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 FieryHaven's Guide For New Terrans

 

 Here I will give step by step instructions for newbie Terrans to get to a good start.

  •  The Lingo:
  • Infra = Infrastructure Commonly, infrastructure are the buildings you build on planets.
  • Ag = Agriculture Agriculture research increases the amount of food and raw material produced per turn by each ag infrastructure.
  • Ind = Industry Industry works by converting raw materials into consumer goods. Industry research increases the efficiency of your industry infrastructure. The more efficient it is, the more goods you will get per raw material.
  • Comm = Commercial Commercial is simply a per turn money maker.
  • Pop = Population Population does your work. You require population to build infrastructure, pay taxes, and buy consumer goods.
  • Min = Mining Mining infrastructure ONLY affects the speed at which the ore is derived from a planet. Mining infrastructure research affects ore extraction and mineral generation.
     

 *NOTE* If you are going to do the missions quickly, when you read the instructions, research 20 commercial before doing the ag or housing research.

*NOTE* If you decide to use this *guide*, please read each step in its entirety BEFORE you begin doing what it says.

 

1. Go to the Manage Colonies screen and click on your one planet, your home world.

2. This is where your choices begin. If you look in the Help & Manual section of the Spacefed site, you will see that Terrans have +30% in ag. This means that Terrans produce more food per ag infrastructure than other races do. Their comm modifier is at 0, so they make normal with no penalties. Now, you have 3 good choices: A. You can build comm only. The advantage of this is that for one, you can put all your research into one thing. Also, with commercial, you will have a steady income. B. You can choose to build only ag. Here, again, you will only have to research 1 thing. Also, since they have a +30% modifier in it already, they will make more of this than other races, thus being the most lucrative of their exploits. The disadvantage of this is that in order to make money, you must sell the food on the market. You will have to wait for you money this way, though you will make more. Obviously, it also depends on how much you sell the food for. (This method is annoying because to complete the missions, you must research to 20 commericial, thus inhibiting your money-making possibilites. With this, you could reverse the below, and build 3/4 ag and 1/4 comm... After the intial 20, I wouldn't suggest researching any more of it.) C. You can choose to do a little of both. If this is your choice, build about 3/4 comm and 1/4 ag. So, for every 3 comm infrastructure you have, build 1 ag. The same goes in the research. For every 3 point you put into comm, put 1 in ag.

3. Now, your home planet should have 500 land. Each housing infrastructure raises your max pop by 10. First, demolish the infrastructure you will not need, except the mining. If you decide to build comm only, demolish the industry. For now, whether you're going to use it or not, keep the ag because otherwise, you will have to buy food. At this point, you're too poor to do that. So, destroy the ind. Put 4 on mining, and divide the rest among housing, comm, and ag as you see fit. The planet should start with 20 housing, but do not put more than 5 more on it. Read ahead to understand why. If you do not have enough available labor, go to the research page and research 10 housing. No matter what race you are, 10 housing will help you. Each housing level gives 1 more person to each housing infrastructure. In other words, at level 1 housing research, housing infrastructure holds 11 people. At level 2, it holds 12, etc. So, at level 10, it will hold 20 pop, thus halving the amount of houses you need to fill up a planet. Then, go back to your planet and build more ag and/or comm. Mining infrastructure ONLY mines the ore on a planet. When the ore runs out, demolish the mining infrastructure, and use the freed up labor to build more ag and/or comm. This will get you on your way.

4. After you believe you have your research to an appropriate level, and you have done the missions you choose to, next research your ships. Also, do not forget to research the Colony Cluster Level 1. Eventually, you will get to the scouts. For Terrans, these are Viator's and Viator II's. Build a few of these at the Build Ships page, and go to the explore page. Now, when you explore, you're looking for the biggest planets possible. Size does matter in this game. The more planets you have, the harder it is to get new ones. So, if you only keep the best ones, you stand to make much more money. If you come across planets with lots of ore, say 500 ore more, get them, use a few turns by researching or exploring, and put some more mining on them to get the ore out faster. Use more turns, then when the ore is gone, plunder it. On non-paid accounts, only keep planets that are 700 land or above to cluster. If paid, only keep 800's or above. If you come across an U. Fertile, and you're using ag, build lots on it. Both forests and U. Fertiles have bonuses to ag production on them.

5. When you get 5 planets that you wish to keep (only planets that do not have a U. in front of them; these are Ultra class planets and can't be clustered), have them in order at the bottom of your colony page. U. Class planets between them won't matter, and nor will other clusters. Just make sure there aren't any other normal planets below the 5 or between them. Go to the Projects page and click on Colony Cluster Level 1. It will ask for confirmation, and what mineral you want the colony to generate. Minerals are generated no matter what. They do not require mining infrastructure to work. When you later get 5 C1's, you can research the Colony Cluster Level 2, and cluster the 5 C1's into C2's. This is how you save colony space, since you are only allowed to have 15 colonies apart from your home world.

6. For fighting, you will just have to learn. :-P

 

Common Questions:

  • Q. "What is the max infrastructure research?"
    A. The max is 255 total. This means if you have 20 on commerical, you can have a total of 235 on the
    other techs, divided up as you see fit (which includes some at zero).
  •  
  • Q. "What is the Kalzul (or it might be Unknown) Alien Artifact?"
    A. It is the Ultimate Weapon, or UW. The Ultimate Weapon is a bomb that destroys 90% of everyone's credits, raw material, food, ore, consumer goods, and fleet. It only destroys 67% of a fed members stuff.

 

This guide has been created by FieryHaven ( Gc | Rt ) and as such holds his views and opinions on how to start and
expand using the terran race.