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News

[10.10.2002] Server changed
I found a new host server: Web1000. It is still free but this one allows me to have 50 Mb and, good thing for you, it doesn't rely on banners to make money :).The CJB.NET link has been updated so you shouldn't see much difference. Hope you enjoy !

[21.09.2002] Problems Fixed
I realized that the QbikTest file wasn't complete. That's becasue AngelFire let me use only 20Mb. So I had to remove the music. You can still add your favorite MP3 in the music folder and edit the map CFG file, that will work :)

[03.09.2002] New artwork
Yup, I've just added some stuff in the Artwork section.

New game coming
I'm currently working on a license game about Astral Entertainment's Pea-Guy charracter. The style is much more aimed to kids than my usual stuff, that's more arcadish too. I just made a little demo, check it out on the Pea-Guy's main page !

[16.08.2002] BuZySoft has moved
Our host (DBplanet) had to stop their hosting services, so we had to moved. Good luck we had a mirror here, on AngelFire.com, so now the only BZS site is on AngelFire. BTW, I lost contact with most of the affiliates :( if anyone knows where they are relocated, drop me a line!

PixelTwist Software
I'm currently working with a guy named Derek (from TSE Software) and we are working together on a new game, called UST. We don't have anything much to tell about it. Let onlu know it's about soccer, while it's VERY far from the FIFA games... This game will also come out under the PixelTwist Software label. That doesn't mean BuZySoft is dead. Still, there could be some works I'd make alone. But we'll really know the future of BuZySoft once UST will be done.

[10.07.2002] JunXioN demo is done !
Yeah! I finally realized that the Q-bik project was too big to enter the RGT contest in time so I decided to make an old-skool demo instead and enter The Challenge. So now the 1Mb demo is done and ready to download !

Links fixed !
Someone told me some links were broken so I looked closer and realised that this server is case sensitive so I fixed it. Now it would be fine but still, if you find broken links, notify me !

[09.06.2002] Games newly uploaded
I finally got the time to upload some games. So now you'll be able do download:
- Q-bik techtest
- Devastated
- MotorSled 2K2
- FreeKill
- Xsnow 2002
- bPong
- Hybrid
You'll found them in the download section.

[07.06.2002] Q-bik tech demo released!
Yes, I decide to release a tech-test for you to see and test it :) Go to the download section, download it, test it, and send me some comments / statistics !

[05.06.2002] New site : new look!
The site has moved again ! Why ? I can't refuse to have my BuZySoft.DarkBASICplanet.com !!! But I will keep the www.buzysoft.cjb.net shortcut since it doesn't cost anything. The last host I had was Brinkster, a very good host. Although it doesn't allow ZIP files bigger than 1Mb. That was the great inconvenient. Now I won't have to break my files apart.

The site is always being uploaded... The download and screenshot sections aren't all ready yet, maybe tomorrow, maybe next week. :)

The Q-Bik Engine is growing !
Models/AVI/MP3 now added !
A new section about this project will be added soon. And the first Tech Demo will be released at the same time.

[26.05.2002] Devastated availlable
It surely does not mean anything to you. yet. I was building a small game in TP7 some times ago, just to take a break from DB. But when I got to format my hard drive, I put it, unfinished, on a CD. Recently it took it up, fixed some bugs, finished the third map. And now you'll be able to play with it!! Even if it is DOS 16-bit real mode, it is Windows2000 compatible !!! (except for the sound). So now go directly to the Download section and enjoy!

[24.05.2002] the Q-bik engine
What is it ? What does a Q and a Bik do together ? Well, really simple. That's my current DB project. A versatile FPS engine. It will support lots of things :
[ ] shader-style texture management: -scrolling, lighting, etc.
[ ] interractive maps: -doors, teleports, animated walls, wind effect, sounds, etc.
[x] all in an easy to build 3DS file !
[x] frame-animated models (instead of limb-animated)
[x] clock-based speed, same speed at 10 fps than 100 fps.
[x] console: -acces to the most important variables !
plus, if i have the time, a custom 3DS loader, that would improve the loading time AND make more features available. If you have any info about the 3DS v4 format, please, send it to me !

Copyrights(c)2002 Beausoleil S Guillemette.
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