UNCOMMON CHARACTER CLASSES
Arcane Archer:
Spells: Arrow Magic, True Aim
Archery+2, Bowyer+4, Fletcher+4, Dexterity+1
Items: Bow, Leather Armor, Cloak
Arcane Trickster:
Spells: Invisibility, Animate Object, Hocus-Pocus, Abra-Cadabra, Blink
Stealth+4, Intelligence+1
Items: Dagger, Staff, Strange Garb, Hat, Cloak
Archeologist: (Relicologist)
Archeology+4 History+4 Religion+4 Relic Lore+4 Ancient Languages+4 Climb+4 Dexterity+1
Items: Magnifying Glass, Brushes, Dagger, Field Clothes, Rope, Sacks, Journal
Armamentalist:
Spells: Create Weapons, Animate Objects, Blade Magic, Armor, Shield
Sword+1, Intelligence+1
Items: Sword, Unusual Garb, Dagger, Target Shield
Cabalist:
Spells: Artificer, Lore, Confusion, Comprehension, Age
Intelligence+1, Religion+4
Items: Robes, Books, Dagger, Staff
Cavalry: (Horseman)
Ride+4, Spear+1, Heavy Armor, Tactics+1, Block+1, Carousing+1, Gambling+1
Items: Warhorse. Spear, Sword, Flail, Chain Mail, Shield, Cloak, Cards
Charioteer:
Drive+4, Quickness+1, Dexterity+1, Animal Handling+4, Protect+1, Balance+1, Ride+4
Items: 2 Man Chariot, Horse, Whip, Dagger, Leather Armor, Cloak
Charlatan:
Apothecary+4, Oratory+4, Bluff+4, Swift+1, Intelligence+1, Herbalism+4, Haggle+4
Items: Robes, Cap, Cart filled with Fake or Diluted Potions, Double Coins, Horse
Crossbowman:
Crossbow+2 Alertness+1 Dexterity+1 Carousing+4 Gambling+4 Cooking+2
Items: Heavy Crossbow, Extra Bolts, Dagger, Ring Mail, Short Sword, Pavise Shield, Cloak
Desert Mage: (Sand Mage)
Spells: Quicksand, Sandstorm, Summon Sand Elemental, Sleep, Call
Willpower+1 Survival+4
Items: Robes, Dagger, Staff
Doctor: (Physician/Surgeon)
Diagnosis+4, First Aid+4, Herbalism+4, Medicine+4, Midwife+4, Surgery+4, Poison Lore+4
Items: Doctors Bag, Fine Clothing, Knives, Scalpels, Bandages, Medicinals
Earth Mage: (Geomancer)
Spells: Swallow, Stone Shape, Wall of Earth, Dig, Earthquake
Willpower+1, Climb+4
Items: Robes, Flint Dagger, Stone Rod
Emissary: (Diplomat/Ambassador)
Bluff+4, Etiquette+4, Politics+4, History+4, Geography+4, Detect Lie+4, Intelligence+1
Items: Robes, Official Papers
Exorcist:
Spells: Detect Evil, Turn Undead, Exorcism, Chains, Pain
Willpower+1 Detect Lie+4
Items: Robes, Holy Symbol, Book, Holy Water, Dagger, Flail
Fire Mage: (Immolator, Pyromancer)
Spells: Fireball, Wall of Fire, Resist Fire, Heat, Fire Ray
Willpower+1, Constitution+1
Items: Robes, Dagger, Staff
Halberdier:
Heavy Armor, Polearm+2, Tactics+1, Muscle+1, Constitution+1, Carousing+1
Items: Halberd, Short Sword, Chain Mail, Dagger
Hoplite:
Heavy Armor, Constitution+1, Throw Spear+1, Spear+1, Block+1, Swift+1, Tactics+1
Items: Panoply, Shield, Sword, Spear, Cloak
Horse Archer:
Archer+2, Horse Archer, Ride+4, Constitution+1, Carousing+1, Animal Handling+4
Items: Two Horses, Composite Bow, Extra Arrows, Scimitar, Studded Leather, Cloak
Ice Mage:
Spells: Chill, Ice Ray, Wall of Ice, Resist Cold, Ice Shards
Willpower+1, Intelligence+1
Items: Robes, Dagger, Staff
Jutsu Ninja:
Spells: Substitution, Jump
Stealth+4, Climb+4, Swift+1, Spy+4, Throwing Stars+1
Items: A Dozen Throwing Stars, Common Garb, Costume, Short Sword
Key Master: (Gate Keeper)
Spells: Open, Lock, Gate, Artifice
Intelligence+1, Locks+4, Traps+4
Items: Lockpick Toolkit, Common Garb, Spectacles, Keyring with lots of Keys
Legionnaire:
Sword+1, Throw Javelin+1, Heavy Armor, Carry+1, Dig+1, Gambling+4, Block+1
Items: Scale Mail, Large Shield, Short Sword, 2 Javelins, Shovel, Tent
Mentalist: (Psion)
Spells: Blink, Psionic Blast, Paralysis, Telekinetic Attack, Telepathy
Willpower+1
Items: Cloak, Commoners Garb
Moon Mage:
Spells: Light, Darkness, Madness, Waves, Howl
Willpower+1, Weather Lore+4
Items: Staff, Dagger, Robes
Ninja:
Stealth+4, Climb+4, Swift+1, Spy+4, Throwing Stars+1, Disguise+4, Scout+4
Items: A Dozen Throwing Stars, Common Garb, Costume, Short Sword
Pagan Priest:
Spells: Bless, Fortune Telling, Heal, Weather Control, Create Food
Religion+4 Carousing+4
Items: Robes, Dagger, Amulet, Staff
Pickpocket: (Cutpurse)
Pick Pocket+4, Stealth+4, Streetwise+4, Swift+1, Discernment+1, Dexterity+1, Climb+4
Items: Common Garb, Dagger, Double Coins
Pilot: (Flyer, Aeronaut)
Pilot+8 Navigation+4 Geography+4 Cartography+4 Discernment+1 Quickness+1 Dexterity+1
Items: Flight Garb, Dagger, Parachute, Charts
Power Monk: (Chi Warrior)
Spells: Fly, Haste, Great Strength, Energy Blast
Willpower+1, Brawl+1, Muscles+1
Items: Costume
Rune Master:
Spells: Magical Potency, Magical Trap, Comprehension, Dispel Magic
Hammer+1 Intelligence+1 Masonry+4
Items: Robes, Dagger, Staff, Hammer, Chisel
Samurai: (Ronin)
Heavy Armor, Sword+1, Archer+1, Etiquitte+1, Poetry+1, Ride+4, Horse Archer
Items: Scale Mail, Katana, Wakizashi, Long Bow, Horse
Savant:
Spells: Lore, Locate, See the Past, Tongues, Comprehension
Intelligence+1, Relic Lore+4
Items: Robes, Books, Staff, Candles
Seamancer:
Primary Spell Casting: Waves, Breathe Water, Summon Sea Creature, Flood,
Locate; Swim+4 Sailing+4
Items: Costume, Dagger, Trident
Shield Man: (Shield Maiden)
Block+2, Protect+1, Shield Bash+1, First Aid+1, Tactics+1, Heavy Armor
Item: Large Shield, Chain Mail, Sword, Dagger, First Aid Kit
Skirmisher: (Javelineer)
Swift+1, Dexterity+1, Quickness+1, Throw Javelin+2, Tactics+1, Carousing+1
Items: 4 Javelins, Shield, Short Sword, Leather Armor, Cloak
Slinger:
Sling+2, Swift+1, Carousing+1, Tactics+1, Dexterity+1, Quickness+1
Items: Sling, Sling Stones, Dagger, Cloak
Smuggler:
Bluff+4, Sailing+4, Haggle+4, Swift+1, Stealth+4, Climb+4, Streetwise+4
Items: Dagger, Common Garb, Cloak, Double Coins, Stash of Contraband goods
Solar Mage:
Spells: Light, Brilliance, Heat, Fire Ray, Melt
Willpower+1, Resistance to Fire+4
Items: Costume, Staff, Amulet
Spearman:
Spear+2, Throw Spear+1, Block+1, Tactics+1, Carousing+1, Constitution+1
Items: Scale-mail, Spear, Short sword, Shield
Spell Singer
Spells: Charm, Calm, Lure, Dance, Mesmerize
Sing+4, Lute+4
Items: Robes, Lute
Spell Sword: (Hex Blade)
Spells: Blade Magic, Deflection
Sword+2, Quickness+1, Intelligence+1
Items: Sword, Dagger, Studded Leather, Cloak
Spell Weaver:
Spells: Web, Fortune Telling, Unbind, Precognition, Memory
Weaving+4 Intelligence+4
Items: Robes, Dagger, Staff, Yarn, Knitting Needles
Storm Caller: (Storm Mage, Storm Lord)
Spells: Weather Control, Blizzard, Twister, Lightning Bolt, Mist Magic
Willpower+1, Weather Sense+4
Items: Robes: Staff, Dagger
Summoner:
Spells: Summon Elemental, Summon Animal, Summon Demon, Summon Monster,
Summon Spirit; Willpower+1 Monster Lore+4
Items: Robe, Dagger, Amulet, Staff, Spell Components, Grimoire
Swindler: (Con Man)
Intelligence+1, Haggle+4, Bluff+4, Disguise+4, Streetwise+4, Etiquette+4, Swift+1
Items: Fine Clothing, Cloak, Double Coins, Dagger, Hat
Tattooed Man:
Spells: Tattoo Magic
Muscles+1 Brawl+1 Constitution+1 Dexterity+1 Quickness+1 Willpower+1
Items: Ink, Loincloth, Dagger
Tarot Mage:
Spells: Fortune Telling, Heal, Luck, Love, Staff
Sword+1 Gambling+4
Items: Sword, Staff, Cup, Cloak, Fine Clothing
Temporal Mage:
Spells: Time Stop, Rewind, Fortune Telling, Precognition, Age
Intelligence+1 History+4
Items: Robes, Cloak, Staff, Dagger
Technomancer:
Spells: Technomancy
Physics+4, Engineering+4, Optics+4, Mechanics+4, Pilot+3
Items: Minor Relic, Dagger, Robes or Costume, Mechanics Tools
Traveler:
Spells: Teleport, Locate, Gate, Fly, Haste
Planar Lore+4, Geography+4
Items: Common Garb, Staff, Dagger, Cloak, Hat
Water Mage: (Hydromancer)
Spells: Hydroblast, Waves, Wall of Water, Breathe Water,
Walk on Water; Willpower+1, Swim+4
Items: Robes, Dagger, Staff
Wind Mage: (Aeromancer)
Spells: Wind Gust, Tornado, Wall of Air, Fly, Haste
Willpower+1, Swift+1
Items: Robes, Glider Staff
LINKS
Otherworldly Warlocks