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 A.J.'s  R.E.G; Position # 3 









 (9) Rook Endgame Course - R + P Endings 
 Position # 5; (R+P Endgame, actual game);  03.01.2000 

***

   [A.J. Goldsby I]   

***

  Position check:  White - King on h5, Rook on h4, Pawns on g5 and h6;  
  Black - King on h7, Rook on g8.  


(From the game ...)
   Zukertort- Steinitz; London, 1883.   

In this position, it is difficult to make progress. Many amateurs, (and quite a few 
of my students over the years!); have given positions like this up as drawn.  

But the best technique here is interesting and merits close study.    

The primary problem is that Black has established a blockade on the g6-square. 
White also suffers from a lack of maneuvering space. This is because the pawns 
are on the edge of the board. 

    Move the pawns to the e and d files, and White wins easily!  

(Cross-reference GM Yasser Seirawan's book, "Winning Chess Endings." 
  Chapter Four, (4) beginning on page # 65.). 


1. Rh2!,  
A waiting move. White wants Black's rook to move to an inferior square. 

[ Ineffective is : 1.Rg4 Rh1+; 2.Rh4 Rg1; 3.Rg4 Rh1+; 4.Rh4,  and White 
  cannot make progress.  Or  1.Rh3 Rg2; 2.Re3 Rh2+; 3.Kg4 Rg2+; 4.Kf5 Rf2+
  5.Kg4 Rg2+; 6.Rg3 Ra27.Kf5 Ra5+8.Kf4 Ra6; 9.Kf5 Ra5+,  and again, 
  White has made no significant progress. ].  

 

1...Rg3;  
Forced to try and stop White's pawns from advancing. 

[1...Ra1?!2.g6+ Kg83.Rg2 Ra5+4.Rg5, "+/-" ].  

 

2. Re2!,  
It is significant what file the Rook moves to. White needs to be able to block 
the lateral checks from Black's rook with his own rook. 

[ 2.Ra2? Rb33.Ra7+ Kg84.Kg4,   (4.g6?? Rb5+5.Kg4 Rb4+; 6.Kf5 Rb5+
   
7.Kf6
Rb6+8.Kf5 Rb5+9.Kf4 Rb4+;  and its a draw. White's King will not  
    find shelter from the checks. i.e.,  10.Ke3 Rb6; 11.h7+ Kh8; 12.g7+ Kxh7;  
   
13.Kd
4 Rg6; 14.Ke5 Rxg7; "=")    4...Rb4+5.Kf5 Rb5+6.Kg6 Rb6+;  
  7.Kf5
Rb5+8.Kg4 Rb4+9.Kh5,  and White's King is back where he started. ].  

 

2...Rh3+3. Kg4 Ra3;  
By having shortened the Black Rook's scope along the g-file, White has 
prevented further checks and can now activate his own Rook. 

[ 3...Rg3+??4.Kxg3; "+/-" ].  

 

4. Re7+ Kg8;  
Pretty much forced. 

[ NOT 4...Kg6??5.Rg7# !  OUCH! 
  This trap is fundamental for these positions. IF Black's King could 
   SAFELY occupy the g6-square, then the game would be drawn! ]. 

 

5. g6! Ra4+6. Kf5 Ra5+;  
Notice White can block lateral checks now with the Rook. 

7. Re5!,  
Probably the best. 

[ The move 7.Kf6,  will probably also win for White, but is not as accurate. ].  

 

7...Ra8
At this moment, it is good to keep in mind the following practical advice by 
GM R. Fine:  "The safest way to win in such positions is to leave the pawns 
on the sixth rank, and go for the exchange of Rooks." 

[It is very important to note that pushing either pawn can set up nearly 
 impenetrable drawing opportunities for Black.]. 

8. Kf6! Ra6+;  
The only way for Black to proceed. 

[ 8...Rf8+9.Kg5 Ra810.h7+ Kg711.Re7+ Kf8;  
  12.Rb7
Ra613.Kh6, "+/-" ].  

 

9. Re6 Ra810. Rd6!,  (Maybe - '!!') 
Another good move gaining time and space. 
(It also puts Black in a form of Zugzwang.) 

[ 10.g7? Kh711.Kf7 Rg8; "~" And the game may now be drawn. 
  White would need dynamite to dig Black out of his hole. 
  (This was based on some notes I found in an old book ... and may be incorrect!)

  (Actually White can win by Zugzwang. 12. Rg6!)  Now 12.Rg6!,  "+/-" ].  

 

10...Re8
Black tries to prevent White from moving to d6 and succeeding 
in his quest to exchange the Rooks. 

11. Rd5!
Zugzwang. 

11...Ra8
There is not much Black can do. To leave the back rank allows mate. 

[ 11...Kh812.Kf7 Rf8+; (!)  13.Ke7,   (13.Kxf8?? Stalemate!!);   13...Ra8
  14.Rd8+, "+/-" 
Or  11...Rf8+12.Ke7 Ra8;  This looks forced. 
   (12...Rf3??; 13.Rd8+ Rf8; 14.Rxf8#).   13.Rd8+ Rxd8; 14.Kxd8, "+/-" ].  

 

12. Ke7! Ra7+13. Rd7 Ra8;  
Black is running out of choices. 

[13...Ra1??14.Rd8# ].  

 

14.  Rd8+, ("+/-")  and wins.  1-0 

( The K+P end-game is one a child of four ... at least one from Russia!!! ... 
  could win it easily. ) 

   Copyright (c) A.J. Goldsby I;   
  (c) 1999, (c) 2000, (c) 2001, & (c) 2002.  

 1 - 0 


This is the complete version of this game as it exists on my hard drive in my endgame database,
I have NOT shortened it for publication! If you would like a copy of this endgame
 - in the ChessBase format -
to study on your own computer, please drop me a line.


If you enjoyed this position, and would like to study  ANOTHER 
Rook-and-Pawn endgame,  ("The LUCENA Position");  click HERE


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***

 (Page posted on my web-site, January 10th, 2002.)


 Copyright, (c) A.J. Goldsby I 

  © A.J. Goldsby, 1994 - 2004.   Copyright © A.J. Goldsby, 2005. All rights reserved. 

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