Saving Throws
Fortitude Save +5 = 3 Con + 2 Base
Reflex Save +7 = 4 Dex + 3 Base
Will Save +1 = 1 Wis + 0 Base
Feats
Improved Inititive [General] +4 bonus to inititive rolls.
Point Blank Shot [General] +1 bonus to all attack and damage rolls to ranged weapons within 30'.
Quick Draw [General] Drawing weapons counts as a free action.
Weapon Focus (Dagger) [General] +1 to hit when using daggers.
Flick of the Wrist [General] Drawing a light weapon and making a melee attack with it in the same round catches the opponent flat footed. Only usable once per round and once per opponent for the duration of the encounter.
Far Shot [General] Increases range of shooting weapons by 1.5, thrown weapons by 2.
Skills
Craft: Alchemy +2 = 1 Int + 1 Rank
Appraise +2 = 1 Int + 1 Rank
Bluff +7 = 2 Cha + 5 Ranks
Climb +3 = 3 Str + 0 Ranks
Craft: Wouldnt you like to know? +2 = 1 Int + 1 Rank
Diplomacy +6 = 2 Cha + 2 Ranks + 2 Synergy from Bluff
Disable Device +2 = 1 Int + 1 Rank
Decipher Script +1 = 1 Int + 0 Ranks
Disguise +4 = 2 Cha + 2 Ranks
Escape Artist +6 = 4 Dex + 2 Ranks
Forgery +2 = 1 Int + 1 Rank
Gather Information +5 = 2 Cha + 3 Ranks
Handle Animal +3 = 2 Cha + 0 Ranks
Heal (CC) +2 = 1 Wis + 1 Rank
Hide +5 = 4 Dex + 1 Rank
Iaijutsu Focus (CC) +2 = 2 Cha + 0 ranks
Intimidate +6 = 2 Cha + 2 Ranks +2 Synergy from Bluff
Jump +3 = 3 Str + 0 Ranks
Knowledge: Local = +3 = 1 Int + 2 ranks
Listen +5 = 1 Wis + 4 Rank
Move Silently +6 = Dex 4 + 2 Ranks
Open Lock +5 = Dex 4 + 1 Rank
Profession: Prostitute +3 = 1 Wis + 1 Ranks
Search +2 = 1 Int + 1 Rank
Sense Motive +7 = 1 Wis + 5 Ranks
Spot +3 = 1 Wis + 2 Ranks
Tumble +5 = 4 Dex + 1 Rank
Use Rope +5 = 4 Dex + 1 Rank
Sleight of Hand +11 = 4 Dex + 5 Ranks +2 Synergy from Bluff (1 rank is CC from fighter level.)
Profession: Farmer +2 = 1 Wis + 1 Rank
Hugs n' Kisses +4 = 2 Cha + 2 Ranks
Racial Traits
Medium sized Nothing special here.
Base Land Speed 30' Again, nothing special here.
Talented One extra feat at level 1.
Quick learner Four extra skill points at level 1, and one extra skill point per level thereafter.
Favoured Class: Any Highest class level counts as favoured class when multi-classing.
Class Abilities
Proficient with all simple and martial weapons, light armor, and shields Exactly what it says, junior.
Sneak Attack +1d6 Bonus damage anytime target is denied dexterity bonus to AC.
Trapfinding Find and disarm traps.
Evasion Retains dex bonus to AC when caught flat-footed.
Combat Information
Armor Class: 16 Leather Armour +2, Dexterity +4.
Dagger, melee +6 to hit, 1d4+3 damage.
Dagger, thrown +7 to hit, 1d4+3 damage - +1 to attack and damage within 30' of target.