Site hosted by Angelfire.com: Build your free website today!

    An interesting endgame   


 3B4/p6p/8/2P5/3pkpp1/8/P3K3/8 - Black to move  (bish_eg4-diag01.gif, 27 KB)

  Don Fournier (1600) - A.J. Goldsby I (2200)  
  Club Game (at odds, 4' - 8')  
  Panera Bread Store (Cordova Mall)  
  Pensacola, FL; (7)  /  29,05,2005.  

[A.J.G.]

From a game I played at Sunday Chess Club. (Its not perfect, but it is both entertaining and instructive.) 
(I had been at least one Pawn up the entire game. Then my opponent "snuck" a Pawn in ... I just allowed him to do so. 
 I felt that his King and Bishop were incapable of stopping my Pawns ... analysis would clearly demonstrate that my idea  
 was correct ... at no time in the game was I lost.)  

The time control was one played at odds, my opponent had eight minutes, while I only had half that. 

 1...d3+;  2.Kf2?!,  (Maybe - '?')   
White is lost. The move played looks like the most natural defense, as the White King moves over to try and halt the advance of the two Black, connected & passed Pawns. However, the computer shows that Kd2 was a better defense in this position. 

     [ Even the best defense loses for White here. Here is the proof:   
       >/=  2.Kd2 g3!;  3.Bh4 Kf3;  4.Bf6,  {Diagram?}   
       The Bishop goes here, so as to be able to play Bd4 - and catch the g-pawn before it reaches g1. 

            ( Not </= 4.c6?, as 4...g2; "+/-" wins. )   

       4...Kg2!;  {Diagram?}  
       Now that White can catch the button on the g-file, Black switches off and takes steps to insure  
       that his f-Pawn will promote. 

       5.c6 f3;  6.c7 f2;  7.c8Q f1Q;  8.Qe6 h5!;  "/+"  {Diagram?}  
       Several hours of analysis - with the computer - confirms that this is a won position for Black.
]    

 

 2...g3+;  3.Kf1 f3!?;  
This wins ... but I should have seen a quicker and better win for Black from this position. 

     [ >/= 3...g2+! "-/+" ]    

 

Now Black wins in a very entertaining fashion. 
 4.Ba5 Ke3!!;   
Now one threat that I have is  5...g2+; 6.Kg1, Ke2!;  with a very easy win for Black.   
(Black rams home a Pawn.) 

 

 5.c6!? f2!!;  6.c7,  ('?' or '??')   
This loses very quickly, but my opponent has not seen my winning idea yet. 
(Both players were very short of time here.) 

     [  >/=  6.Kg2 Ke2; 7.Kxg3 f1Q; "-/+" ]  

 

 6...Kf3!;  7.c8Q g2#;  {Diagram?}   
An ending that is both a lot of fun to analyze, fun to play over ... and also very instructive as well.   

  Copyright (c) A.J. Goldsby, 2005.  All rights reserved.  

 

  0 - 1  


   Click  HERE  to return/go to my  "Geo-Cities"  web site.  
 (My Home Page.) 

Click  HERE  to return/go to my  "Geo-Cities"  web site
  (My "Best All-Time Games" Page.) 

 Click  HERE  to return/go to my  "Geo-Cities"  web site
  (Chess "Training" Page.) 

 Click  HERE  to return/go to my  "Geo-Cities"  web site
 (Chess "Endgames L&C II" Page.) 

 Click  HERE  to return/go to my  "Geo-Cities"  web site
  (Chess "Annotated Games"  Page.) 

***

 Click  HERE  to   return to   the page with my  "Endgame List." 
 (This was the page you were on before coming here, ... probably.) 

 Click  HERE  to go to, or return to, my  "Games4"  Home Page.
(This is the  "HOME PAGE"  for the site you are currently on.)

   (Or  ...  You could also press the back button on your web browser.)   

***

  (Page first posted on this web-site:  June, 2005.) 
(Last  up-dated:  Thursday;  June 16th, 2005.   Last edit or save on: 06/16/2005 .)


 Copyright, (c) A.J. Goldsby I 

  Copyright A.J. Goldsby, 1995 - 2004.  A.J. Goldsby, 2005. All rights reserved.  

  "a counter"

    (Be sure to visit my domain as well.)