and thanks heaven we've got IffPencil 2 to do this.
     
 
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