WRINKLES IN TIME








INTRODUCTION
Two player card game based on the Time Quartet series of books by Madeleine L’Engle.
One player is the side of Good. 
The other player is the side of Evil.

DISCLAIMER
“A Wrinkle in Time” and the other Time Quartet Books are licensed, copyrighted properties.
This is merely a fan site.

VICTORY
The First player to be in control of all 6 Balance Tokens is the winner.

THE DECKS
Each player gets a unique deck.
There is a Good Deck & an Evil Deck.
Each deck has its own discard.

SETUP
Each player begins in possession of 3 Balance Tokens.

TURN SEQUENCE
Each turn has 10 phases:
1. Destiny Phase I
2. Fate Phase I
3. Challenge Phase I
4. Destiny Phase II
5. Fate Phase II
6. Challenge Phase II
7. Destiny Phase III
8. Fate Phase III
9. Challenge Phase III
10. Test Phase

DESTINY PHASES
Each player draws 7 cards from his deck.
If a Deck runs out, shuffle the discard and draw from it.

FATE PHASES
Players may put cards into play.
A card in play is placed face up on the table in front of the player who played it.
The Evil player may have the following in play:
4 Characters
1 Location 
1 Attack
1 Plot
1 Lies
1 Void
1 Weakness
1 Control
The Good player may have the following in play:
4 Characters
1 Location
1 Gift
1 Travel
1 Song
1 Feelings
1 Healing
1 Quote
1 Communication
These are the basic limits. 
Some cards will allow you to play an additional card of a specific type.

CHALLENGE PHASES
Maximum hand size is 7 cards.
Discard excess cards.

TEST PHASE
Each player adds up the total force of all the cards he has in play.
The player with the highest score wins the turn and takes a 
Balance token from his opponent.
The Good player wins ties.

SPECIAL CARDS
Special cards may be played in any phase unless otherwise specified.
Special cards are discarded as soon as they are played.

GLOSSARY
*Spirits = Immortal (Non-human) beings in the form of energy, not matter. 
If it suits their purposes they can Materialize into one or more forms. 
Most are highly intelligent. Spirit beings have their full powers only in the vacuum of Space. 
On planets their powers are much diminished. Many have existed for Billions of years.
*Namers = Good beings. Beings that are aware of the uniqueness, importance, and interconnectedness of 
all beings in the universe. This awareness is called Love (not the limited Romantic definition of Love)
*Angels = Good Immortal Spirit Beings. 
*Echthroi = Destroyers, Un-namers, eXtinguishers, Evil spirits, Fallen Angels, 
Demons, Devils, Wyrms, Dragons, Monsters. They cause War and hate. They accomplish their evil by making beings forget 
their true names, and so become evil.
*Kythe = To go Within. An advanced form of Telepathy, where feelings, memories, sensory 
Experiences, and understanding, can be shared. Only a few Humans have the potential to do it well.
*Farae = Tiny Beings of the smallest scale that live within the Mitochondria of Earth Organisms. The Adult
Form is tree-like. Juveniles (Farandolae) are shrimplike & mobile until they take root & deepen. They sing 
The Cosmic song in harmony with the Stars. 
*Star Spirit = Spirit being that is the remains of a star that sacrificed itself by going Nova to 
Destroy all the Echthroi in its System. Their natural materialized form is that of large noble centaurs 
with Rainbow Wings and celestial voices. 
*Uriel = Good Planet. Like the Garden of Eden. With Tall Mountains. 
A refuge for the Star Spirits in their Centaur Form.
*Tesser = Moving in the Fifth Dimension by way of a mentally constructed Tesseract Gateway. 
Instantaneous travel through time and space. Most Spirits can do this to some degree. 
It is also described as creating a Wrinkle in time and/or space or as a Quantum Leap.
*Projection = Nightmarish Evil Alternate Dimensions wished for by the Echthroi. 
*Dark Planet = Planet totally controlled by Evil. 
*Shadow Planet = Planet being fought over by Good & Evil. 
*Cherubim = Servant Good Spirits with the material form of a Spherical 
Mass of Wings, Eyes, and Flames.
*Unicorn = Wild Good Spirits with material forms of Winged Unicorns. 
They travel Time more easily than space by riding upon the Winds.
They drink moonbeams, can only be touched by Virgins & have special Healing powers.
*Biblical Earth = Pre-Flood. Inhabited by Men, Seraphim, Nephilim, Unicorns, and 
Mythical creatures such as Griffins and Manticores.
*El = Biblical God. The Presence. 
*Seraphim = Good Spirits that live on Stars. Some were sent to live among men on Earth. 
Servants of El. They take the host form of noble animals or angelic golden winged giants.
*Nephilim = Albino Evil, Lustful, Self-Serving Fallen Angels. Masters of Illusion.  
Seraphim turned bad. They take the host form of creepy animals or albino winged giants. 
*The Black Thing  = A spreading Evil Presence at the Galactic Scale. 
*IT = Disembodied Brain able to control Minds. Found on the Dark Planet Camazotz
*Charles Wallace = Young Murry Boy capable of Going Within. Genius Intelligence.
*Meg Murry = Margaret. Affectionately called Megatron, Megaparsec, Megling, etc. 
*Calvin O’Keefe = Megs Boyfriend; Gifted communicator
*Mrs O’Keefe = Calvin’s Mother who has suffered much
*Mr Murray = Physicist & Presidential Confidant
*Mrs Murry = Microphysicist and Homemaker
*Ms Whatsit = Young Star Spirit; best at Talking & Materializing	
*Ms Who = Quirky Star Spirit; speaks in Quotes
*Ms Which = Eldest & wisest Star Spirit
*The Twins = Sandy & Dennys Murry. The most athletic & practical of the Murry Kids. 
*The Happy Medium = Can see across time & space.


CARD LIST NOTATION
X = Specials
L = Locations
M = Mortal Character
MH = Mortal Historical
MB = Mortal Biblical
I = Immortal Character
F = Feelings 
A = Attacks (Evil Deck only)
p = Plots (Evil Deck only)
Z = Lies (Evil Deck only)
V = Void (Evil Deck only)
N = Control (Evil Deck only)
W = Weakness (Evil Deck only)
G = Gifts (Good Deck only)
T = Travel (Good Deck only)
S = Song (Good Deck only)
H = Healing (Good Deck only)
Q = Quotes (Good Deck only)
C = Communication (Good Deck only)
YMPA = You may play an additional…


GOOD DECK CARD LIST
Card Name:            		Type	Force	Notes:
20th Century Earth		L	2	YMPA Mortal card
Yadah				L	2	(Mitochondria) YMPA Song card
Uriel                		L	1	Song Cards get Force +3
Biblical Times			L	2	Biblical cards get Force +3
Metron Ariston			L	2	Travel Cards get Force +3
The Star Watching Rock		L	1	(Murry) Historical Cards get Force +3
Hatching Grounds 		L	1	YMPA Immortal card
Ixchel				L	1	Healing Cards get Force +3
Charles Wallace    		M	4	(Murry) YMPA Communication card
Meg Murry        		M	2	Feeling cards get Force +3 
Calvin O’Keefe			M	2	(Murry) Communication cards get Force +3
Mrs O’Keefe 			M	1	YMPA Quote card
Mr Murray        		M	2	YMPA Murry card
Mrs Murry			M	2	Other Murry cards get Force +3
The Twins        		M	2	(Murry) Lesson cards get Force +3
Fortinbras			M	1	(Murry) YMPA Murry card
Dr Colubra/Louise the Larger	M	1	Healing Cards get Force +3
Mr Jenkins			M	1	(School Principal) YMPA Murry card	
Mrs Whatsit        		I	1	Mortal cards get Force +3
Mrs Who            		I	1	Quote Cards get Force +3
Mrs Which        		I	1	YMPA Gift card
Angelic Host			I	1	Song cards get Force +3
Happy Medium     		I	1	Draw an extra card in Destiny Phase I
Proginoskes			I	2	(Cherubim) Gift Cards get Force +3
Guadior				I	3	(Unicorn) YMPA Travel card
Blajeny				I	1	(Teacher) Character cards get Force +2
Aunt Beast			M	1	(Native of Ixchel) Healing Cards get Force +3
Alarid the Seraph		IB	3	Discard to Negate a Special card just played
Noah				MB	2	Mortals get Force +3
Noah’s Family			MB	1	Healing Cards get Force +3
Grandfather Lamech		MB	1	(Noah’s Father) Discard to Draw 2 Cards
Yalith				MB	1	(Noah’s Daughter - Child) 
Sporos				M	2	(Farandolae) 
Senex				M	1	(Farae) Song cards get Force +3
Harcels				MH	1	(Boy Child – People of the Wind)
Madoc				MH	3	(Welsh Prince) 
Brandon Llawcae			MH	2	(Has the Second Sight)
Matthew Maddox			MH	2	(Writer – Dream Visions)
Chuck O’Keefe			MH	1	(Can Smell Good & Evil)
Supernova        		X	-	Opponent must discard 3 cards from hand
Birth				X	-	Draw 3 cards
Part of Creation	        X	-	(The Great Plan) Draw 3 cards
The Pattern			X	-	Put the next 14 cards in your deck in any order
Prophesy	         	X	-	Put the next 14 cards in your deck in any order
Heavenly Powers			X	-	Negate a Special card just played
Answer to Prayer	        X	-	Negate a Special card just played
Vision of Hope			X	-	Put the next 14 cards in your deck in any order
Call to Study			X	-	Put an extra Character into play 
Balance of the Universe		X	-	Both Players discard their hands in Challenge phase
Compulsion			X	-	Search the Deck for a Mortal and put it into play 
Sacrifice			X	-	Discard own Mortal in play to draw 5 cards
X-Self				X	-	Discard own Immortal in play to draw 5 cards
Quest				X	-	Draw 2 cards. Opponent discards 1 card
Pass 3 Tests			X	-	Draw 1 card. Opponent discards 2 cards
Peace				X	-	Discard one Plot card in play. Draw 1 card
Perilous Journey	        X	-	Discard one Attack card in play. Draw 1 card
Wrath of God			X	-	Discard one Character in play. Draw 1 card
Holy Fire			X	-	Discard one Void card in play. Draw 1 card
Know that which is Eternal	X	-	Discard one Lies card in play. Draw 1 card
Ms Who’s Glasses	        G	3	Mortal gets Force +3
Learn to Adapt			G	3	
Guidance	         	G	5	(Enlightenment) YMPA Quote card
Childhood Resilience		G	3	Child Character gets Force +3
Teacher				G	3	Immortal Character gets Force +3
Talents				G	3	
The Word of El			G	4	Biblical Character gets Force +3
Might Have Been			G	4	Historical Character gets Force +3
Faults				G	4	YMPA Feelings card
Dependence			G	3	(Indispensable)
Wisdom				G	3	(Maturity: Coming of Age)
Love				F	5	(Uniqueness)
Hope				F	3	(Fortitude)
Faith				F	4	(Belief)
Gentleness			F	3	(Tenderness)
Courage				F	3	(Bravery – Whistling in the Dark)
Focus				F	3	(Concentration)
Grace				F	3	(Understanding & Acceptance)
Compassion			F	4	YMPA Communication card
Resolute	         	F	3	(Endurance) 
Joy				F	4	(Happiness)
Calm				F	3	(Quiet Mind)
Comfort				H	3	
Special Care			H	3	Discard one Weakness card in play. 
Art of Healing			H	5	
Moonsicle			H	4	(Healing Starlight)
Purification			H	3
Rejuvenation			H	4	(Time to recuperate)
Salvation			H	3	YMPA Mortal card
Ointments & Salves		H	3	
Miracle				H	3	Discard one Attack card in play.	
Ancient Harmonies		S	5	
Star Song			S	3	(Words of the Glory)
Cosmic Rhythm			S	4			
Music of the Spheres		S	4	(Rejoicing)
Heavenly Dance			S	4	
Celestial Melody 		S	3	Immortals get Force +3
Song of the Universe		S	3	(Fill the Void)
Singing of the Stars		S	3	(Glory Glory Glory)
Listen to the Stars		S	3	Mortals get Force +3
Tesseract			T	5	(Hyper Cube) YMPA Location card
Tesser				T	3	YMPA Location card
The Fifth Dimension		T	3	
Time Travel 			T	4	YMPA Immortal card
Go Out with a Unicorn		T	4	
Quantum Leap			T	3	
A Wrinkle in Time		T	4	YMPA Location card
Experiment			T	3	
Go Within			C	5	(Deep form of Kything)
Kythe				C	4	
Verbalization			C	3	YMPA Quote card
Communion			C	4	
Telepathy			C	3	
The Old Tongue			C	4	(Celestial Language)
Under Hearing			C	3	
Intuition			C	3	
Connected			C	3	All Characters get Force +1
Like and Equal…			Q	4	(…are not the same)
What is Real?			Q	3	Discard a Lies card in play
Many Waters…			Q	3	(…cannot quench Love)
For the want of a Nail…		Q	4	(…the Kingdom was Lost)
Nature Abhors a Vacuum		Q	3	Discard a Void card in play
Fight the Good Fight		Q	3	All Characters get Force +1
You do not Know Everything	Q	4	YMPA Gift card
God hath Chosen…	        Q	3	(… the Weak things to confound the Mighty)
Saint Patrick’s Rune		Q	5	(In this Fateful Hour…)


EVIL DECK CARD LIST
Card Name                	Type	Force	Notes:
Camazotz         		L	1	YMPA Control card
Vespugia 			L	1	YMPA Plot card
Abyss				L	2	YMPA Void card
Central Intelligence		L	2	YMPA Weakness card
Hell				L	3	(Fire & Brimstone) YMPA Immortal card
Dark Planet        		L	1	
Tower of Babel			L	1	Discard a Communication card in play
Radioactive Wasteland		L	1	(Nuclear Aftermath Projection)
Windowless Buildings		L	1	(Polluted, Dystopian Projection)
The Black Thing    		I	4	Void cards get Force +3
IT                		M	3	(Brain) Control cards get Force +3
Echthroi	         	I	3	Lies get Force +3
Dragons & Wyrms			I	2	(Evil Spirits)
Demons	& Devils	        I	2	
Echthroid Shapeshifters		I	1	Lies get Force +3
Echthroid Monsters		I	1	
Echthroid Impostors		I	1	Weakness cards get Force +3
Mad Dog Branzillo		M	2	Plot cards get Force +3
Ancient Enemy			I	2	
Army of Destroyers		I	2	
Ugiel the Nephilim		I	2	Draw an extra card when played
The Man with Red Eyes		M	1	YMPA Control card
Tiglah the Seductress		MB	1	
Gwydyr				MH	2	Evil Power Hungry Brother
Mr Mortmain			MH	2	(Evil Pastor) Lies get Force +3
Shadow World			P	4
Total War			P	4	(Conquest)
Police State			P	3	(Oppression)
Civil War			P	3	
Nuclear War			P	5	
Blight				P	3	
Disaster 			P	3
Inquisition			P	3	(Persecution)
Mass Destruction 		P	3
Farandolae Sickness		A	5	(Disease)
Capture				A	3	(Imprison)
Kidnap				A	3	
Murder				A	4	(Kill)
Cripple				A	3	(Accident)
Domestic Abuse			A	3	
Witch Hunt			A	4	YMPA Lies card
Violence	         	A	3	
Cause Fall			A	3	
Un-Naming			X	-	Discard a Character card in play. Draw a card.
Annihilation			X	-	Discard a Character card in play. Draw a card.
Nightmare			X	-	Discard a Gift card in play. Draw a card.
Entropy				X	-	Draw 2 cards. Opponent discards 1 card
Unreason	         	X	-	Draw 1 card. Opponent discards 2 cards
Negation	         	X	-	Opponent must discard 3 cards from hand
Chaos				X	-	Draw 3 cards
Chain Reaction			X	-	Draw 3 cards
Paradox				X	-	Discard a Travel card in play. Draw a card.
Destruction			X	-	Discard a Location card in play. Draw a card.
Circle of Extinction		X	-	Discard a Mortal card in play. Draw a card.
Extinguish			X	-	Discard an Immortal card in play. Draw a card
Nothingness			X	-	Both Players discard their hands in Challenge phase
Total X				X	-	Both Players discard their hands in Challenge phase
Mirror Images			X	-	Immortal cards get Force +3 this turn
War in Heaven			X	-	YMPA Immortal card
Rejoicing in Hell		X	-	YMPA Weakness card
Falter				X	-	Opponent may only play 1 card this phase
Indecision			X	-	Opponent may only play 1 card this phase
Block the Way			X	-	Opponent may only play 1 card this phase
Fear				W	4	
Hate				W	4	
Pride				W	4	(Arrogance)
Cruelty				W	3	(Brutality/Sadism)
Terror 				W	3	(Panic)
Blame				W	3	(Accusations)
Greed				W	3	
Lust				W	3	(Pleasure Seeking)
Anger				W	3	(Fury)
Pain				W	3	(Agony & Suffering)
Insanity	         	W	5	(Madness)
Propaganda			Z	3	YMPA Control card
Deception			Z	4	
Trickery	         	Z	4	
Corruption			Z	3	
Seduction			Z	3	
Silver Tongue			Z	5	
Easy Way Out			Z	4	
Twisted Logic			Z	3	
Temptation			Z	3	YMPA Weakness card
Possession			N	4	
Mind Control			N	5	
Brainwashing			N	4	
Hypnotism			N	4	
Threats				N	3	(Coercion)
Betrayal	         	N	3	YMPA Lies card
Torture				N	3	
Insidious			N	3	
Illusions			N	3	
Powers of Darkness		V	5	
Darkness	         	V	4	
Coldness	         	V	4	(Chill)
Cosmic Scream			V	3	Discard a Communication card in play
Rip in the Galaxy		V	3	Opponent must discard 1 card
Disharmony			V	3	Discard a Song card in play
Dissonance			V	3	Song cards get Force –2
Stench of Evil			V	3	Mortal cards get Force –2 
Silence				V	3	Discard a Song card in play
Ugly Laughter			V	3	Immortal cards get Force +3




LINKS
Wiki Page  Chime in. 
Quest
AWIT
Spark Notes
Time Trilogy
Teachers at Random
Character Chart







Return to Warpspawn Mainpage