HEROES AND QUESTS
QUESTS






QUEST DECK
Quest Cards contain more information than the other types of Cards. 
In the Manufacture of the cards you may want to only include the 
Name of the Final Foe and the Terrain Location. This page can then be 
Used as a Reference. Typical data needed for a Quest includes: 
Final Foe: Name of the Foe and its Tags
Location: Terrain Tile the Quest is located on
Fight: The Fight Level of the Final Foe (15 - 30)
Lives: The number of lives of the Final Foe (2 or 3)
Lesser Minions: Their Name and Tags
Minor Minions: Their Name and Tags
Greater Minions: Their Name and Tags
Rewards: Number of Relics, Gold, and Heroes earned by defeating the Final Foe
Quest Length: Number of rolls to be made on the Encounter Table
Variations: Modifications to the Encounter Table

NOMENCLATURE
Loc = Location
QL = Quest Length
Var = Variations


QUEST DECK CARD LIST

Foe = Red Dragon (Dragon, Fire) Loc = Lair
QL = 4 Fight = 25 Lives = 2
Lesser = Kobolds (Humanoids, Ambush)
Minor = Whelps (Dragons, Fire)
Greater = Consort (Dragon)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Gold ==> Dragons Hoard: Gain 2 Gold
Var = Nothing ==> Dragon Eggs: Gain 3 Gold 

Foe = Pharaoh (Undead, Mage, Priest) Loc = Pyramid
QL = 7 Fight = 20 Lives = 2 
Lesser = Scarabs (Swarm)
Minor = Mummy Guards (Undead)
Greater = Living Statues (Animated)
Rewards = 2 Relics, 2 Gold
Var = Captive ==>  Trap

Foe = Demon General (Demon, Fighter) Loc = Barrens
QL = 6 Fight = 20 Lives = 2
Lesser = Demon Horde (Demons)
Minor = Hell Hounds (Demon, Beast)
Greater = Bone Devils (Demon, Giant)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Gold and Trap  ==> Lesser Minion: Black Flies (Swarm)

Foe = Fire Giant King (Giant, Fire, Fighter) Loc = Volcano
QL = 6 Fight = 25 Lives = 2
Lesser = Fire Sprites (Fey, Fire) 
Minor = Magma Monster (Fire, Animated)
Greater = Fire Giants (Giant, Fire)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Nothing  ==>  Lava Trap (Fire) 

Foe = Necromancer (Mage) Loc = Necropolis
QL = 6 Fight = 15 Lives = 2
Lesser = Walking Dead (Undead)
Minor = Coffer Corpse (Undead, Ambush)
Greater = Giant Skeleton (Giant, Undead)
Rewards = 1 Relic, 1 Gold
Var = Nothing == > Tomb: Gain 1 Relic

Foe = Zombie Master (Mage, Priest) Loc = Swamp
QL = 6 Fight = 15 Lives = 2
Lesser = Plague Rats (Swarm, Poison)
Minor = Cockatrice (Beast, Gaze)
Greater = Zombie Horde (Undead)
Rewards = 1 Relic, 1 Gold, 1 Hero
Var = Traps == > Trap: Swamp Gas (Poison)
Var = Gold == > Trap: Vodoo (Curse)
Var = Nothing == > Lesser Minion: Snake (Beast, Poison)

Foe = Demi-Lich (Undead, Mage) Loc = Mounds
QL = 6 Fight = 25 Lives = 2
Lesser = Dancing Swords (Animated)
Minor = Green Slime (Slime, Ambush)
Greater = Vulture Headed Guardians (Demons)
Rewards = 2 Relics, 2 Gold
Var = Nothing == > Trap
Var = Captive  == > Trap

Foe = Skeleton Lord (Undead, Fighter) Loc = Ruins
QL = 6 Fight = 20 Lives = 2
Lesser = Skeletal Legion (Undead)
Minor = Specter (Spirit)
Greater = Skeletal Dragon (Undead, Dragon)
Rewards = 1 Relic, 3 Gold
Var = Captive == > Lesser Minion: Skeletal Archers (Undead)

Foe = Master Artificer (Mage) Loc = Workshops
QL = 6 Fight = 20 Lives = 2
Lesser = Clockwork Gnomes (Animated)
Minor = Clay Golems (Animated, Earth)
Greater = Dragon Engines (Animated, Dragon)
Rewards = 3 Relics
Var = Nothing == > Lesser Minion: Tin Men (Animated)

Foe = Biomancer (Mage) Loc = Labs 
QL = 6 Fight = 15 Lives = 2
Lesser = Beast Men (Men, Beasts) 
Minor = Chimera (Beasts, Monsters)
Greater = Gibbering Mouther (Monster, Slime)
Rewards = 1 Relic, 2 Heroes
Var = Nothing == > Vats: Gain 1 Random Potion

Foe = Evil High Priest (Priest) Loc = Hidden Temple
QL = 6 Fight = 25 Lives = 2
Lesser = Cultist Fanatics (Men)
Minor = Wyvern (Dragon, Poison)
Greater = Horned Demon (Demon)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Nothing == > Interrupt Ceremony: Gain 2 XP

Foe = Balrog (Fire, Giant, Demon) Loc = Abandoned Mines 
QL = 6 Fight = 30 Lives = 2
Lesser = Degenerate Orc Tribe (Humanoids)
Minor = Piercers (Monster)
Greater = Cave Troll (Giant)
Rewards = 1 Relic, 2 Gold
Var = Captive == > Trap: Collapsing Staircase (Fall)

Foe = Kobold Overlord (Humanoid, Fighter) Loc = Keep
QL = 7 Fight = 15 Lives = 2
Lesser = Kobold Skirmishers (Humanoid)
Minor = Kobold Commandos (Humanoid, Ambush)
Greater = Xorn Rock Eater (Monster)
Rewards = 2 Gold, 1 Hero
Var = Relic == > Trap

Foe = Goblin King (Humanoid, Fighter) Loc = Caves
QL = 7 Fight = 15 Lives = 2
Lesser = Slave Miners (Humanoid)
Minor = Goblin Mob (Humanoid)
Greater = Two Headed Ettin (Giant)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Relic == > Lesser Minion: Squig Herder (Monsters, Swarm)

Foe = Father Dagon (Monster, Water) Loc = Submerged Temple
QL = 6 Fight = 20 Lives = 2 
Lesser = Mutated Cultists (Men)
Minor = Deep Ones (Humanoid, Water)
Greater = Starspawn (Monster, Water)
Rewards = 1 Relic, 1 Gold, 1 Hero
Var = Gold == > Free Captives: Gain 2 XP

Foe = Vampire Lord (Undead, Fighter) Loc = Cursed Castle
QL = 7 Fight = 20 Lives = 2
Lesser = Bat Swarm (Swarm)
Minor = Gargoyles (Earth, Animated) 
Greater = Vampire Brood (Undead)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Nothing == > Bless Boneyard: Gain 2 XP

Foe = Master of the Hunt (Spirit, Fighter) Loc = Forest
QL = 6 Fight = 20 Lives = 2
Lesser = Hunting Hounds (Spirits, Beasts)
Minor = Man Eating Bear (Beast)
Greater = Haunted Trees (Spirits, Plants)
Rewards = 1 Relic, 3 XP
Var = Trap == > Trap: Fear: Separated

Foe = Efreeti Sultan (Fire, Spirit, Mage) Loc = Palace
QL = 5 Fight = 25 Lives = 2
Lesser = Sand Dao (Earth, Spirit)
Minor = Wind Djinn (Air, Spirit)
Greater = Sea Marid (Water, Spirit)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Nothing == > Get a Wish: Gain 3 Gold

Foe = Fairy Queen (Fey, Mage) Loc = Sylvan Forest
QL = 6 Fight = 15 Lives = 2
Lesser = Pixies (Fey, Swarm)
Minor = Sprites (Fey, Ambush)
Greater = Treant (Plant)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Traps == > Trap: Fairy Tricks: Delay
Var = Nothing == > Trap: Fairy Trickery: Separated
Var = Gold == > Leprechaun: Gain 2 Gold

Foe = Cerebus (Beast, Monster) Loc = Labyrinth
QL = 6 Fight = 25 Lives = 2
Lesser = Angry Bull (Beast)
Minor = Minotaur (Humanoid, Beast)
Greater = Gorgon (Monster, Gaze)
Rewards = 1 Relic, 1 Gold, 1 Hero
Var = Relic == > Trap: Lost in Maze: Delay

Foe = Horrible Hydra (Monster) Loc = Greek Wilderness
QL = 6 Fight = 20 Lives = 3
Lesser = Satyrs (Fey)
Minor = Harpies (Monster)
Greater = Cyclops (Giant)
Rewards = 1 Relic, 1 Gold, 1 Hero
Var = Traps == > Trap: Captured: Separated

Foe = Ice Queen (Mage, Cold) Loc = Frozen Fortress
QL = 6 Fight = 20 Lives = 2
Lesser = Ice Toads (Beasts)
Minor = Ice Elemental (Animated, Cold)
Greater = White Dragon (Dragon, Cold)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Traps == > Trap: Chilled to the Bone (Cold)

Foe = Orc Warlord (Humanoid, Fighter) Loc = War Camp
QL = 6 Fight = 20 Lives = 2
Lesser = Orc Warband (Humanoids)
Minor = Warg Riders (Humanoids, Beasts)
Greater = Ogre (Giant)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Nothing == > Set Prisoners Free: Gain 2 XP

Foe = Pale Sphinx (Monster) Loc = Desert Ruins
QL = 6 Fight = 20 Lives = 2
Lesser = Crocodiles (Beasts)
Minor = Scorpion Men (Humanoids, Poison)
Greater = Sand Giant (Earth, Giant) 
Rewards = 2 Relics, 2 Gold
Var = Nothing == > Trap: Quicksand (Earth)

Foe = Moss Monster (Monster, Plant) Loc = Fungal Forest
QL = 6 Fight = 15 Lives = 3
Lesser = Mushroom Men (Humanoids, Slime)
Minor = Giant Crab (Beast)
Greater = Fungosaur (Monster, Slime)
Rewards = 3 Potions
Var = Trap == > Trap: Spore Cloud (Separate)
Var = Trap == > Trap: Toadstools (Poison)

Foe = Lizard King (Humanoid, Fighter) Loc = Marsh
QL = 6 Fight = 20 Lives = 2
Lesser = Bullywugs (Humanoid, Ambush)
Minor = Raptor Riders (Humanoid, Beasts)
Greater = Dragon Turtle (Dragon, Beast)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Gold == > Lesser Minion: Leaping Lizards (Beasts)
Var = Relic  == > Trap: Mud Pits (Water)

Foe = Blue Dragon (Dragon, Energy) Loc = Mountain
QL = 6 Fight = 20 Lives = 2
Lesser = Rams (Beasts)
Minor = Storm Crows (Swarm)
Greater = Stone Giant (Earth, Giant)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Trap == > Dangerous Climb (Fall)

Foe = Giant Gorilla (Beast, Giant) Loc = Jungle
QL = 6 Fight = 25 Lives = 2
Lesser = Pygmies (Men, Poison, Ambush)
Minor = Ape Men (Humanoids)
Greater = Giant Snake (Beast, Poison)
Rewards = 1 Relic, 1 Gold, 2 Heroes
Var = Nothing == > Minor Minion: Piranhas (Swarm) 

Foe = Hellion (Monster, Fire) Loc = Fire Pits
QL = 6 Fight = 20 Lives = 2
Lesser = Fire Newts (Humanoids, Fire) 
Minor = Fire Drakes (Dragons, Fire)
Greater = Salamander (Monster, Fire)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Nothing == > Trap: Cinder and Ash (Poison)

Foe = Insane Beholder (Monster, Mage) Loc = Underworld
QL = 6 Fight = 25 Lives = 2
Lesser = Lurker Above (Monster, Ambush)
Minor = Roper (Monster)
Greater = Grey Ooze (Slime)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Nothing == > Trap: Rust Monster (Removal)

Foe = Mad Mage (Mage) Loc = Tower
QL = 6 Fight = 20 Lives = 2
Lesser = Water Weird (Animated, Water)
Minor = Flesh Golem (Undead)
Greater = Manticore (Monster)
Rewards = 2 Relics, 1 Gold, 1 Hero
Var = Nothing == > Read Scrolls: XP +2

Foe = Unholy Revenant (Spirit, Fighter) Loc = Cemetery
QL = 5 Fight = 15 Lives = 3
Lesser = Ghouls (Humanoid, Ambush)
Minor = Barrow Wight (Undead)
Greater = Spriggan (Giant, Plant)
Rewards = 1 Relic
Var = Nothing == > Trap: Cursed Ground (Curse)

Foe = Rampaging Behemoth (Monster) Loc = Badlands
QL = 6 Fight = 30 Lives = 2
Lesser = Mountain Lions (Beasts)
Minor = Bugbears (Humanoids, Ambush)
Greater = Formorian Giants (Giants)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Nothing == > Minor Minion: Scorpions (Swarm, Poison)

Foe = River Dragon (Dragon, Water) Loc = River
QL = 6 Fight = 20 Lives = 2
Lesser = Black Knight (Fighter)
Minor = Bathing Nymphs (Fey)
Greater = Bridge Troll (Giant)
Rewards = 2 Relics, 2 Gold
Var = Trap == > Trap: Washed Away (Separated)
Var = Relic == > Trap: Far Shore (Delay)
Var = Gold == > Trap: Rapids (Water)

Foe = Ghost Ship (Spirits) Loc = Pirate Coast
QL = 6 Fight = 20 Lives = 2
Lesser = Buccaneers (Men)
Minor = Drowned (Undead)
Greater = Siren (Monster)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Trap == > Trap: Whirlpool (Water)
Var = Relic == > trap: Riptide (Separated) 
Var = Gold == > Buried Treasure: Gain 2 Gold

Foe = Dungeon Keeper (Demon, Fighter) Loc = Dungeon
QL = 8 Fight = 15 Lives = 2
Lesser = Imp Workers (Demons)
Minor = Assorted Minions (Random Type)
Greater = Assorted Minions (Random Type)
Rewards = 1 Relic, 3 Gold
Var = Nothing == > Trap

Foe = Prince of Chaos (Demon, Giant) Loc = Chaos Lands
QL = 6 Fight = 25 Lives = 2
Lesser = Chaos Warriors (Men)
Minor = Warpspawn (Demons)
Greater = Abomination (Monster) 
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Nothing == > Trap: Chaos Magic (Curse)

Foe = Cosmic Horror (Spirit, Monster) Loc = Crater
QL = 6 Fight = 30 Lives = 2
Lesser = Night Gaunts (Demons)
Minor = Alien Space Fungi (Plant)
Greater = Flying Polyp (Monster, Giant)
Rewards = 2 Relics, 2 Heroes
Var = Trap == > Trap: Insane Dreams (Illusions)
Var = Gold == > Trap: Loss of Sanity (Curse)

Foe = Bronze Colossus (Giant, Animated) Loc = Greek Coast
QL = 6 Fight = 30 Lives = 2
Lesser = Cretans (Men)
Minor = Drunken Centaurs (Men, Beasts)
Greater = Medusa (Monster, Gaze) 
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Trap == > Statues and Giant Footprints: Nothing

Foe = Soaring Roc (Beast, Giant) Loc = Peaks
QL = 6 Fight = 25 Lives = 2
Lesser = Cave Bear (Beast)
Minor = Griffons (Monster, Beast)
Greater = Yeti (Giant, Ambush)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Traps == > Trap: Great Height (Fall)

Foe = Fearsome Grendel (Giant) Loc = Taiga
QL = 6 Fight = 20 Lives = 2
Lesser = Barbarians (Men)
Minor = Dire Wolves (Beasts)
Greater = Frozen Shade (Spirit, Cold)
Rewards = 1 Relic, 2 Gold
Var = Nothing == > Tribute from Barbarian King: Gain 1 Gold

Foe = Witch Queen (Mage) Loc = Fen
QL = 6 Fight = 20 Lives = 2
Lesser = Insect Swarm (Swarm)
Minor = Witches Coven (Men, Mages)
Greater = Night Hag (Monster)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Trap == > Trap: Witchcraft (Curse)

Foe = Celestial Dragon (Dragon, Spirit) Loc = Dojo
QL = 6 Fight = 30 Lives = 2
Lesser = Warrior Monks (Men)
Minor = Foo Dogs (Beasts)
Greater = Jade Warriors (Earth, Animated) 
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Nothing == > Lesser Minion: Hungry Ghost (Spirit)

Foe = Ghost of the Shogun (Spirit, Fighter) Loc = Pagoda
QL = 6 Fight = 20 Lives = 2
Lesser = Hopping Zombies (Undead)
Minor = Samurai (Men, Fighters)
Greater = Oni (Demons)
Rewards = 2 Relic, 2 Gold
Var = Nothing == > Minor Minion: Ninjas (Men, Rogues)

Foe = Massive Kaiju (Monster) Loc = Sea Cliffs
QL = 6 Fight = 30 Lives = 2
Lesser = Kappa Turtle Men (Humanoids)
Minor = Kitsune Fox Spirit (Spirit)
Greater = Ogre Magi (Giant, Mage)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Trap == > Minor Minion: Tengu Crow Men (Humanoids)

Foe = Terrible Tarrasque (Dragon, Monster) Loc = Wastelands
QL = 6 Fight = 30 Lives = 2
Lesser = Gnoll Hunters (Humanoids)
Minor = Owlbear (Beast)
Greater = Landshark (Monster)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Traps == > Trap: Gnoll Pitfalls (Fall) 

Foe = Black Dragon (Dragon, Acid) Loc = Moor
QL = 6 Fight = 20 Lives = 2
Lesser = Giant Frog (Beast) 
Minor = Axe Beak (Monster)
Greater = Giant Snail (Beast)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Trap == > Lesser Minion: Rot Grubs (Swarm)

Foe = Tentacle Lake Monster (Monster, Water) Loc = Lake
QL = 6 Fight = 20 Lives = 2
Lesser = Giant Gar (Beast, Water)
Minor = Kelpie (Fey, Beast, Water)
Greater = Morkoth (Humanoid, Water)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Trap == > Trap: Strangling Kelp (Water)

Foe = Enchantress (Mage) Loc = Valley
QL = 6 Fight = 15 Lives = 2
Lesser = Dryads (Fey, Plant)
Minor = Doppelganger (Humanoid) 
Greater = Unicorn (Fey, Beast)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Trap == > Trap: Enchantments (Curse)

Foe = Green Dragon (Dragon, Poison) Loc = Bog
QL = 6 Fight = 20 Lives = 2
Lesser = Stirges (Swarm) 
Minor = Slithering Tracker (Monster, Ambush)
Greater = Shambling Mound (Monster, Plant)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Trap == > Trap: Will-o-Wisp (Delay)
Var = Nothing == > Greater Minion: Bog Wraith (Spirit) 

Foe = Ferocious Remorhaz (Monster) Loc = Ravine
QL = 6 Fight = 20 Lives = 2
Lesser = Bombadier Beetles (Swarm)
Minor = Giant Lynx (Beast)
Greater = Giant Lizard (Beast)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Traps == > Trap: Land Slide (Earth)

Foe = Craw Wyrm (Dragon) Loc = Woods
QL = 6 Fight = 25 Lives = 2
Lesser = Giant Skunk (Beast)
Minor = Giant Porcupine (Beast)
Greater = Giant Corrupted Boar (Beast, Demon)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Trap == > Trap: Falling Trees (Plant) 
Var = Gold == > Lesser Minion: Giant Bees (Swarm, Poison)
Var = Relic == > Minor Minion: Giant Stag (Beast, Fey)

Foe = Thunderbird (Beast, Energy) Loc = Ziggurat
QL = 6 Fight = 20 Lives = 2
Lesser = Blink Dogs (Swarm)
Minor = Displacer Beast (Beast) 
Greater = Giant Python (Beast)
Rewards = 1 Relic, 2 Gold, 1 Hero

Foe = Giant Octopus (Beast) Loc = Flooded Caves
QL = 6 Fight = 20 Lives = 2
Lesser = Troglodytes (Humanoids)
Minor = Electric Eels (Swarm, Energy)
Greater = Giant Crayfish (Beast)
Rewards = 1 Relic, 2 Gold, 1 Hero

Foe = Purple Worm (Monster) Loc = Caverns
QL = 6 Fight = 20 Lives = 2
Lesser = Giant Centipede (Monster)
Minor = Phase Spiders (Swarm, Poison)
Greater = Gelatinous Cube (Slime) 
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Trap == > Trap: Falling Stalagmites (Earth)

Foe = Hobgoblin Khan (Humanoid, Fighter) Loc = Steppes
QL = 6 Fight = 20 Lives = 2
Lesser = Pegasus Herd (Beast)
Minor = Mastodon Herd (Beast)
Greater = Hobgoblin Heavy Cavalary (Humanoids)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Traps == > Trap: Grass Fires (Fire) 

Foe = Storm Giant (Giant, Energy) Loc = Crags
QL = 6 Fight = 25 Lives = 2
Lesser = Giant Wasps (Swarm, Poison)
Minor = Perytons (Beasts)
Greater = Rock Monster (Monster)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Trap == > Trap: Falling Rocks (Earth) 
Var = Relic == > Lesser Minion: Wolverine (Beast)

Foe = Cloud Giant (Giant, Mage) Loc = Cloud Castle
QL = 6 Fight = 25 Lives = 2
Lesser = Hawkmen (Humanoids) 
Minor = Giant Eagles (Beasts)
Greater = Iron Golem (Animated)
Rewards = 2 Relics, 2 Gold, 1 Hero

Foe = Tyrannosaurus Rex (Beast) Loc = Jungle Basin
QL = 6 Fight = 20 Lives = 2
Lesser = Microraptors (Swarm)
Minor = Triceratops (Beast)
Greater = Dinosaur Stampede (Beasts)
Rewards = 3 Heroes
Var = Traps == > Lesser Minion: Carnivorous Plants (Plant) 
Var = Relic == > Minor Minion: Stegosaurus (Beast) 
Var = Gold == > Greater Minion: Carnosaur (Beast)

Foe = Lamia (Beast, Monster) Loc = Desert
QL = 6 Fight = 20 Lives = 2
Lesser = Nomads (Men)
Minor = Whirling Dervishes (Men, Blades) 
Greater = Rakshasa (Humanoid, Mage) 
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Relic == > Trap: Sand Storm (Separated)
Var = Trap == > Trap: Thirst (Fire)
Var = Gold == >  Minor Minion: Bandits (Men, Ambush)

Foe = Master of Illusion (Mage) Loc = Oracle
QL = 6 Fight = 15 Lives = 2
Lesser = Phantasmal Forces (Monster, Illusion) 
Minor = Nightmare (Demon, Beast)
Greater = Invisible Stalker (Monster) 
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Nothing == > Minor Minion: Mimic (Monster) 

Foe = Kraken (Monster, Water) Loc = Bleak Shore
QL = 6 Fight = 30 Lives = 2
Lesser = Crabmen (Humanoids, Water) 
Minor = Giant Manta Ray (Beast, Water)
Greater = Sea Hag (Mage, Water)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Trap == > Trap: High Tide (Water)  

Foe = Phoenix (Beast, Fire) Loc = Rain Forest
QL = 6 Fight = 15 Lives = 3
Lesser = Jaguar (Beast, Ambush)
Minor = Naga (Humanoids, Poison) 
Greater = Basilisk (Monster, Gaze) 
Rewards = 2 Relics, 2 Gold

Foe = Hill Giant Chieftain (Giant) Loc = Hills
QL = 6 Fight = 20 Lives = 2
Lesser = Mole Men (Humanoids) 
Minor = Banshee (Spirit) 
Greater = Hill Giants (Giants)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Relics == > Lesser Minion: Giant Stag Beetle (Beast) 

Foe = Frost Giant King (Giant, Cold) Loc = Tundra
QL = 6 Fight = 25 Lives = 2
Lesser = Winter Wolves (Beast)
Minor = Mammoth Herd (Beasts) 
Greater = Frost Giants (Giant, Cold)
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Traps == > Trap: Freezing Temperatures (Cold)
Var = Gold == > Trap: Blizzard (Separated)
Var = Relics == > Lesser Minion: Snow Goblins (Humanoids) 

Foe = Jabberwocky (Dragon) Loc = Tulgey Wood
QL = 6 Fight = 20 Lives = 2
Lesser = Slithy Toves (Plant)
Minor = Jub Jub Bird (Beast)
Greater = Bandersnatch (Monster) 
Rewards = 1 Relic, 2 Gold, 1 Hero
Var = Gold == > Lesser Minion: Snark (Beast) 
Var = Relic == > Lesser Minion: Mome (Spirit) 
Var = Trap == > Trap: Oppressive Heat (Fire) 


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