JORUNE
INTRODUCTION
Board & card game for 2+ players.
Takes place in the “Jorune” RPG universe.
Each player controls a young human (Tauther) from the realm of
Burdoth, wishing to become a Citizen (Drenn).
This requires a quest (Tothis).
During the quest the Tauther will acquire marks on their
Tablet (& Challisk) called Copra.
DISCLAIMER
Jorune is a licensed, copyrighted product.
This is merely a fan site.
VICTORY
Be the first player to accumulate 20 Copra.
A maximum of 10 Copra may be gained from
Territories within the Realm of Burdoth.
A maximum of 3 Copra may be gained from any
Specific Territory.
THE DECK
Players share a common deck.
Card types include:
Encounters
Companions
Events
Aids
SETUP
The oldest character goes first.
TURN SEQUENCE
Draw Phase
Aid Phase
Travel Phase
Encounter Phase
Adventure Phase
Healing Phase
DRAW PHASE
Players take turns
Draw 2 cards from the deck
If the deck runs out, shuffle the discard & draw from it.
Hand size is 10 cards. Discard excess cards.
AID PHASE
You may put Companion cards from your hand into play:
Companions stay in play until they are killed.
Weapon and Equipment (W/C) cards may also be played.
W/C must be attached to your Tauther or a Companion.
A Character can only have 1 Weapon and 1 Armor attached.
You can have a max of 4 Companions in play at one time.
TRAVEL PHASE
All Players start the game in Burdoth in the province of Ardis
Players will need to consult the Map.
A player may move from one province to an
Adjacent province on a roll of 4-6+ on 1D6. (The Travel Roll)
(A low roll indicates failure to find guides, mounts,
ships, etc. or slow-going, bad weather, getting lost, etc.)
Playing a Travel card modifies this roll.
When heading to an Island (or back to the continent) you
Must travel to the Sea first (The Sea counts as a “destination”).
From the “Sea” you can go to any location on the Map that borders the sea.
All Burdoth Provinces are considered to be adjacent to each other.
ENCOUNTER PHASE
Your leftmost opponent may play an Encounter card on you.
Encounter cards are of 2 types:
- Sentient Races
- Natural Perils
A Natural Peril can be played in any Territory.
A Sentient Race can only be played if it is listed in the Territories Adventure Table.
Any Water encounter card can be played if at Sea.
Roll 3D6 (The Fight Roll)
Add the Force of your Companions, Weapons & Armor.
Subtract the Force of the Encounter card.
Event cards can modify the roll.
Event cards are always discarded as soon as they are played
If the result is 11+ the Encounter is defeated.
If the result is 10 or less, one Companion is killed.
If no Companions are left, the Tauther must roll on the Danger Table:
DANGER TABLE
1D6 Result:
1-2 Tauther gets away but loses all attached cards
3-4 Tauther loses all cards and misses next 1D6 turns in captivity
5-6 Tauther Killed
The Player instead of fighting may attempt Diplomacy or Evasion.
Roll on the Diplomacy or Evasion Table.
You cannot use diplomacy with Natural Perils.
DIPLOMACY TABLE
2D6 Result:
1-7 They Attack Anyway. The Encounter gets Force +2
8-9 You talk your way out of it somehow. They let you go.
10+ They like you and offer assistance: Draw 1 card
Note: Woffen, Bronth roll +1
Note: Crugar, Cleash, Ramian roll –1
EVASION TABLE
2D6 Result:
1-8 They catch up to you. The Encounter gets Force +1
9+ You hide or run away successfully
Note: Woffen, Crugar roll –1
ADVENTURE PHASE
Every Territory has an Adventure Table.
Roll on the Adventure table for the Territory you are in to
find out which adventure you get, or play an Adventure card.
Then Roll on the Master Adventure Table (The Adventure Roll)
When rolling Subtract the Copra level of the adventure &
Add the number of your Companions.
MASTER ADVENTURE TABLE
3D6 Result:
1-6 You fail the adventure- Gain no Copra & lose a Companion
7-10 You fail the Adventure- gain no Copra
11-15 You Succeed- Gain the Indicated number of Copra
16+ Great Success- Gain Copra and draw 2 cards
HEALING PHASE
If you lost a Companion this turn, roll on the Healing Table.
HEALING TABLE
2D6 Result:
1-8 Healing does not help - Discard Companion card
9+ Companion is fully restored
TERRITORY ADVENTURE TABLES
HERIDOTH
Encounters: Human (+1 Force)
Adjacent: Burdoth, Sea, Dobre, Anasan
Adventure List
1D6 Copra Adventure
1 1 Visit the City of Dowsen to hear Political rumors
2 2 Contact & learn secrets of a SkyRealm
3 3 Capture Petty Warlord
4 2 Serve on Burdoth Diplomacy Mission
5 2 Get Involved in Factional Power Politics
6 3 Hire out as Mercenary for Warring City State
ANASAN
Encounters: Human, Woffen, Wild Humans
Adjacent: Sea, Heridoth
Adventure List
1D6 Copra Adventure
1 2 Guard Trade Caravan
2 2 Bodyguard for Merchant
3 1 Deliver Goods to Rhodu
4 3 Apprehend Bandits
5 2 Accompany Settlers
6 3 Hunt Fugitive
EAST TRINNU JUNGLE LANDS
Encounters: Cleash
Adjacent: Burdoth
Adventure List
1D6 Copra Adventure
1-2 3 Defend Village from Cleash Raids
3-4 2 Gather Crystals
5-6 1 Gather Limilates
THANTIER
Encounters: Human (+1 Force), Cleash
Adjacent: Burdoth, Sea, Doben-Al
Adventure List
1D6 Copra Adventure
1-2 1 Trade Goods
3-4 2 Diplomacy Mission
5-6 3 Sell-Sword
TAN-IRICID, MOUNTAIN CROWN
Encounters: Thriddle
Adjacent: Sea
Adventure List
1D6 Copra Adventure
1-2 2 Employed by the Thriddle
3-4 1 Study Ancient Knowledge
5-6 2 Acquire Giddyne
ICE FIELDS OF GILTHAW
Encounters: Cleash (+2 Force)
Adjacent: Sea, Voligere
Adventure List
1D6 Copra Adventure
1-2 1 Accompany Scientific Expedition
3-4 3 Protect Settlement from the Cleash
5-6 2 Reconnaissance Mission
VOLIGIRE
Encounters: Ramian (+2)
Adjacent: Sea, Gilthaw, Sharden, Sillipus (Water Warp)
Adventure List
1D6 Copra Adventure
1-3 2 Trade Shirm-eh Herbs for Daij Meat
4-5 3 Defend Border from Raiman Attacks
6 3 Enter the Capitol city of Vinteer
LUNDERE
Encounters: Woffen (+1), Shanthas, Salu
Adjacent: Sea, Dobre
Adventure List
1D6 Copra Adventure
1-2 1 Visit the Port City of Yobreh
3-4 3 Contact & learn from the Shanthas
5 2 Mission across the Desert
6 2 Mission across the Mountains
DOBRE
Encounters: Bronth, Ramian
Adjacent: Lundere, Burdoth, Heridoth, Sea
Adventure List
1D6 Copra Adventure
1-2 3 Help defend against a Ramian Invasion
3-4 1 Trade Mission in the City of Tlon
5-6 2 Serve on Burdoth Diplomacy Mission
DOBEN-AL
Encounters: Wild Humans, Cleash, Crugar
Adjacent: Thantier, Burdoth, Ros Crendor, Khodre, Temauntro
Adventure List
1D6 Copra Adventure
1-2 3 Patrol the Wasteland
3-4 1 Help Wanderer
5-6 2 Escort Travelers
JASP
Encounters: Human
Adjacent: All Locations (Take a ride on a Crystal Schooner)
Adventure List
1D6 Copra Adventure
1-3 1 Crystal Collecting
4-5 2 Work on Crystal Schooner
6 1 Trade Mission in the City of Aylon
DELSHA
Note: Island
Encounters: Human, Wild Humans, Shantha
Adjacent: Sea
Adventure List
1D6 Copra Adventure
1-2 3 Coronondon Hunting Expedition
3-4 1 Harvest Incupods
5-6 2 Bio-Tec Trade Mission
TEMAUNTRO
Encounters: Crugar (+2 Force)
Adjacent: Jasp, Khodre, Sea, Doben-Al
Adventure List
1D6 Copra Adventure
1-3 1 Trade for Crystals & Limilates
4-6 3 Defend Border from Crugar Raids
SILLIPUS
Note: Island
Note: Sea, Voligire (Water Warp)
Encounters: All Races
Adventure List
1D6 Copra Adventure
1-3 2 Buy Black Market Goods
4-6 3 Pursue Fugitive
ROS CRENDOR
Encounters: Human (Boccord), Wild Humans
Adjacent: Doben-Al, Khodre, Sea
Adventure List
1D6 Copra Adventure
1-3 1 Trade for Brynk Hardwood
4-6 2 Deliver Message to the Boccord
NORTH & SOUTH KHODRE
Encounters: Human, Wild Humans, Crugar
Adjacent: Ros Krendor, Jasp, Doben-Al, Temauntro, Sea
Adventure List
1D6 Copra Adventure
1 3 Work as Enforcer
2 2 Work as Mineral Miner
3 2 Accompany Dharsage Emissary
4 2 Trade for Coleel Gems with Lake Acubon
5 3 Street Fighting in Carissey
6 3 Pursue Fugitive
SHARDEN
Encounters: Tologra (Force +2)
Adjacent: Voligere, Sea
Adventure List
1D6 Copra Adventure
1-3 2 Visit Tologra City
4-6 1 Trade with Tologra
BURDOTH (ARDIS PROVINCE)
Encounters: Human
Adjacent: Sea, Doben-Al, Heridoth, Thantier
Adventure List
1D6 Copra Adventure
1 1 Learn Earth-Tec at the Armories of Ardoth
2 1 Government Internship in Ardoth
3 2 Fight Beagre Infestation in Mar
4 3 Relief Mission to Essanja
5 2 Mandare Hunting in the Glounda Forest
6 3 Military Training at Glounda City
BURDOTH (THE GAUSS VALLEY)
Encounters: Human, Crugar
Adjacent: Sea, Doben-Al, Heridoth, Thantier
Adventure List
1D6 Copra Adventure
1 1 Harvest Durlig in the Gauss Valley
2 2 Study at the Lab of Gauss
3 1 Work the Piers of Salam’arine
4 2 Join pilgrimage to the Valley of Iscin
5 2 Help Rebuild Khaun Gauss
6 3 Employed by Thriddle of Cosahmi
BURDOTH (LUSAIL)
Encounters: Human, Ramian
Adjacent: Sea, Doben-Al, Heridoth, Thantier
Adventure List
1D6 Copra Adventure
1 3 Aid Defense against Ramian Raid
2 1 Harvest Incupods
3 1 Accompany Silk Traders in Lelligere
4 1 Visit the Pyramid at Sydra
5 2 Collect Insects in the Cushindell Marshes
6 2 Byrnk Hardwood Trade Mission
BURDOTH (SOBAYID)
Encounters: Human, Cleash, Crugar
Adjacent: Sea, Doben-Al, Heridoth, Thantier, East Trinnu
Adventure List
1D6 Copra Adventure
1 3 Desert Patrol for Crugar Raiders
2 2 Guard Wealthy Merchant in Miedrinth
3 2 Garrison Duty in Coise
4 2 Accompany Cavris Crystal Miners
5 3 Hunt Giggit in the Jungles
6 2 Study Dyshas with the Maudra of Baysis
CARD TYPE NOMENCLATURE
E = Encounter
N = Natural Peril Encounter
C = Companion
Q = Equipment
V = Event
W = Weapon
I = Isho (Events- Use only if you have an Isho capable Companion)
T = Travel
ENCOUNTER DECK CARD LIST
Card Name Type Force Notes
Human Assassins E 4
Human Thugs E 1
Human Fanatics E 3
Human Spy E 2
Human Mercenaries E 4
Human Secret Agents E 5
Human Soldiers E 4
Human Yords E 2 Police
Human Dyte Punks E 1 Maudra
Human Constables E 2
Human Criminals E 2
Human Thieves E 2
Daijic Enforcers E 3 Police the Maudra
Human Warriors E 4 Wild
Human Poachers E 2 Wild
Human Hunters E 3 Wild
Human Bandits E 3 Wild
Human Nomads E 3 Wild
Human Tribesmen E 3 Wild
Human Brigands E 3 Wild
Human Pirates E 3 Water
Human Guards E 2
Woffen Pack E 2 Wolf men
Woffen Hunting Party E 2
Woffen Juveniles E 1
Woffen Defenders E 3
Woffen Searchers E 2 Water
Cleash Band E 3 Insidious Insect Men
Cleash Hive E 3
Cleash Scouting Party E 2
Cleash Collectors E 1
Cleash Slavers E 3
Cleash Marauders E 4
Cleash Scarmis Herd E 4
Cleash K'crikss ships E 4 Water
Ramian Attackers E 4 Isholess Man like beings
Ramian Pirates E 4 Water
Ramian Sea Devils E 5 Water
Scourge Ramian Gire E 6 Water; Pirates
Ramian Raiders E 5
Ramian Chiveer E 4 Madness Phase
Bronth Fighting Ship E 6 Water
Bronth Patrol E 5 Bear Men
Crugar Warriors E 5 Cougar Men
Crugar Raiding Party E 4
Crugar Tormenters E 3
Crugar Pack E 4
Crugar Fighters E 5
Tologra Family Group E 4 Lion Men
Tologra Guardians E 6 Wield 2 Swords
Shantha Protectors E 7 Wield Shanthic Blades
Shantha Ancients E 5 Native Race
Acubon Fanatics E 2 Water: Aquatic Race
Warp Walker N 15 Great Monstrosity
Wild Croid N 6
Mandrake N 7 Long Necked Terror
Scragger Pack N 3 Small Poisonous Biters
Ferocious Farg N 5 Enormous Swamp Dweller
Flying Duradon N 4 Carry off Prey
Dreglamon N 6 Multi Mouthed Worms
Trarch N 2 Huge Sub-Humans
Dichandra N 4 Clawed Lobster Bipeds
Thriddle C 1 Diplomacy Rolls +1
Woffen C 1 Evasion Rolls +1
Dyte Maudra C 1 Isho-Capable
Boccord C 2 Strong Human Variant
Crugar C 2 Wolf-man
Bronth C 2 Bear-man
Thrike Fighter C 2 Gladiator
Shadow Warrior C 2 Commando Ranger
Caji Maudra C 1 Isho-Capable
Seytra Maudra C 1 Isho-Capable
Shantha Wanderer C 2 Isho-Capable
Ca-Tra Shantha C 2 Isho-Capable
Militia Man C 1 Does not count against Companion Limit
Infantry Man C 1 Burdothian Military
Jungle Runner C 1 Evasion Rolls +1
Merchant C 1 Diplomacy Rolls +1
Healer C 1 Healing Rolls +1
Translator C 1 Diplomacy Rolls +1
Condrij Mercenary C 2
Corastin Bodyguard C 3 Travel Rolls –1
Beaster C 1 Fight +2 vs Natural Perils
Thromboc Trainer C 1 Travel Rolls +1 on Land
Eseejean Sailor C 1 Travel Rolls +1 on Water
Thoth C 1 Discard to draw 2 cards
Shast Inkeeper C 1 Diplomacy Rolls +1
Ahdis Orator C 1 Diplomacy Rolls +1
Private Detective C 1 Adventure Roll +1
Querrid C 1 Adventure Roll +1
Researcher C 1 Adventure Roll +1
Field Scientist C 1 Adventure Roll +1
Yord Policeman C 1 Adventure Roll +1
Githerin Thief C 1 Evasion Rolls +1
Croid Companion C 3 Cannot Attach Cards
Skittish Thrombo Mounts T - Land Travel Roll +2
Horses T - Land Travel Roll +2
Giant Bochigon Mount T - Land Travel Roll +2
Huge Lothern Mount T - Land Travel Roll +2
Flying Talmaron Mounts T - Travel Roll +2
Cith Winter T - Travel Roll –2
Isho Storm T - Travel Roll –2
Hilc Digestive Aid T - Travel Roll +1
Salu Chausis T - Water Travel Roll +2
Shanthic Blade W 1
Plasma Blaster W 1 Earth-Tec
Pulse Laser W 1 Earth-Tec
Sonic Field Ram W 1 Earth-Tec
Electrostatic Stunner W 1 Earth-Tec
Boc Rod W 1 Isho Character only
Sis-ganj Throwing Knife W 1
Crendorian Longbow W 1
Spiked Gauntlet W 1 Thike
Thailiarian Plate Armor Q 1 Corondon Carapace
Leather Armor Q 1 Thrombo
Deflector Armor Q 1 Earth-Tec
Mobile Active Suit Q 2 Earth-Tec
Locurian Grunder Armor Q 1 Armadillo Shell
Isho Bolt I 3
Isho Orb I 3
Isho Shield I 3
Isho Dysha I 3
Isho Wall I - Escape Roll +2
Isho Blast I 3
Isho Weave I - Draw 3 cards
Isho Heal I - Healing Roll +2
Isho Calm I - Diplomacy Roll +2
Isho Warp I - Travel Roll +2
Tra-Sense I - Escape Roll +2
Caji Entropy I - Opponent must discard 3 cards
Scedri Cloth V - Healing Roll +1
Enclep Hospital V - Healing Roll +1
Arrigish Root V - Healing Roll +1
Reco Rejuvenator V - Healing Roll +1
Reco Volunteer V - Fight +1 or Escape +1
Cleash Capsules V - Cleash get Fight +3
Ramian Bolas V - Ramian get Fight +3
Blount Mathin V - Escape Roll +2 (Stink Bomb)
Thivin Merchant V - Search deck for Item & put it in your hand
Sarceen Isho Sculpture V - Adventure Roll +1
Power Shield V 3 Earth-Tec Force Wall
Throw Explodes V 3 Earth-Tec Hand Grenades
Return Shantha Artifact A - 3 Copra
Giggit Hunting A - 3 Copra
Testify before Council A - 2 Copra
Rescue Thriddle A - 3 Copra
Consult Sholari Priest A - 2 Copra
Aid Yordeh in Trial A - 2 Copra
Discover Shantha Ruins A - 3 Copra
Chawgis Battle School A - 1 Copra & Permanent Fight +1
Find Stable Warp A - 3 Copra
Explore SkyRealm A - 3 Copra
Divert Combaton Robot A - 3 Copra
Gather Slutch Shells A - 1 Copra
LINKS
Jorune.org
Ellipsis
Network
Sholari
Review
Yahoo
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