Pulsar class Gunstar |
Designed by: Admiral Savage (Based on BG and James M. Stevenson's schematic) | |||||||||
T20 Statistics: | ||||||||||
75,000-ton Hull (Needle/Wedge) -
Streamlined, TL16 AC: 21 (16 vs. Meson Guns) AR: 7 (TL-14) SI: 650 Initiative: 6 Starship Size: Huge Cost: 52,209.428 MCr (65,261.785 MCr without discount) Model/9 Fib (PP: 65/14) Computer Avionics: Less than 100,000-ton Sensors: 2 Parsecs (passive survey) -9 Communications: System Wide (Meson) -9 Cargo: 6,912.7-tons Ship's Standard Stores (2 weeks, 40.1dt, 2.155588MCr): 46 person/weeks of Luxury Stores, 3,130 person/weeks of Standard Stores, 32 person/weeks of Low Stores Extra Ship's Stores(16 weeks, 320.8t, 17.2447MCr): 368 person/weeks of Luxury Stores, 25,040 person/weeks of Standard Stores, 256 person/weeks of Low Stores Annual Maintenance = 5,220.943 KCr (2,610.471 KCr if routinely maintained) Routine Maintenance = 1,305.236 KCr/Month (13,052.357 KCr per year) |
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Performance: | ||||||||||
Jump-3 (enough fuel for 1x Jump-3)
J1=3750, J2=7500, J3=11,250dt fuel Acceleration: 6-G Agility: 6 Power Plant: TL-16 Fusion (11,400 EP output, enough fuel for 8 weeks) 7,600dt fuel Fuel Scoops, Fuel Purification Plant (TL-16, 4hrs per 90,000 tons of fuel) |
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Active Defenses: | ||||||||||
Nuclear Dampers USP:3 Meson Screens USP:3 Black Globe Generator USP:7 (1125 EP in Jump Drive capacitors and 180,000 EP can be stored in extra capacitors) |
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Weapons: | ||||||||||
Hardpoints: 250 (170 in use
100EP extra w/o agility impact) 100x Triple Pulse Laser Turret TL-16, +4 To Hit, 4d10 (19/x2), Range: 45,000km 10 Batteries of 10 60x Double Fusion Gun Turret TL-16, +5 To Hit, 5d20 (16/x5), Range: 4,500km 6 Batteries of 10 10x Triple Sandcaster Turret TL-16, +5 AC, Ammo: 2000 sand canisters 4x 100-ton Particle Accelerator Bay TL-16, +9 To Hit, 9d12 (17/x1), Range: 45,000km 2x 50-ton Missile Bay TL-12, +8 To Hit, 8d6 (18/x1), Range: 90,000km Ammo: Missiles 18,000 (900dt, 90MCr), BPL Missiles 50 (2.5dt,3.75MCr) 2x 100-ton Nuclear Missile Bay TL-16, +9 To Hit, 9d6 (17/x2), Range: 90,000km 1x Heavy Bay Turret (360 degree) 2x 50-ton Plasma Gun Bay TL-16,
+6 To Hit, 6d12 (18/x2), Range: 15,000km
Meson Gun Spinal Mount: TL-15, +18 To Hit, 16d20 (15/x10), Range:
75,000km2x 100-ton Repulsor Bay TL-10, USP: 2 |
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Ship's Vehicles: | ||||||||||
4x 8-ton vehicle hangar 2x 5-ton vehicle hangar 24x 15-ton small craft (Internal Hangar) 2x 95-ton small craft (Internal Hangar) 2x Maintenance shops (40 Mechanics) 2x Fighter Landing Bays (2,500dt each) 2x Double 15-ton launch tubes Launch facilities for 8 Craft per turn |
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Accomodations & Fittings: | ||||||||||
794x Double Occupancy Stateroom
(1,600 People) 3x Quad Sized Stateroom (Captain, 2x Guest cabins) 16x Low Berth (16 People) 20x Standalone Fresher 4x Engineering Shop (80 Engineers) 40x Sickbay (80 Patients) 2x Autodoc 5x Airlocks |
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Crew Details: | ||||||||||
8x Command
Officers, 100x Command Crew 1x Flight Officers, 90x Flight Crew 1x Gunnery Officers, 100x Gunnery Crew 2x Engineering Officers, 220x Engineering Crew 1x Medical Officers, 6x Medical Crew 20x Marine Officers, 720x Marines 165x Service Crew 164x Middle Passengers |
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Description: | ||||||||||
The Gunstars
have 2x 2,500 ton
vehicle bay connected to the launch tubes and vehicle storage. There
single spinal mount meson gun below is a heavy turret made from two flanking repulsor bays and dual plasma bays with 360 degree rotation. Extensive missile bays and laser batteries ensure that a Gunstar will pound on the enemy. Gunstars are named for astronomical objects, pulsars, quasars, ion storms,... |
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A typical Gunstar
will have an enlarged Captains suite (quad-cabin), and two guest
quad-cabins. A Gunstar can convert its cargo to carry military forces and vehicles. It will have 164 middle passenger staterooms for whatever purpose the missions require. Gunstars also have 110% crew and 120% in gunnery. Gunstar's include a Heavy Bay "360 degree" Turret consisting of multiple bays (double tonnage and price). |