Merits and flaws for sluagh, as adapted from Kithbook Sluagh.
Nightsight (2-3M): You can see in the dark with no penalty, and fog and mist (and even supernatural darkness) leave you at only a one-trait penalty. If a bright light suddenly comes on, however, you are at a 3-trait penalty for one turn until your eyes adjust. The 3-trait version of this Merit negates that drawback; your eyes adjust instantly.
Dexterous Toes (1M): Your toes work as well as your fingers for grasping and manipulating objects. This does not automatically mean you have extra actions, and holding something in your toes makes it impossible to walk properly.
Prehensile Tongue (3M): Your freakish 2-foot tongue can grasp or wield objects (requires a static Physical challenge). You can also use your tongue to slap people or poke them in the eye; this does no damage, but characters so treated must make a Willpower test (difficulty 5) or spend Willpower to avoid losing a whole turn while being grossed out.
Friend to Spiders (4M): Your spy network includes spiders and other arthropods, with whom you can converse clearly by making a successful Mental challenge. The creepy-crawlies will be generally well-disposed to you, but won't necessarily be your lackeys.
Fly Fingers (4M): In your fae seeming, your fingers and toes end in little suction cups, allowing you to climb walls and hang from ceilings. One set of digits must be bare (take off those boots or gloves). Requires a static Physical challenge. Expect problems if observed by un-Enchanted mortals.
Puddle (5M): All sluagh can contort their bodies, but you are not limited to the humanoid form: you can turn into a puddle of goo and ooze through cracks, slip down drains, or whatever your viscous little heart desires. Moving in puddle form requires a successful Physical challenge, as does changing back to normal shape. Your chimerical clothing and items will change with you. In this form you cannot be harmed by anything other than magical means (cantrips, Treasures, various Prodigal powers) or fire. You cannot change form in front of un-Enchanted mortals, and moving in the presence of one may be tricky.
Gregarious (1F): You are friendly and outgoing, and so other sluagh hate you. You are at a 2-trait penalty in Social challenges with others of your kith.
Haunted Roommate(2-4F): your most cherished possession is haunted by a troublesome spook. At the 2-point level, it harrasses you verbally and is generally annoying and you take penalty to challenges that require your concentration. At the 4-point level the spirit is malicious and could be prone to violent outbursts.
Loudmouth (3F): A sad state for a sluagh: you just can't keep a secret. It's just too cool; you need to tell people what you've heard. You must make a Willpower test (diff. 5) or spend Willpower to resist telling any secret you know at the earliest opportunity.
Recluse (3F): Most sluagh are shy and retiring, but you're downright phobic about appearing in public. You must spend one Willpower trait per day to avoid hiding in your lair, and in the company of more than one other person you are down one trait on all challenges (although this may be resisted for an hour with more Willpower).
Knows Too Much (5F): You are convinced of the awful truth: faerie souls continue to reincarnate down the scale until they hit sluagh, and after that it's oblivion. You are fearful of death and no longer see any good in the world. Worse, you've probably talked to enough wraiths to know that the Shadowlands are no picnic. It's hard to convince you of the urgency of anything. You'd rather sit paralyzed by fear, awaiting death's cold embrace.
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